Hl2 Gabe Newel Interview Courtesy Of Homelan
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
![MonsieurEvil](http://www.ithaca.edu/intercom/images/articles/20090422001501450_1.jpg)
in Off-Topic
<div class="IPBDescription">SpyderMonkey withstanding, a good site</div> (from homelanfed: <a href='http://www.homelanfed.com/index.php?id=14716)' target='_blank'>http://www.homelanfed.com/index.php?id=14716)</a>
Gabe Newell Interviewed at HLF. A few brief quotes - follow the link above to see the rest.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HomeLAN - We saw one example of a drivable vehicle (a dune buggy) in the E3 demo. Will there be other drivable vehicles in the full game?
Gabe Newell - Yes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HomeLAN - In the E3 demo we saw an scene where Gordon knocks over a PC monitor and the scientist reacts to it. Was that unscripted and if so can other scenes like that occur in Half-Life 2?
Gabe Newell - That was unscripted. There aren't actually scripts in the Half-Life 1 sense. The high level way of thinking about it is that there are actors, actors are in scenes, actors hit their spots, actors deliver lines, and actors have to improvise. Actors are aware at all times of where you are, where you are looking, and what you are doing. In the MOD SDK we'll include a room where everywhere you look, move, and do something that characters will react and respond to show MOD authors how to use the acting system. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HomeLAN - Speaking of mod makers, how much renewed support will Valve give for Half-Life 2 mods and are there plans for a Half-Life 2 mod event to teach mod makers the tools, like Epic has done for Unreal Tournament 2003?
Gabe Newell - This year's MOD expo will be more about introducing the MOD makers to the technology rather than our traditional introduce the MOD teams to the press event. We've learned a lot about MODs through our experiences with Team Fortress Classic, Counter-Strike, Day of Defeat, and so on. Half-Life 2 will be a dramatically better MOD platform than Half-Life 1. We will be working with select MOD teams prior to the release of the product. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mod stuff! Scripting! Vehicles. Oh boooyyyyy!!!
Gabe Newell Interviewed at HLF. A few brief quotes - follow the link above to see the rest.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HomeLAN - We saw one example of a drivable vehicle (a dune buggy) in the E3 demo. Will there be other drivable vehicles in the full game?
Gabe Newell - Yes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HomeLAN - In the E3 demo we saw an scene where Gordon knocks over a PC monitor and the scientist reacts to it. Was that unscripted and if so can other scenes like that occur in Half-Life 2?
Gabe Newell - That was unscripted. There aren't actually scripts in the Half-Life 1 sense. The high level way of thinking about it is that there are actors, actors are in scenes, actors hit their spots, actors deliver lines, and actors have to improvise. Actors are aware at all times of where you are, where you are looking, and what you are doing. In the MOD SDK we'll include a room where everywhere you look, move, and do something that characters will react and respond to show MOD authors how to use the acting system. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HomeLAN - Speaking of mod makers, how much renewed support will Valve give for Half-Life 2 mods and are there plans for a Half-Life 2 mod event to teach mod makers the tools, like Epic has done for Unreal Tournament 2003?
Gabe Newell - This year's MOD expo will be more about introducing the MOD makers to the technology rather than our traditional introduce the MOD teams to the press event. We've learned a lot about MODs through our experiences with Team Fortress Classic, Counter-Strike, Day of Defeat, and so on. Half-Life 2 will be a dramatically better MOD platform than Half-Life 1. We will be working with select MOD teams prior to the release of the product. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mod stuff! Scripting! Vehicles. Oh boooyyyyy!!!
Comments
I just can't stop thinking of NS on HL2 engine. I don't know why but I just can't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Gabe Newell - Yes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I love driving vehicles, i hope there is a Plane or a Motorbike.
How big do you think maps will be?
Bigger than BF1942?
Don't jinx it!
I'm pretty sure it will have a tank, remember I read that somewhere.
/me begins the long boring process of nagging Flay to let me go with him to the conference
Me: Can I go?
Flay: No.
Me: Please?
Flay: No.
Me: I can help!
Flay: No.
Me: I'll carry your luggage, and arrange the flights, and--.
Flay: No.
Me: Come on, maaaan, I really wannnaaaa gooooooo.
Flay: No.
Me: I'll be your best friend!
Flay: No.
Me: PPPPPPPPPPPLLLLLLEEEEEEEEAAAAAAASSSSSSEEEEE
Flay: Sigh... ok, maybe
Me: WOOHOOO!!!!! In your FACE doomaniac!
(/me starts packing and buys 'I heart HL2 m0dz' beanie)
I don't know about any images but the 25 minute gameplay video that shows the jeep map among other things can be found at fileplanet's HL2 section.
r00fles monse! I almost choked on the cake I was eating when I saw that pic. :D
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We've learned a lot about MODs through our experiences with Team Fortress Classic, Counter-Strike, Day of Defeat, and so on.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What? No NS?!! I'm outraged!! (I guess its the "so on" part) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
=/
i HATE optus
He's obviously gone insane.
they are worse than satan, cos satan doesnt go "no, honest, im a good guy at heart" then rip off his halo once he's got you in a contract and start whipping you with festering meat.
ive already got a tech vid and a strider vid and friendly ai vid
tech = camera one as well as mattress etc
strider = the striders in city 17, and the magnet gun throwing pieces of that sign on building a strider
friendly ai = the helicopter creature as well as just friends following you around. you throw grenades
Just think of all the things we can do with it! the enviroments, physics, vechicals!
I can't wait till DOD2 and NS2.
- roachems
EDIT: Here you go!
This is your vehicle. That gun on it is the guass gun from the original.
<img src='http://www.steve9168.pwp.blueyonder.co.uk/jeep.jpg' border='0' alt='user posted image'>
Here is you getting shot at by this flying thingy...
<img src='http://www.steve9168.pwp.blueyonder.co.uk/Onthemove.jpg' border='0' alt='user posted image'>
Here is you taking a shortcut through a warehouse window...
<img src='http://www.steve9168.pwp.blueyonder.co.uk/Shortcut.jpg' border='0' alt='user posted image'>
And my personal favourite from another scene. Stealing letters from a sign and throwing them at the Strider.
<img src='http://www.steve9168.pwp.blueyonder.co.uk/sign.jpg' border='0' alt='user posted image'>
Watching the game actually run is a helluva lot better though. There is so much I wanted to post.
EDIT: Done. Looks a little better and doesn't take up so much space!
Now you can see that it is a car. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->