I belive that if a func_breakable breaks from someone walking over it it will not reset for the next round, atleast in 1.04. I'll try to dig up the post which speaks about it.
Here we go: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*1: If set to pressure or touch, if you break it by normal means (shooting), then the next round it will continue to function like a 'touch' breakable. HOWEVER, if you do actually 'touch-break' it in any round, then in the next and subsequent rounds, it will only function like a SHOOT breakable and no amount of standing on it will do a thing!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
not only that, on some machines the breakable will break on preassure - but will still be seen.
example: glass floor. step on it, it breaks & you fall thru - but you go back and up and it looks like it is still there - like it became an illusionary!
but it doesn't happen to all computers, seems to depend on the video card.
so it is better to use a presence entity and target the breakable to break.
Comments
Here we go:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*1: If set to pressure or touch, if you break it by normal means (shooting), then the next round it will continue to function like a 'touch' breakable. HOWEVER, if you do actually 'touch-break' it in any round, then in the next and subsequent rounds, it will only function like a SHOOT breakable and no amount of standing on it will do a thing!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=24222&hl=round,and,reset' target='_blank'>http://www.unknownworlds.com/forums/in...round,and,reset</a>
example: glass floor. step on it, it breaks & you fall thru - but you go back and up and it looks like it is still there - like it became an illusionary!
but it doesn't happen to all computers, seems to depend on the video card.
so it is better to use a presence entity and target the breakable to break.