Urgent! Starcraft Mutalisk Model Needs A Skinner

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Comments

  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here ya go, you hungry pups.  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1048900732.jpg' border='0' alt='user posted image'>

    All pictures courtesy of Pvt Hudson, Hosting courtesty of Natural-Selection.org forums. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    just a little update, one wing done meshing (kinda)... AKA = i've got an error, and it's not assigned to anything, and will be tweaked before the clock turns...

    but here's an example of a mesh...

    take 3D model (above one) and translate that into an image (8-bit BMP for half life) that covers the exact same area as the model itlself...

    assign the image polygons to the model polygons

    apply "skin" (colors) to the bmp, and bada bing, your model is not only meshed, but skinned...

    here is the wing mesh for the (if i was the muta) Right wing... (cut in half dimensions so i can actually post it...)
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    um... that looks like a complicated mesh job.
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    yea, but we need this to complete the starcraft models! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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