Miptex=>loadmodels=>numtextures

IAN-SDZIAN-SDZ Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
<div class="IPBDescription">can't enter the compiled map.</div> hi!

miptex=>loadmodels=>numtextures
This is the problem i now meet after the compilation (with great xp-cagey compile tools <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) when i try to enter the map.
I hope you 'll be able to help me, i tried a few things like replace textures to be under 4Mo
and i shooted some lights to get a better lightdata but the problem's always the same. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I'm everywhere under the authorized limits .

Please guys! HELP. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited June 2003
    This error is displayed by the model loading code.
    Check if either your Half-Life is totally screwed by a hard disk failure or a virus, or - more probably - if you have a model in your map that is not assembled in the right manner. If you have no custom models in your map I would suggest to try other maps and/or reinstall Natural Selection <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    btw... it is not miptex=>loadmodels=>numtextures, but:
    miptex >= (is greater or equal) loadmodel->numtextures
    which means in my opinion that there is a model that is missing a texture or at least a mip-map texture for the software renderer.
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    might look at <a href='http://www.slackiller.com/tommy14/errors.htm#manytext' target='_blank'>"mip>=loadmodel->numtextures" error</a>
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    oh shame on me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> well... at least it got something to do with mipmaps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • IAN-SDZIAN-SDZ Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
    Many thanks!

    In fact, tomorow evening i managed to see my map and didn't get this error again.
    I just removed a lot of light entities and builded a mymap.rad, the lightdata became smaller and i managed to launch the bsp.

    But now, enities like func_walls are invisibles, some func_door too.
    I guess that i'm going to experiement all the errors we can meet by making a map for NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I saw someone with the same problem on another thread, so i'm going to learn more about that.

    hoever, i wanted to thank you for those answers. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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