Ns_tree

Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
<div class="IPBDescription">Funmap/Fallmap beta1</div> <a href='http://smartgroups.com/vault/screenies/ns_tree_beta1.zip' target='_blank'>ns_tree_beta1.zip</a>
Click to download. It consosts of 4 rather tall tree trunks. 1 of them is half as tall as the other 3 where the hives are. The marines are trapped in the base untill they weld there way out. Aliens are also trapped out untill the marines weld out. It is a 180 second weld which is 3 minutes so whoever gets stuck with that job should type +attack in console and go get a snack or somthing. The alien hives are on top of the 3 tall trunks and have bridges connecting them to eash other. I figure marines shouls take some time to get jp/hmg or somthing then start welding rite before they get all that researched and done. But after the weld there is no closing the doors so the marines better watch out. But d/l it and try it out. I will try to get it on my clan's server, but no promises.

Creators note: This is in no means an attempt at good mapping. It is simply a break from ns_congo which I am curently working on. Also it is showing off my skybox for ns_congo too.

Comments

  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Ack..............no .res file and lots of .TGA files. Whats this? No minimap either? Darn!
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    It is not like ur gonna get lost. You could always make a res file for me if it bugs you that much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    <a href='http://www.deadclan.net/ns_tree_beta1.res' target='_blank'>HERE</a> Sorry was just bored and typing crap. I dont mind.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Hehe, sounds funny. Unfortunately I will never find a server playing this map so I can check it out :/
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    If I get it on my clan server I will post the address so people can play it. Maybe if people like it i can replace missilecommand.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited June 2003
    here ya go. I got the textures from a MOD called Monkey-Strike. <a href='http://dynamic4.gamespy.com/~monkeystrike/' target='_blank'>link</a>
    <img src='http://smartgroups.com/picvault/14652842.jpg/ns_tree_beta10000.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652858.jpg/ns_tree_beta10001.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652874.jpg/ns_tree_beta10002.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652890.jpg/ns_tree_beta10003.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652906.jpg/ns_tree_beta10004.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652794.jpg/ns_tree_beta10005.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652810.jpg/ns_tree_beta10006.jpg' border='0' alt='user posted image'>

    <img src='http://smartgroups.com/picvault/14652826.jpg/ns_tree_beta10007.jpg' border='0' alt='user posted image'>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2003
    the trees look great, I like the toptexture a lot.

    shall this map have any sense? apart from the boring: "how to jp rush the three alien hives?"
    Instead you could be trying to create a wood like world where the hives are hided in treetops, little lakes, caves, behind a waterfall... isnt meant as a flame answer. you guys should think about what is useful to play and maybe unusual to play. jp rushed are present even on officials, I think noone needs any more specific map, although I admid that thee trees are great <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I hope ns_congo develops well...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    ROFL

    That's why it's called tree, I like it very much.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Look at the post title. It is not supposed to hav any seriousness to it and IF you read my first post you would know that it is just a map I made as a break between making ns_congo. It is not a jp rush the hive of skulk rush the rines. The Marines are trapped in there untell they can tech up. Which hopefully, since this is beta 1 will be long enough for the aliens to get at least one hive up. L8r I will add more so webbing is easier and Ajust the weld time to open the ONLY entrance to the marine box so It is more balanced.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Fun and pretty! The two res nodes in marine base dont work though, I think they are to close to each other. Other than that its a great FUN map. We all really enjoyed it. Oh we are running 1.05 now and had to turn off the JPN to play but it was loads o fun. Played the map 4 times and except for the res nodes, no one had any complaints.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
Sign In or Register to comment.