I like Bast. I always think of it as a large ship that lands on planets to set up mining operations. Obviously it is inspired by the Nostromo from 'Alien', but I think the purpose of Bast is different.
<!--QuoteBegin--Revenge+Oct 13 2003, 12:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Oct 13 2003, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I prefer to judge maps based on the skill required to make it, rather than it's playability.
I often see beautiful, yet simplistic maps that don't really inspire anything in me... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> As far as i can tell a map can't ve good with crap gameplay <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> It might be a pretty map but certainly not a good one. Certainly looks aren't everything but they can spoil a map.
Umbraed monkey: I do agree that the design is unique and well thought out but i was not commenting on the layout, i was commenting on the use of textures.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin--Doombringer+Oct 13 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Oct 13 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What was Nostromo designed to do, exactly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The Nostromo was a commercial towing vehicle. During Alien, it had a giant refinery in tow, which was processing something like 250,000 tonnes of mineral ore.
Comments
What was Nostromo designed to do, exactly?
I often see beautiful, yet simplistic maps that don't really inspire anything in me... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
As far as i can tell a map can't ve good with crap gameplay <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> It might be a pretty map but certainly not a good one. Certainly looks aren't everything but they can spoil a map.
Umbraed monkey: I do agree that the design is unique and well thought out but i was not commenting on the layout, i was commenting on the use of textures.
The Nostromo was a commercial towing vehicle. During Alien, it had a giant refinery in tow, which was processing something like 250,000 tonnes of mineral ore.