Ns_horizon readyroom

CallMessiahCallMessiah Join Date: 2002-06-24 Member: 813Members
While waiting for the feedback on the layout yesterday, I started on the readyroom and now, again after some work with the beloved paint, I present you with the first sreenshots of the Readyroom for ns_horizon.
As with most shots they are a little bit darker than in game and the signs are easier to read and not blurred (no, I don't have multiple layers).
I had to resize them to 80% to fit the filesize, so they might be blurred or something... looked fine on my computer though.
As always, any feedback is greatly appreciated

Oh, I forgot... the PLAINMET texture, I used on most stairs and some other things is a placeholder I use for almost everything until I find the texture I wanna use...

Comments

  • CallMessiahCallMessiah Join Date: 2002-06-24 Member: 813Members
  • CallMessiahCallMessiah Join Date: 2002-06-24 Member: 813Members
    Third and last... oh, by the way, the white dots under the sky is rain falling down which actually looks pretty cool ingame...
  • Doodle_BobDoodle_Bob Join Date: 2002-05-12 Member: 603Members
    I actually like it. But the one thing that struck me as odd is you have astro turf or grass or something for your ground.. I don't know if your map has some parts outside or what. Just from those shots it looks kinda funny.

    :edit: I'm guessing it's just place holder..
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, yeah the grass stuff is kinda weird, its overall good, but i would chuck in a few small different coloured lights . . . it will add a lot.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The Half-life glass in the windows above the observer entrance struck me.  There are some nice dirty glass textures in the NS.WAD.
  • WillowWillow Join Date: 2002-06-27 Member: 829Members
    Why don´t make the right window dirty and the left clean, then it will look like a semi-infested room. "Dirty" Alien´s to the right and "Clean" Human Marines to the right, also make some holes in the glass, like the glass was broken.
  • CallMessiahCallMessiah Join Date: 2002-06-24 Member: 813Members
    Thanks for the feedback, as always...
    The grass actually isn't really a placeholder, the whole thing is supposed to be like a dorm with a small opening in the ceiling. Thats where the rain comes from as well.
    The alien Hallway has a green lightspot around the corner, just didn't come out at all with the white light shining into the hallway, but I already changed that. I was thinking about maybe doing some blue lighting in the marine corridor.
    I like the idea about the windows though, guess I should thought of continuing the clean/dirty look myself
    ANd by the way.. the grass and the glass come from the poke646.wad, to give credit to the creator, Mark Schröder... I didn't ask if could use them yet, so I guess, they are subject to change...
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Personally, I like the way you use the grass texture in the map... it was hard to tell what your true vision for the room was until I saw that opening in the cieling.

    I agree with the others though, the windows need to be changed in some way so that they don't stand out so awkwardly.
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