Suacide Key

HalikHalik Join Date: 2003-06-09 Member: 17159Members
<div class="IPBDescription">Soz its here but...</div> I wasnt able to reply it on beta forum... Im a newbie to forum but Im NS player from the date of first release. I have some idea bout the self killing tactic.

Theres a problem with intantly self-killing marines that dont want to give enemy res points for kill. You can add an timer betwen kill command and die but i have much better idea.
You can do something for reason that I downloaded NS. First was that i love RTS games. Second is that i love atmosphere of an Sci-Fi techno horror ;>
U see it like this:
Group of marines is moving to secure a res node. They are ambushed by a band of skulks. All marines but one die. Out of ammo, badly wonded he runs. He dont ant to give res points to enemy so he want to commit suicide. He turn face to chasing him skulks, say something like "You wont get me alive you scum" or "Its not dinner time for you" - something like an suicidal taunt, draws his pistol and shoot one bullet into from above. Its a bit sadistic but if you see a marine in a heroic action that dont want to die bited do the death that shoot himself... Like in good hollywood films. Makes an cool image of TSA Marines - soldiers fighting to the death with infestation.

After the button is pressed a sentence is spoken (something bout 2-3 seconds), drawed pistol (1 second), last look on the cruel world and BANG! (1-2 secs of animation). No matter if he got pistol or ont and no ammo for it. Its little problem as a price of cool atmosphere...

Dont heave any idea about suicide of khaara but i leave it for you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Move it if you want - im a newbie. Discuss and say some "lol ****", "rofl" or just "I love you, its great ;>"

Sorry for my extremely poor english... Im not a native :>
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Comments

  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    lol <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I can already imagine 10 people doing this at the same time...

    But honestly, I dunno... is it even feasable with the current models ? Maybe with NS2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Why not make it simple. Make the marines drop some kind of eq which the aliens can pickup, and they drop this piece of thing no matter if they get killed or just die.
  • HalikHalik Join Date: 2003-06-09 Member: 17159Members
    One new animation to ns player and thats all. Dunno bout coding but it shouldnt be a problem. I can imagine some n00b that just spawnmed saying "Good bye cruel world" and shoot himself in head standing on IP making his brain fly into the sky... but there is lot of great players that love atmosphere of the game i wishesh to make somethong like this... Like in movies... Ohh i think im just a boring kiddie ;>
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
    what would you do if the guy had a welder instead of a pistol?

    and make it so HA's cant commit suicide, since they got headgear on...and even more reason to stay alive is HA, because enemy will always get res when they kill a HA since he cant commit suicide...

    Oh, Oh...and if you have a JP the guy can shoot himself in the fuel cell, producing a small explosion, that causes minor damage, within a small radius(So little damage that it's not worth it to go on suicide runs with it, but enough to maybe take out a skulk if you already hit him a little bit)


    lol @ all of above ideas
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    lol lol lol

    nough said..... ^^
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    A suicide button? Wouldn't that upset the alien side since they can't kill anyone? Not to mention the welder deal (which means the suicide button must be compatible with every single marine weapon to counter-act that problem).
  • BeHeBeHe Join Date: 2003-05-16 Member: 16390Members
    Could do it with a knife i guess, since a marine always has a knife.. or is that a little too samurai? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    How about having a suicide pill?
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I agree. The /kill command should take 5 seconds or something to actually kill the player.
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--JRA_Rendar+Jun 9 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRA_Rendar @ Jun 9 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and make it so HA's cant commit suicide, since they got headgear on... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YOU'LL NEVER TAKE ME ALIVE!

    *bang*
    *ping!*

    oh.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    My take on /kill.

    It after /kill is issued, it waits a 5-10 second 'count down' before the player actually dies. The player must stay still for the for kill to work, if they move, /kill is canceled.

    This would keep either team from /killing themselves right before dying in enemy hands to deny the other team the extra resources. However, it would allow people who got stuck to be able to kill themselves and get back into the game. You could also add a punishment for /killing yourself, such as a twice as long respawn time, or a small resource cost. Such measures may also discourage people from /killing when they get parasite.

    I would, however, say a big no to the suicide animation idea for many, many reasons.
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    yes yes but wut would the suicide add to? nothin? id rather whip out ma knife and try jumpin over him like always n slice his arse!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    haha, "Reinforcements have arrived."
    "YOU'LL NEVER TAKE ME ALIVE!"
    *BAM*
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    This would "officially" implement suicide for marines. A TSA Frontiersman does not commit suicide though, that's for wimps. If a TSA Frontiersman is badly wounded and fleeing from skulks, he will slump against a wall splattering blood onto it, pull his pistol, we zoom in on his grimacing face lighted by repeated gunshots, then switch to a different camera angle where we can see his shadow being eaten by skulk shadows. Or if he has no more ammo left, he whips out his knife, gets into a fighter's pose, then waves the skulks closer with the words "bite me". Point is, a TSA Frontiersman fights to the death, rather than just blowing his brains out.
    Suicide is for losers. Frontiersmen don't know what "losing" means.
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    <!--QuoteBegin--lolfighter+Jun 9 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jun 9 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Suicide is for losers. Frontiersmen don't know what "losing" means. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If I'm playing as the frontiersman, and I am a loser, does that give me access to the kill button?
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
    <!--QuoteBegin---NegaBenji-+Jun 9 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-NegaBenji- @ Jun 9 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--JRA_Rendar+Jun 9 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRA_Rendar @ Jun 9 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and make it so HA's cant commit suicide, since they got headgear on... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    YOU'LL NEVER TAKE ME ALIVE!

    *bang*
    *ping!*

    oh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol, thats great.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Fina+Jun 9 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fina @ Jun 9 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would, however, say a big no to the suicide animation idea for many, many reasons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What he said. Remember how this game is supposed to be ok for little kiddies to play? Adding a nice and gory "suicide" animation would definitely give this game a "M" rating faster than the ratings association can figure out just what that means.
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    <!--QuoteBegin--JRA_Rendar+Jun 9 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRA_Rendar @ Jun 9 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, Oh...and if you have a JP the guy can shoot himself in the fuel cell, producing a small explosion, that causes minor damage, within a small radius(So little damage that it's not worth it to go on suicide runs with it, but enough to maybe take out a skulk if you already hit him a little bit)


    lol @ all of above ideas <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, I can hear the screams over the mic:

    <b><span style='font-size:21pt;line-height:100%'><span style='color:red'>"KAMIKAZI!!!!!!!"</span></span></b>
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    edited June 2003
    If suicide is going to be part of the gameplay (as it currently is and may continue to be), it deserves some cooler sayings and animations. Of course, gore is not allowed in the NS theme, so maybe "suicide" should be changed to something more tame, but still somehow entertaining, with animations and quotes and all. It could be like "re-entering the spawn queue", a teleportation effect, with random sayings, i.e. "Screw you guys, and I'm going home." Or just make it impossible.

    Should this thread be moved to "suggestions"?
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    Let's cut the crap, and NOT make it part of the game, point is /kill should only be used if the /stuck command cannot help you.

    When you're para'd you're para'd, you don't just commit suicide, your team is limited, and needs all it's members.

    Next to that, an installment such as this would actively promote suicide, and seeing as we can't even say **** or **** on the forums and lots of servers, because of all the little kiddies, it's a bit shifty that we're talking about implementing a suicidal marine, who is actually proud of dying.

    Welcome to society... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Most of you seem to be missing the main point, aside from the scripted death bit. As it stands in 1.1 aliens get res for kills. In 1.04 the /kill command is instant, therefore any marine who realises he's up poo creek without his proverbial paddle will /kill to stop the aliens gaining resources. Ok, a suicide animation would be cool, but this game is to remain kiddy friendly it can't be implemented, so the delayed /kill whilst having to stay still seems a good idea to me, as any nearby skulks will be able to munch the static marine before he kills himself.
  • Zer0Zer0 Join Date: 2002-12-11 Member: 10597Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he whips out his knife, gets into a fighter's pose, then waves the skulks closer with the words "bite me"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    rofl, thats gold
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    <!--QuoteBegin--XCan+Jun 9 2003, 04:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jun 9 2003, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not make it simple. Make the marines drop some kind of eq which the aliens can pickup, and they drop this piece of thing no matter if they get killed or just die. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I like this idea. when a marine dies, he drops a little canister, containing whatever nanosludge (res) he had with him, for whatever they use it for... and he'll drop that regardless of if it's a /kill, or a real kill. The canister will be there for 30 seconds. After that, if the aliens haven't picked it up, they loose it.

    Or, even simpler: When a marine dies, it always givees the aliens res. we're tlaking 1 - 3 for a legitimate /kill... there's no penalty in that, really.
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or, even simpler: When a marine dies, it always gives the aliens res<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The problem I see with this is a llama joining the marines and repeatedly suiciding to give the aliens res, before typing /retry in the console and going alien. This probably wouldn't happen too much, and I think your idea is good, but maybe make the res for a /kill command just 1-2 res instead of 1-3 (its use for getting you unstuck is quite rare in my experience - only Oni jumping over WoLs and marines with structures on their heads ever get stuck).

    I still think the time delay is the best idea, maybe 5 secs between typing kill and death.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or, even simpler: When a marine dies, it always gives the aliens res<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i agree also this seems the simplest
    especially if marines & alien get res for kills

    /kill sends res to the general pool for the other side
    so use it wisely....and try not to get stuck :-)
  • HalikHalik Join Date: 2003-06-09 Member: 17159Members
    You dont get thr point of it at all. The main idea is to create an atmosphere of of dramatic sci-di horror where brave humans are fighting for their lives and dont want to die from a ripped of legs. All of the problems like HA and welder... He can weld an hole in HA helmet and burn his brain ;> Just kiddin

    Im sure that problems will be explained and the image of suicide key will change. I only want cool atmosphere :>

    Bout kids and llamas. If you see a jetpack that is flying with 200mph speed and he runs nto a web, falls and smashes on the floor? Or marine welding something and fade ripping his head off? Or skulks running into HMG fire fight? Violence is everywhere. All depands on the way you look at it. And llamas can make a ring of marines and press kill butons at once... Olso they can climb on armory and jump like an monkey shooting at commander...

    Its only for atmosphere - no balance or special in-game feature. You remamber kill button in postal1? I dont want to make it like this. More like an suicide scane of admiral from last StarCraft: Brood War movie but muh more combat like :>
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    this idea would never would and would never be implemented


    and this should be in S & I so it can be properly ridiculed


    sorry but definetly not.
  • KEm1KaL1KEm1KaL1 Lerky Lerky Join Date: 2003-02-21 Member: 13797Members
    edited June 2003
    God, with all your crazy "heroic" (moronic) suicides, I would next expect it to be voted for marine weapon like xeno. Gimme a break, just because a few idiots don't like people kicking the crap out of them in online games doesn't mean we cater to their messed up tastes and give them an animation.

    In many servers (including nano where I am admin) this is called being a griefer. It does not have a place in the game.
  • HalikHalik Join Date: 2003-06-09 Member: 17159Members
    Kemikal its not about your nano servers - its bout self-killing advantage in ns1.1... Ohh end my dreams ;>
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