Killstealing
lolfighter
Snark, Dire Join Date: 2003-04-20 Member: 15693Members
<div class="IPBDescription">New "threat" looming?</div> Since res for kills has now been in the beta builds for a while, I find it is time to bring this topic up. While only a minor annoyance, it is nevertheless worth discussing.
We all know killstealing from CS: You kill a player that one of your teammates considered "his", get the money for the kill, and he starts flaming you for it. With marines this is no problem, as all res goes to the pool, but with aliens, this might be a problem, since the extra res goes to the one who scores the kill.
I have great faith in the maturity of the general NS playerbase, but lamers are everywhere, and even NS isn't immune. Thoughts?
We all know killstealing from CS: You kill a player that one of your teammates considered "his", get the money for the kill, and he starts flaming you for it. With marines this is no problem, as all res goes to the pool, but with aliens, this might be a problem, since the extra res goes to the one who scores the kill.
I have great faith in the maturity of the general NS playerbase, but lamers are everywhere, and even NS isn't immune. Thoughts?
Comments
most of the time it appears to be an accidental thing, it's happened to me, and i've said "aww stolen", but i'm still thankful that i received prompt backup
If you do nothing for fear of stealing his kill and the team mates dies, then he screams at you for sucking and not backing him up.
Ack I hate those people. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Im so happy they are getting rid of the score board for everyone.
I thought individual kills "didn't matter"
h4x! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i dont think my team will have a cry if i kill someone.
<span style='color:white'>*NSPlayer gets killed for the 5th time in under 3 min*</span>
<span style='color:orange'>Gorge (also Admin):</span> Stop getting urself killed, ur giving them rez!!
<span style='color:orange'>NSPlayer:</span> Sry
<span style='color:white'>*NSPlayer gets killed again*</span>
<span style='color:orange'>Gorge (also Admin):</span> Arrrh I said stop!
<span style='color:orange'>Gorge (also Admin):</span> admin_ban NSPlayer
<span style='color:white'>*NSPlayer gets killed for the 5th time in under 3 min*</span>
<span style='color:orange'>Gorge (also Admin):</span> Stop getting urself killed, ur giving them rez!!
<span style='color:orange'>NSPlayer:</span> Sry
<span style='color:white'>*NSPlayer gets killed again*</span>
<span style='color:orange'>Gorge (also Admin):</span> Arrrh I said stop!
<span style='color:orange'>Gorge (also Admin):</span> admin_ban NSPlayer <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
During the playtest no such situations sprung up.
<span style='color:white'>*NSPlayer gets killed for the 5th time in under 3 min*</span>
<span style='color:orange'>Gorge (also Admin):</span> Stop getting urself killed, ur giving them rez!!
<span style='color:orange'>NSPlayer:</span> Sry
<span style='color:white'>*NSPlayer gets killed again*</span>
<span style='color:orange'>Gorge (also Admin):</span> Arrrh I said stop!
<span style='color:orange'>Gorge (also Admin):</span> admin_ban NSPlayer <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
During the playtest no such situations sprung up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Because, you don't have retards as admins by any chance? :/
I can easily see that happening, it happens in games likes CS sometimes already anyway.
Technically speaking, 1 newbie on your team could actually lose you the game if they die sufficiently. I can easily forsee newbies being booted of servers.
Some people just don't play nice, and I imagine there would be a distinct LACK of these people on PT servers for obvious reasons.
As to the comment of "this never came up during PT" I am afraid that PTers are a more dedicated and mature group than most pub players. Considering I don't have the time to go fully pro in NS odds are I will get stuck in pub servers 95% of the time. I can easily see how an admin or teammates going "OMG U R GVIING TEHM RES! STOP ATACKING!" could become a problem.
I also think it will make a cut in the beginning skulk rush where every res is crucial to gameplay.
Skulks will rather stay and help our gorges than keep those marines busy with wave after wave of skulks.
Although this could not be a bad thing as "the hive awakens" when the rines come onboard and who rushes without setting up some defenses first. Flayra took a big gamble putting this in. It may turn out fine or just make the game unbearable at some points. But we cannot decide on this unless we actually play 1.1.
Maybe make it a server variable? mp_killres ? Just suggesting.
Or maybe only in tourney mode..would seem a lot more viable to me.
This is where players go to the max of their abilities..pub servers can still have EXCELLENT games and pubs dont require fast(er) and more coordinated games to be fun..while clan games (thus in tourney mode) require more coordination and teamplay, thus making res4kill more viable.
<span style='color:white'>*NSPlayer gets killed for the 5th time in under 3 min*</span>
<span style='color:orange'>Gorge (also Admin):</span> Stop getting urself killed, ur giving them rez!!
<span style='color:orange'>NSPlayer:</span> Sry
<span style='color:white'>*NSPlayer gets killed again*</span>
<span style='color:orange'>Gorge (also Admin):</span> Arrrh I said stop!
<span style='color:orange'>Gorge (also Admin):</span> admin_ban NSPlayer <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
During the playtest no such situations sprung up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Of course this never happened on a v1.1 server, only open for playtesters and vets.
But I guess this would happen on pub servers.
<b>Edit:</b> Aegeri explains this a lot better 2 posts up
Edit - This is going to make frag stealing worse, if a fade/onos wounds some1 and a skulk finishes them off, I'm sure there's going to be rage, I'd be angry!!!
What's wrong with wanting to get a good score? Frag stealing makes you feel asthough you were incapable of killing somebody. *Shakes fist at frag stealing scum.*
If you go as a pack, fair enough there's a chance for all of you to get the kill, so there's no hard feelings. But if you chomp a guy twice and a skulk comes flying in and kills him, that makes me annoyed.
I don't understand. Just because someone evolves into a higher lifeform doesn't necessarily mean that the Skulks can get resources for killing anymore... did I miss something in the changelog/in this post?
Creep.
I don't understand. Just because someone evolves into a higher lifeform doesn't necessarily mean that the Skulks can get resources for killing anymore... did I miss something in the changelog/in this post? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Skulks are not as good at killing marines as the higher evolutions.
Edit - lol, we posted the same thing in the space of 2 minutes.
Creep. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That doesn't mean that Skulks can't get resources for kills. Besides, if they saved up for it, why can't the Skulks?
This is my point, they will find it hard to get res from kills.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides, if they saved up for it, why can't the Skulks?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What happens if they died a lot? Went gorge temp to build dc/res? Just joined the server? Evolved as a Lerk to umbra the hive from an attack/stop shoot jetpackers?
There's lots of reasons why frag res is important.
Well, if they can evolve to a higher level, they can most certainly get more kills. As for the other ones, bleh.
I also meant 'save up' as in save up from resource hunting...
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
"Robbed, you swine" etc etc.... but only lightheartedly. Usually when we're near a hive, and another marine keeps getting in that last shot.
I can't see it becomeing too much of an issue, of course there's going to be lamers. But that's a fact you accepted when you hit that connect button.