Ns_veil -- 2 additional screens
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Yep. yay for screens.</div>Here's a quick little follow-up to the 2 shots on the Ready Room. This shot shows the balcony visible to the right of the first shot on the RR, and the second is more of a close-up of the overlook on this upper level. I realize the two are fairly similar shots, but I felt like giving a close-up of that upper area anyway -- forgive me if they're too much alike.
<a href="http://www.planethalflife.com/awmaps/pics/veil_800_1.jpg" target="_blank">http://www.planethalflife.com/awmaps/pics/veil_800_1.jpg</a>
<a href="http://www.planethalflife.com/awmaps/pics/veil_800_2.jpg" target="_blank">http://www.planethalflife.com/awmaps/pics/veil_800_2.jpg</a>
<a href="http://www.planethalflife.com/awmaps/pics/veil_800_1.jpg" target="_blank">http://www.planethalflife.com/awmaps/pics/veil_800_1.jpg</a>
<a href="http://www.planethalflife.com/awmaps/pics/veil_800_2.jpg" target="_blank">http://www.planethalflife.com/awmaps/pics/veil_800_2.jpg</a>
Comments
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->it's still in the very early stages<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> heh I just added planning in there, the rest was yours. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
But I want to see more <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
And by the way, the brightness is excellent, if anything it needs a little more contrast! Make a page for your screenshots so that they are shown on a large black background, and people will stop whining.
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sorry you've been having familial problems recently, I hope you guys work it out. It sounds like your mom got a clear head and a heart of gold.
<img src="http://www.planethalflife.com/awmaps/pics/veil_800_3.jpg" border="0">
<img src="http://www.planethalflife.com/awmaps/pics/veil_800_4.jpg" border="0">
And we always want to see new shots.
But great lighting is the 2ed pic. keep it up
I like the areas of total darkness, it allows for lots of areas where bob and his chums could hide + ambush but also gives the place a really <b>mammoth</b> feeling because you can’t see the full extent of any of the paths or walls etc. This is particularly true for the very first screenshot.
Mu - you like your curves, don't you? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Greedo - I've been looking at some other texture options for the ceiling on that overlook, and so far I haven't found anything that works as well...
Oh, and just to mention... of the two green panels, the first one on the left will be flickering in-game. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Thanks for the feedback.
One suggestion. Change those HL light textures. Make a better one in 10 seconds or whatever, just get rid of them.
The use of the texture "NOS_WALL1" realy coutch my eye.
/me edits his last post
Those updated shots are <i>on my site</i>; I forgot to mention that. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> My bad.
Be sure to check the infested shot at the Ready Room -- to explain the sudden change from normal to heavily infested (soon to be more heavily, hehe...), do note the doorway... I hope to have a func_weldable or some other temporary barrier that would have initially held the alien infestation up, whereas other areas will have a more gradual transition. I hope.