Ip Donut

ExerExer Join Date: 2003-02-05 Member: 13167Members
Hey,

Just installed NS on my new machine. All works fine but in the game, all the IP's are donuts. I can see the floor on the inside. No nice blue to look at.

What's the prob?

btw, can't do a search on ip, it's too small.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Please give some more info about your computer (video card, driver version, display mode)....

    (read the FAQ)
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    I think this is either a general bug with some systems or your model just isn't the way it should be.

    I have a pic of a black proto type lab, I mean there are lots of glitches like this, and they occur at random...

    /me guesses it's something with your model directory tbh
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    erm...... try different in game resolutions,
    try using the gl_ztrick variable in console.
    I know the problem you are on about, its your GFX card not liking to render two different textures that are so close together.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    9100 Radeon, latest drivers
    XP, SP1
    1024 - OpenGL

    Problem doesn't occur under Direct3d

    I'll try to figure out what gl_ztrick is and use it..keeping fingers crossed.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    Update, I set "gl_ztrick 1" but nothing changed. Any other ideas?
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    Any help?!? anyone?!
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    try to change your gl_polyoffset variable but I doubt it'll change something. It will alter the way your decals are displayed, but I don't know if it will help with the IP thing.
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