Ns_congo

Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
<div class="IPBDescription">Hive Location: <insert name here></div> <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/826/fullsize.GIF' border='0' alt='user posted image'>

<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/827/fullsize.GIF' border='0' alt='user posted image'>

<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/828/fullsize.GIF' border='0' alt='user posted image'>

I finally fixed the problem with my map crashing so here goes. Tell me what you think of this hive. And yes it is a big hallway, I wanted somthing different!

Comments

  • XenoHazardXenoHazard Join Date: 2003-05-05 Member: 16085Members
    Not Bad. WE NEED MORE OUTDOOR MAPS!
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited June 2003
    Well too bad, this ain't 1 of em <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    :edit: It will however have lots of windows so you can see my pretty skybox!
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Anyone got somthin to say? Why do the box maps get all the attention and nobody posts here? The maps that have box rooms and box hallways and box everything.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    The box maps get alot of posts because they are easy to flame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I think you should do something with the lighting, it looks really boring now imo. Also the floor could use something to make it look more interesting. And it seems like a very long room so marines might have an easy time to spawn-camp. Also the roof could use some kind of pilars to make it harder to jp. And the inside of the pipe looks wierd, why would they have a half-pipe, and why would it be empty, try makeing the inside of the pipe black, and have some water comeing out. Also maby try alligning the textures a little better on the pipe, even though it is a pain in the a**. Sorry for all this critisism. and one more thing, the back wall is also very booring, only 1 texture and thats it.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited June 2003
    No, ty for the crytisism! At least you gave me advice. I plan on aligning the textures better. That is not a pipe it is a vent. Skulks and JP's fit perfectly in it and that is why I made it. Again not a pipe, a vent.

    :EDIT: Oh yea the room is lighted by the skylights, there are no lights so that is why the lighting looks as it does. See all od the skyloghts in the celing?
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    Well first thing, i'd say is good job in breaking free of the "big room" hive locale, and the green tint is good but like the other guy said it is still needing that something lighting and subtle detail wise.

    The other thing i'd say is right around the actualy hive the hall way should be REALLY infested, the floor shouldn't be clean, have some growth build up right around it, like remember in the original ns trailer when they look down the hallway and its got some growth on the walls but farther down theres just mounts of crap w\ some of the ship sticking out of it. Something like that, the hive looks a bit out of place right now, like it could go anywhere in the infested hallway, this is the epicenter of the infestation the hive has made its self at home this is the apex of the infestation MAKE US FEEL IT!
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    also, the boxes, idk, don’t look too good there, they look to ordered, if your dead set on keeping them at least rotate them a bit make them look a bit more haphazardly placed there, but i would work on some other "fillers" for that space, maybe as I said before have stuff coming out of the growth, that could be cool to see the boxes partially sticking out of the growth. But i would work on stuff besides boxes personally.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited June 2003
    really work on giving the lighting contrast and drama. I think most of my complaints with the architecture would be resolved with more dramatic lighting. Some of the texturing needs work. That seems to me like a bad choice for a floor texture. It could work if you broke it up with infestation though.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I made this room in like an hour so that is why it looks so rushed, because it was. but thanx for the ideas I planned on infelting more of the floor any way. I am also going to make piles of the stuff too. The boxes are there to make it somwhat nesicary to get close to the hive to kill it. Those boxes are just temporary for now, I just wanted to put somthink there. I am thinking somthing techy like the generator in hera. except more to the theme of my map, that room in particular.
  • Ter3Ter3 Join Date: 2003-06-09 Member: 17169Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The resource tower seems to be extremly close to the hive...
    Or do i need new glasses?
    I have a suggestion to that light-thing, either you get more light, or; i would get some shadows and dark spots into that hive location, shadows and dark spots create fear to the marines when they are trying to investigate for any hidden gorges <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Shadows = paranoia = fear = adrenaline = good map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    /me participates in flaming
    Why does a sky that's light is obviously grey color the rooms green? Sorry, I don't get that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    I've seen some tutorial on environmental lighting for Quake: First pic was the light the mapper assumed to be good. Well it was quite ok. Second pic was a light computed by a program from the skybox. Man did that look good. Like an automagical contrast enhancer and much more realistic.

    And as I see you definitly do not use QuArK, cause it has the perfect tools for aligning textures around pipes, vents, pillars. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It works like that: Allign the texture on one face as it should be, select and tag the next face of the vent, select 'wrap around pillar'. Done. Easy huh?
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think it would be cool if you upped the infestation by putting it on the glass. There are a few alpha filled alien textures in the map pack, I guess consider one of those. That would also explain the green light from a gray sky.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <img src='http://smartgroups.com/picvault/14352474.jpg/valley_up.jpg' border='0' alt='user posted image'>
    <img src='http://smartgroups.com/picvault/14352458.jpg/valley_rt.jpg' border='0' alt='user posted image'><img src='http://smartgroups.com/picvault/14352426.jpg/valley_ft.jpg' border='0' alt='user posted image'><img src='http://smartgroups.com/picvault/14352442.jpg/valley_lf.jpg' border='0' alt='user posted image'><img src='http://smartgroups.com/picvault/14352394.jpg/valley_bk.jpg' border='0' alt='user posted image'>
    <img src='http://smartgroups.com/picvault/14352410.jpg/valley_dn.jpg' border='0' alt='user posted image'>
    That is where I get the green tint from. And No I don't use quark. I can't get the damn thing working!
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    Someone who wants an honest opinion, ok, good, I'm not a mapper, but I can definately give you my opinion.

    It's boring, make the shady bits way darker, and the lighting from the skylights more intense, and preferably less white/green

    Next to that, if the hive location will generally stay like this... well... I think it sucks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    From a gameplay point of view you can just about shoot everything that spawns or walks around.
    Jetpackers can have an orgy on that ceiling man <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Well, you asked for it, now you have it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Keep up the work, but some things will have to change imo

    Cheers

    [/edit]: additional whining <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    one of the boxes has a steep side, don't know if this is point of view, or if it'[s supposed to be a lid

    the boxes are humongous btw <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> maybe close them all, I don't think they will add anything to the gameplay when they are opened up, if they are closed maybe the aliens have a little chance to jump at a jp'er or two <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    put the Rt somewhere else, don't put it so close to the hive, because as far as can be seen on th pics it's practically under the hive.
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