Entities And Phantom W_poly's
michaeltoe
Join Date: 2003-04-17 Member: 15588Members
<div class="IPBDescription">Why, why, why...</div> My map design requires that there be a large number of solid entities in order for it to work, which wouldn't be a problem, except at numerous locations solid entities will appear in gl_wireframe 2 as if they were around the corner, when they may be as far as the opposite side of the map. I don't know why they keep on showing up, and they cause higher r_speeds.
Here is an example where you can see part of the map which is a full 45 second walk from the location I'm currently standing;
<img src='http://peakman.virtualave.net/ns/w_poly.jpg' border='0' alt='user posted image'>
I've tried to reason that maybe solid entities are visible specifically by their distance from where you're standing, and not through visleafs like regular solids... but if that were true, <i>all</i> solid entities should work this way... and they don't. So I'm stumped.
Here is an example where you can see part of the map which is a full 45 second walk from the location I'm currently standing;
<img src='http://peakman.virtualave.net/ns/w_poly.jpg' border='0' alt='user posted image'>
I've tried to reason that maybe solid entities are visible specifically by their distance from where you're standing, and not through visleafs like regular solids... but if that were true, <i>all</i> solid entities should work this way... and they don't. So I'm stumped.
Comments
The vis-calculation of huge entities becomes over-sensetive. When the object is in too many leafes you get this problem.
Huge entities might be calculated from all over the map even if itts not visible and FAR away.
A shorter viewdistance and spliting the enmtity in 2 parts helps.