Marine Join Bug
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Causes HL to crash</div> I know that this has been seen before and fixed, but I don't know how.
Certain map builds crash HL when you join the marine team from the readyroom.
But they allow you to join aliens fine. If you do go alien , return to the RR you cna then join marines normally.
I have this problem now, natrually I have the correct number and types of entities with the right settings.
If you've had and fixed this problem please let me know you fixed it.
Certain map builds crash HL when you join the marine team from the readyroom.
But they allow you to join aliens fine. If you do go alien , return to the RR you cna then join marines normally.
I have this problem now, natrually I have the correct number and types of entities with the right settings.
If you've had and fixed this problem please let me know you fixed it.
Comments
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I just replaced ALL the aaatrigger from my map with NULL and it seems to have fixed the problem.
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I deleted the func breakables and bug went away.. i tryed diffrent textures and amounts of the breakables but doesnt work. soon as i put breakables above the marines base i carnt join a team cause of crash bug lol.
What I do notice is that when I click on the func_path it wants to associate with the light_spot and func_doors down inside the rest of the map. I think perhaps this is a QuArK bug but I'm not to sure. I do have all my targetnames and target properties set correctly and even was able to get one good build out of it.