Ns Becoming Apart Of Valve?
rammsein
Join Date: 2002-11-18 Member: 9267Members
<div class="IPBDescription">curious</div> I am wondering if the NS team has been approached by valve at all on making NS retail. I am not supporting this in anyway just wondering. I am afraid since NS is so good and is up there among CS and DoD that valve may take over and mess it up like they did with CS. The way NS is set up and each side is so balanced I am afraid that valve could come in and mess it up very badly by changing little things to make it eaiser for new players.
Comments
Both CS and DoD were good mods, but only Valve has made them great. Being picked up by Valve is the best thing that could happen to NS, IMHO.
Both CS and DoD were good mods, but only Valve has made them great. Being picked up by Valve is the best thing that could happen to NS, IMHO. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hrm, I'd like to know that too. I'd also like to know where the whole "1.1 is anti-newbie" came from. Everything I hear is all about making the game more Newbie friendly, in one form or another. Aliens can have mult gorges = no more horrific newb gorge stories; Aliens now make more sense; Rez makes more sense; New tooltips, etc. I could think up more, but I'm tired right now. It's enough to say that 1.1 is much better than 1.04.
Also, to counter u're last point, I believe that NS will NEVER be picked up by Valve. Simpley b/c Flayra is too involved with it. I doubt Valve could be as good as him, and I really doubt it would help Ns in any manner.
I am just worried because NS gameplay relies so much on balance and there are so many things in NS that can be changed that could majorly screw up the balance.
Thank God for Playtesting! Also, a good, attentive Dev team isn't a bad compliment to that either!
This makes sense to me, since NS may be seen as competition to them. "What??", you say? Don't forget TF2.
The problem lies within the learning curve. If a n00b can pick up the game, play for 5 minutes, and be evenly matched against someone who's played for a pronounced period of time, something is very wrong.
And as for CS and DoD becoming great after valve got ahold of them...well, I can only take this is as a direct way of saying "I never played CS or DOD prior to Valve holding them hostage, but they're good now, so they've gotta be better now!"
As for NS and Valve.. That would be cool. But I would assume that any work on it would be for HL2. So not expecting any any time soon.
This makes sense to me, since NS may be seen as competition to them. "What??", you say? Don't forget TF2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hold on there, it would have to be through valve because only valve has the HL engine. I, personally, would like to see NS stay right where it is.
To ramms+ : do you think Valve really cares about changing models and animations, even to cater to a newer group, gimme a break. Those decisions were made by the CS/DOD team, blame them. And the functions you claim to cater to new players (player flags) can be turned off.
To Twex : I agree. Valve would be a Great asset to NS, with the freedom of counsel and technology. And money would no longer be a problem for the team either.
Yes, I believe NS may someday reach retail status, and it would only serve as a testament to the success and quality work of 'Natural Selection'.
If NS went retail I think it would drastically improve the game (remember they added a particle system to DoD, well NS is already at that level, think how much further they could go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->). Eitherway if Flayra decides to port NS to the HL2 engine it would make sense to port it with valves help, this way almost everything the new engine supports can be implemented.
First of all valve does change the game and doesn't just put it on the shelf. Radar, Head Sprites, Auto-Reload, Help System, scoped movement. I can go into more detail on why it was valve that changed this and not the DoD team, but this isn't the DoD forum. If you really want me to then ask and I will.
IIRC Tac ops for Unreal wasnt published by Epic when it went retail.
But in this case im pretty sure they would, because valve makes all mods sign something when they have them package up the .exe so that they can not move to another engine and such with out valves permission.
Some mods, like The Opera got around this by packing the mod themselves. And they payed dearly for it, the game doesnt run on half of the people who try to install it. But now they are moving to the Ut2k3 engine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Its funny how many noobs buy counter strike when they could just DL it. Some have reasonable reasons such as slow instable connection but most just see a pretty box and pick it up. hehe.
The only gripe I would have with a retail NS would be the expanded community. Now, you may say this is a good thing, but NS has a large community already and I think bringing in more people could very well corrupt the friendliness we have going on right now. That's just me and it could be my experience with other games talkin <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->