Texture Lighting And Player Clip Sizes

Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
I have made many maps for half-life, yet I am getting ready to compile my first ns map. Since this is my first time compiling a ns map I had some questions about texture lights and player cliping sizes. Now, I know I need some kind of light file that tells half life what textures give off what kind of light. But I don't know where to get the file (I rember chrome or someone puting a link to a basic light file on the forums awhile ago). I'm also not sure what to do with the file once I have it. The other thing I'm wonding about is player clip sizes. I know that I have to change something, so that onos and skulk sizes work correctly, but I'm not sure what I change, and where. I have looked at the mapping guide lines, and have searched the forums. But most of what I found was for people who didn't know what the things were. I know what they are, I just need to know how to use them.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <a href='http://www.btinternet.com/~chromea999/NS/nslights.rad' target='_blank'>This RAD File</a> is linked to in about 4 different places from the <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php' target='_blank'>Quick Start Guide to Mapping for NS</a> and supports all the stanard HL and NS light textures.

    The player clip sizes are in a file called nshulls.txt (or possibly nshulls.hull , I think I may have renamed my copy). It should be in your NS folder.

    I'll be posting a new QSG article all about compiling NS maps soon ( Friday most likely ).
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