G1010 Pistol - Need Your Opinion

CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
I need some advice on my recently created pistol. Im not quite sure what else it needs, or what its lacking. Any ideas or opinons are welcome, my ears are open.

Heres a pic: <img src='http://home.earthlink.net/~ilink109/newpistol.jpg' border='0' alt='user posted image'>

Its 1051 polys.

Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited June 2003
    Okay, maybe that was a little vague. There are a lot of problems with this.

    It's blocky.
    The sight is too thick.
    The slide release is huge.
    There is no barrel. You'll never get a working slide without it.
    The trigger guard is too wide.
    The handle needs to be rounder.

    The rest is passable.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Sorta Boxed But I like the Concept. YOu Have any reference pics?
  • killer_oliekiller_olie Join Date: 2002-12-20 Member: 11209Members
    Thats pretty good, bit boxy though.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Heres my ref pic: <img src='http://home.earthlink.net/~ilink109/pistol-g1010.jpg' border='0' alt='user posted image'>

    Actually the gun isnt fused together as it looks. I think the slide will work.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    it doesn't look too much like the ref pic to me and i really have to wonder how its 1000 odd polys!!??
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    tbh i really like this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    with time effort and lots more detail it will be good. kinda remnds me of the lawgiver II in judge dredd. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    What parts do you think need detail? I saw judge dredd a long time ago, dont really remember the pistol <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--CaptainChet+Jun 16 2003, 11:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jun 16 2003, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heres my ref pic: <img src='http://home.earthlink.net/~ilink109/pistol-g1010.jpg' border='0' alt='user posted image'>

    Actually the gun isnt fused together as it looks. I think the slide will work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats a pellet gun....
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    LOL w.e does that really matter? shitshitshitshit
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hihihih that tickles <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    just put some work into it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    the front hong i like, grip needs to be more rounded around the edges, as does the bottom of the barrel, and put a box at the bottom of the grip, the clip
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i think it seems good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> if you put textures onto it you will never notice that its blocky tbh, but the polycount for it is through the roof <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> how come its so high?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    OK the polycount got so high because when i was drawing its spline i kinda went overboard on the number of times i clicked around the edges to make em look smooth. Heres a new render:

    <img src='http://home.earthlink.net/~ilink109/newpistol2.jpg' border='0' alt='user posted image'>

    Ill round it more and add some more detail. Thx for ur feedback.
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