"changing Base"

2»

Comments

  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    solution? partial relocation: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=37436' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=20&t=37436</a>
    *shamelessly promoting own thread*
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Xenogearz+Jun 16 2003, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xenogearz @ Jun 16 2003, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Believe it or not.. relocate to Main Aft Shaft in NS_Bast gets you a much much easier win.. You are easily accessible to two sweet hive siege points.. I have yet to see ppl lose when relocate to that place. You pretty much cut off Kharra's life line if they respawn at feed or refine.. If they respawn at Engine room, it's actually pretty easy to defend since you know the alien are coming when the door opens

    In NS_Nothing.. ALWAYS.. pretty much ALWAYS try to relocate to cargo.. Cuz if you do, you win.. If the alien spawns at Power Silo and you have your foot in Cargo, you can 80% guarantee that the win is in the bag.

    In NS_Caged, I would avoid the starting base and relocate to vent hive or freight elevator access.. Definely not Generator though, that map need some serious redesign because Generator feels like it's in the middle of no where.

    I would stay in base in Eclipse because that map is small anyway.. But relocate to Maintainece if you feel the need to.. DO NOT GO TO ECLIPSE because of the stupid bug.

    NS_Hera is all about Processing.. most ppl know that.. no matter where u relocate to, the one who secures processing is the winner.

    NS_Tanith can be a bit tricky.. The starting base is NOT BAD because it's fairly close to Reactor Room, Reactor Room is the IDEAL place to relocate to all thanks to the 2 nodes, but it is by far the hardest place to defend, if you are serioulsy thinking about going to Reactor Room, make sure it's all mined up and have at least 1 marine ALWAYS stay in base.. The other great place to relocate to is Cargo Hold, you actually still get 2 nodes from there AND a hive! (Some ppl argue it's actually 3 nodes if you count Acidic Solution).. Not to mention you cut off alien's fast lane between sat and waste. If you really do have Cargo Hold, I suggest you get MT asap because we KNOW alien will try to retake this place.

    I wouldn't relocate in the one with noname/subspace/port engine (forgot the name).. A JP/HMG rush works really well in the map (a bit too well actually).. If you are really itching for relocation, you might wanna try subspace, but that vent in the ceiling can be a real pain to defend (unless the other team is full of noob and don't know the access from that vent. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cargo isn't that good. I find many other ways to win it.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Relocating to Generator Room is about 10 times as effective.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    In ns_nothing, going to Room with Things just outside cargo hold gets you 3 Res points, a hive, and a base that's not easily accessible by vents. If you drop a TF later on (holding 3 res points gets you enough res), there are nice hallways with no obstructions that turrets just LOVE and skulks just hate. plus 1 TF covers 3 Res points.

    Now compare that to losing 1 rt, and 'wasting' 30 res on a cc. hmmm kinda outweighs it. Maybe not all reloc give you such nice res AND a hive, but many give you some tactical advantage as well.

    as for being risky, marines in a groups own skulks anyday. Groups of skulks too, there's nothing like concentrated firepower. and if a skulk gets close, there's always teh slow runners that just arrived to finish them off. If your marines are THAT bad, you will lose anyways. (actually, the most common thing I see is for ppl to get there, then ALL of them start building the cc... then a skulk happens by and kills them all, but that's just n00bishness.)
Sign In or Register to comment.