I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hmm... ns_lost methinks!
thats easy. it would be inside the map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and i quote: 'if they did a few other things properly like have friendly fire then they'd probably find that people stay in groups anyway.' yes! let us all group up dangerously, then when that scout zips round the corner and down the middle of us, we can shoot each other in the face! friendly fire is not a reason for grouping up. Also, whats all this about doing things 'properly'? are you saying that they're bad modmakers? do you think you could do even half as well as the FLF team has? didnt think so.
<!--QuoteBegin--Sanjiyan+Jun 22 2003, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sanjiyan @ Jun 22 2003, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, whats all this about doing things 'properly'? are you saying that they're bad modmakers? do you think you could do even half as well as the FLF team has? didnt think so. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Let's remember the FLF dev team has gone through many members in it's time. the original codre, Adrian "Pink" Finol, got hired, as did other members of the dev team.
FLF has also been around a LONG time. I've been registered on it's forums since late 2000 (and there are many familiar names on here that i've seen on the flf forums, including a well-known mapper here...)
FLF wasn't about realism, it was about teamplay, hence the bonuses like health regeneration and better accuracy for sticking with your mates (and the ccuracy was clearly shown through the circle aroudn the crosshair on the HUD)
anyway it's time to stop ranting and get some sleep, exam in 13 hours <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--Pjofsky+Jun 21 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Jun 21 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=Pod,Jun 21 2003, 04:15 AM] [QUOTE]it is a stupid game rule coz it's AI code for like an RTS and that game has FPS,[/QUOTE] IT isnt AI code, FLF isnt an RTS its an FPS, and the game maker kinda knew this when making it. Also whats this strange disease FLF has? frontal piles syndrome?
[QUOTE] so simulation of emotions or other mind things is not supposed to have an effect on the character you're controlling because you are supposed to be in control of them.[/QUOTE]
Who's to say you are? its thier game, they can make you feel whatever they want you to feel , even if they do have to force it.
[QUOTE]and it's stupid coz maybe in real life people's aim gets worse when they are in a group.[/QUOTE] im not sure how you figured that one out.
[QUOTE]and it's stupid coz it is illogical and counter-intuitive and players will not know that rule by just using their common sense, they will have to be told that rule which makes it kind of like an officially sanctioned cheat or exploit.[/QUOTE]
So not only is moving with a group to help, aim, and protect illogical, any bonuses the game makers put in to encourage grouping is now an "an officially sanctioned cheat or exploit." What about guns, gamemakers put those in, are they cheats too?
<etc edited for length> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Ok I didn't read anything but this post (aside from the screenshots) but let's see
I agree that the emotions and mindset should be up to the player and not to the developers. The player can respond however he wants; the developer can try as hard as he(they) can to achieve a mood in the player, but how that player responds is up to him individually - this allows for different personalities to showcase their strengths, cooler heads to prevail for example, etc
Along with this is the statement that people's aim in groups deteriorates. Now, I do not know whether or not this is true. But it is true that, travelling in groups causes many people to feel a sense of safety, and of purpose. You can observe this easily with groups of marines, and in RtCW (Return to Castle Wolfenstein), where clumps of people can be disrupted suddenly and 1 attacker can cause mass chaos, even killing the entire group. Here again is where people's responses matter, there are those who do not automatically feel safe in the group but are paranoid and pay better attention to their surroundings, these are the people that have the best chance of surviving and eliminating the threat.
The responses of people in different situations do matter, the people are not robots, and if you force everyone to respond the same way the game will no longer be fun, it will be like the feeling of losing because of unfairness, losing to inferior opposition, the progress of the game taken out of your hands and into a kind of static TV show, a movie, where for example the marines have to die and you can do nothing about it.
It will cancel out the need to have quality troops in your marine squad - remember, this is not a game, I mean it is but the thinking behind the actions of the characters is entirely human, these are other people playing, thinking, reacting. Isn't it better to have real life people to rely on, to fail, to succeed, a hero who won the game for you, like in sports? Why should it be all movielike with nobody really behind the characters, just moving pictures there to take the shots and spill blood and shoot fireworks? Isn't the purpose of NS and other games to kind of simulate the movies, and isn't the purpose of the movies to kinda simulate what if this happened in real life? Don't you want to experience that, for real, with real people? Or are you addicted to (deleted), - er, the artifice, the pattern of images and sounds, that are equated to pleasure in your mind?
The games are all trying, or at least pretending, to be simulating an imagined real life. What if you could live these fantasies directly? Is it not better than some text on the screen? What if you could experience it with real people? Is it not better than some stupid scripted events? Which would you rather have, a virtual reality simulation of the Star Wars galaxy or a text MUD, to live in the emperor's palace and conference with his underlings and command his fleets, to pilot the fighters and land on planets and steal the women, or to manipulate spreadsheets of data on planets, push around little toy ships, and read messages on the result of combats? (not to say they might not do these things in their reality e.g. Han Solo uses Excel for instance lol)
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I would have to say, either Station Access Alpha or South Loop.
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Power Sub-Junction 3 !!!!
<!--QuoteBegin--KungFuSquirrel+Jun 21 2003, 10:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jun 21 2003, 10:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The first screenshot of Eclipse. Ever. (original screenshot dated April 4th, 2002) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Wait a second, he said <i>original</i> screenshot dated April 4th, 2002! That means, this picture is <i>not</i> original! Very clever, KFS, but I've figured out your sick-minded plan to change all pictures into the world to some unknown map spot! Sieze him, guards!
Actually, I think it's outside Eclipse Command, like Insane.
After talking with KFS in irc when he first posted it... (i.e. i h4x), he said that place existed where the current maintenance hive is and that it doesn't really exist in anyway on the map. Other than that, my guesses were horseshoe, south loop and station access.
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he said that place existed where the current maintenance hive is<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Incorrect - conversation about a different area. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it doesn't really exist in anyway on the map<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Correct!
The doorway you see there is the one directly across from sub-junction 3. The oldest surviving part of the map, the primary access corridors, were built off this room, which has since been through about 800 different variations before reaching the final version. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
The doorway you see there is the one directly across from sub-junction 3. The oldest surviving part of the map, the primary access corridors, were built off this room, which has since been through about 800 different variations before reaching the final version. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> OMG I WIN!! <3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
xDD the first image of Ns is very cool! i like this machine gun, it was the old HMG? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
its a pity i had to scroll down the entire page to get your comment though ;D
<img src='http://www.planethalflife.com/awmaps/pics/eclipse_firstshot.jpg' border='0' alt='user posted image'>
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<img src='http://www.planethalflife.com/awmaps/pics/eclipse_firstshot.jpg' border='0' alt='user posted image'>
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmm...
ns_lost methinks!
and i quote:
'if they did a few other things properly like have friendly fire then they'd probably find that people stay in groups anyway.'
yes! let us all group up dangerously, then when that scout zips round the corner and down the middle of us, we can shoot each other in the face! friendly fire is not a reason for grouping up. Also, whats all this about doing things 'properly'? are you saying that they're bad modmakers? do you think you could do even half as well as the FLF team has?
didnt think so.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Whee my birthday is on april 4th =)
didnt think so. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Let's remember the FLF dev team has gone through many members in it's time. the original codre, Adrian "Pink" Finol, got hired, as did other members of the dev team.
FLF has also been around a LONG time. I've been registered on it's forums since late 2000 (and there are many familiar names on here that i've seen on the flf forums, including a well-known mapper here...)
FLF wasn't about realism, it was about teamplay, hence the bonuses like health regeneration and better accuracy for sticking with your mates (and the ccuracy was clearly shown through the circle aroudn the crosshair on the HUD)
anyway it's time to stop ranting and get some sleep, exam in 13 hours <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
-- Codeman
Acctually you diden't have to quote at all seeing as how you were directly after him
IT isnt AI code, FLF isnt an RTS its an FPS, and the game maker kinda knew this when making it. Also whats this strange disease FLF has? frontal piles syndrome?
[QUOTE]
so simulation of emotions or other mind things is not supposed to have an effect on the character you're controlling because you are supposed to be in control of them.[/QUOTE]
Who's to say you are? its thier game, they can make you feel whatever they want you to feel , even if they do have to force it.
[QUOTE]and it's stupid coz maybe in real life people's aim gets worse when they are in a group.[/QUOTE]
im not sure how you figured that one out.
[QUOTE]and it's stupid coz it is illogical and counter-intuitive and players will not know that rule by just using their common sense, they will have to be told that rule which makes it kind of like an officially sanctioned cheat or exploit.[/QUOTE]
So not only is moving with a group to help, aim, and protect illogical, any bonuses the game makers put in to encourage grouping is now an "an officially sanctioned cheat or exploit." What about guns, gamemakers put those in, are they cheats too?
<etc edited for length> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ok I didn't read anything but this post (aside from the screenshots) but let's see
I agree that the emotions and mindset should be up to the player and not to the developers. The player can respond however he wants; the developer can try as hard as he(they) can to achieve a mood in the player, but how that player responds is up to him individually - this allows for different personalities to showcase their strengths, cooler heads to prevail for example, etc
Along with this is the statement that people's aim in groups deteriorates. Now, I do not know whether or not this is true. But it is true that, travelling in groups causes many people to feel a sense of safety, and of purpose. You can observe this easily with groups of marines, and in RtCW (Return to Castle Wolfenstein), where clumps of people can be disrupted suddenly and 1 attacker can cause mass chaos, even killing the entire group. Here again is where people's responses matter, there are those who do not automatically feel safe in the group but are paranoid and pay better attention to their surroundings, these are the people that have the best chance of surviving and eliminating the threat.
The responses of people in different situations do matter, the people are not robots, and if you force everyone to respond the same way the game will no longer be fun, it will be like the feeling of losing because of unfairness, losing to inferior opposition, the progress of the game taken out of your hands and into a kind of static TV show, a movie, where for example the marines have to die and you can do nothing about it.
It will cancel out the need to have quality troops in your marine squad - remember, this is not a game, I mean it is but the thinking behind the actions of the characters is entirely human, these are other people playing, thinking, reacting. Isn't it better to have real life people to rely on, to fail, to succeed, a hero who won the game for you, like in sports? Why should it be all movielike with nobody really behind the characters, just moving pictures there to take the shots and spill blood and shoot fireworks? Isn't the purpose of NS and other games to kind of simulate the movies, and isn't the purpose of the movies to kinda simulate what if this happened in real life? Don't you want to experience that, for real, with real people? Or are you addicted to (deleted), - er, the artifice, the pattern of images and sounds, that are equated to pleasure in your mind?
The games are all trying, or at least pretending, to be simulating an imagined real life. What if you could live these fantasies directly? Is it not better than some text on the screen? What if you could experience it with real people? Is it not better than some stupid scripted events? Which would you rather have, a virtual reality simulation of the Star Wars galaxy or a text MUD, to live in the emperor's palace and conference with his underlings and command his fleets, to pilot the fighters and land on planets and steal the women, or to manipulate spreadsheets of data on planets, push around little toy ships, and read messages on the result of combats? (not to say they might not do these things in their reality e.g. Han Solo uses Excel for instance lol)
<img src='http://www.planethalflife.com/awmaps/pics/eclipse_firstshot.jpg' border='0' alt='user posted image'>
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would have to say, either Station Access Alpha or South Loop.
<a href='http://www.planethalflife.com/awmaps/pics/eclipse_firstshot.jpg' target='_blank'>http://www.planethalflife.com/awmaps/pics/...e_firstshot.jpg</a>
I will give MASSIVE props to the first person who can figure out where in the layout this would be if it existed now. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Power Sub-Junction 3 !!!!
Wait a second, he said <i>original</i> screenshot dated April 4th, 2002! That means, this picture is <i>not</i> original! Very clever, KFS, but I've figured out your sick-minded plan to change all pictures into the world to some unknown map spot! Sieze him, guards!
Actually, I think it's outside Eclipse Command, like Insane.
its ..... triad generator command hive!
Incorrect - conversation about a different area. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it doesn't really exist in anyway on the map<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Correct!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Power Sub-Junction 3 !!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Correct!
The doorway you see there is the one directly across from sub-junction 3. The oldest surviving part of the map, the primary access corridors, were built off this room, which has since been through about 800 different variations before reaching the final version. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Power Sub-Junction 3 !!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Correct!
The doorway you see there is the one directly across from sub-junction 3. The oldest surviving part of the map, the primary access corridors, were built off this room, which has since been through about 800 different variations before reaching the final version. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OMG I WIN!! <3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->