Marine Join Bug

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Causes HL to crash</div> I know that this has been seen before and fixed, but I don't know how.

Certain map builds crash HL when you join the marine team from the readyroom.

But they allow you to join aliens fine. If you do go alien , return to the RR you cna then join marines normally.

I have this problem now, natrually I have the correct number and types of entities with the right settings.

If you've had and fixed this problem please let me know you fixed it.

Comments

  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=14564&hl=map+crash' target='_blank'>HERE</a>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited June 2003
    Thanks for the link Scott. Unfortuanately the fix I suggested in that thread doesn't apply to my map. I'm not using aaatrigger at all in my readyroom or MS.

    [edit]

    I just replaced ALL the aaatrigger from my map with NULL and it seems to have fixed the problem.

    [/edit]
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    wierd...very wierd
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Humm this bug is annoying me now. I was builden a map and decided to have some func_breakables above the marines head in there room with pressure break checked. i added about 20 of these breakables in shape of squares above the marines base and suddenly i have the bug <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    I deleted the func breakables and bug went away.. i tryed diffrent textures and amounts of the breakables but doesnt work. soon as i put breakables above the marines base i carnt join a team cause of crash bug lol.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Im having odd probelms myself with my readyroom. Mine relates to func_path . If I build the map I get a leak only there isnt one. If I build just the readyroom its fine. If I build everything but the readyroom its fine, but when I build the map as a whole it says leak. If I get rid of all the func_paths no leak. I was looking for a func_path that maybe was outside the readyroom, but there is not.

    What I do notice is that when I click on the func_path it wants to associate with the light_spot and func_doors down inside the rest of the map. I think perhaps this is a QuArK bug but I'm not to sure. I do have all my targetnames and target properties set correctly and even was able to get one good build out of it.
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