just a little update, one wing done meshing (kinda)... AKA = i've got an error, and it's not assigned to anything, and will be tweaked before the clock turns...
but here's an example of a mesh...
take 3D model (above one) and translate that into an image (8-bit BMP for half life) that covers the exact same area as the model itlself...
assign the image polygons to the model polygons
apply "skin" (colors) to the bmp, and bada bing, your model is not only meshed, but skinned...
here is the wing mesh for the (if i was the muta) Right wing... (cut in half dimensions so i can actually post it...)
yea, but we need this to complete the starcraft models! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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All pictures courtesy of Pvt Hudson, Hosting courtesty of Natural-Selection.org forums. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
but here's an example of a mesh...
take 3D model (above one) and translate that into an image (8-bit BMP for half life) that covers the exact same area as the model itlself...
assign the image polygons to the model polygons
apply "skin" (colors) to the bmp, and bada bing, your model is not only meshed, but skinned...
here is the wing mesh for the (if i was the muta) Right wing... (cut in half dimensions so i can actually post it...)