Need Stupid 1.1 Pts
StoneMonk
Join Date: 2003-06-11 Member: 17279Members, Constellation
<div class="IPBDescription">not a PT dis at all</div> Hey all - This will prolly be one of the only topics I start, so feel free to flame away on it or just ignore it.
I have great respect for the playtesyters and their efforts, but I think there is a VAST group of online gamers that is being missed in the balance strategy testing. That of the MORON or First Time Player (not synonamous)
Have any of these great clan players tested out the game when confronted with some idiot who hops in the chair and spams TFs or CCs? When the comm tells a team to go attack a hive and two or three marines sit at base yelling for shotguns and HA how does that effect the 1.1 gameplay? How about when your gorge decides to quit the game with 65 res, crippling your side? Or when half the alien team sits at the hive waiting for res or asking how to become those other cool creatures they see?
OK, so this is mostly a joke, but I would like to know how 1.1 balances the teamplayers and the stone idiots who dont have a clue, other than 2+ gorges becoming a viable option now
/me zips up asbestos vest
I have great respect for the playtesyters and their efforts, but I think there is a VAST group of online gamers that is being missed in the balance strategy testing. That of the MORON or First Time Player (not synonamous)
Have any of these great clan players tested out the game when confronted with some idiot who hops in the chair and spams TFs or CCs? When the comm tells a team to go attack a hive and two or three marines sit at base yelling for shotguns and HA how does that effect the 1.1 gameplay? How about when your gorge decides to quit the game with 65 res, crippling your side? Or when half the alien team sits at the hive waiting for res or asking how to become those other cool creatures they see?
OK, so this is mostly a joke, but I would like to know how 1.1 balances the teamplayers and the stone idiots who dont have a clue, other than 2+ gorges becoming a viable option now
/me zips up asbestos vest
Comments
Still - you cant have moron pts - they wouldnt be able to perform basic pt tasks.
The idiot factor is identified by ppl in game after release - and fixed in the next update.
That being said, if one team has a bunch of retards, they should/will lose. The only difference in 1.1 playtests is that we don't really have any "morons" or "retards" playing, but the team who plays better is starting to become the victor more often than not.
I have great respect for the playtesyters and their efforts, but I think there is a VAST group of online gamers that is being missed in the balance strategy testing. That of the MORON or First Time Player (not synonamous)
Have any of these great clan players tested out the game when confronted with some idiot who hops in the chair and spams TFs or CCs? When the comm tells a team to go attack a hive and two or three marines sit at base yelling for shotguns and HA how does that effect the 1.1 gameplay? How about when your gorge decides to quit the game with 65 res, crippling your side? Or when half the alien team sits at the hive waiting for res or asking how to become those other cool creatures they see?
OK, so this is mostly a joke, but I would like to know how 1.1 balances the teamplayers and the stone idiots who dont have a clue, other than 2+ gorges becoming a viable option now
/me zips up asbestos vest <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, it's not that they want to scare away First-time players; the problem is that the focus on this game is the RTS/FPS aspect of the game. You have to be good in both aspects to win in NS. Balancing for "idiots" would cause problems when you play in a "perfect/clan" environment. I want to use CS as an example. There are players that can run and shoot you in the head when they see you. The only people that can beat them can do the same. The game then becomes an issue of strategy and luck (who sees who first), instead of the frag-fest that often is a generic pub. You can't have a fragfest in NS, or else one side will always win (in theory, the aliens, since they don't need a strong commander, just a good gorge or two (as of 1.04)). Testing 1.1 with players that have no clue what they are doing will not make the game any more balanced, it shouldn't affect testing at all. They <b>don't</b> know what they're doing, they can't say what's broken, and although nublets sometimes make up the majority of a server, balancing the game to them would break it for everyone else. If we wanted to change the focus to making it newbie/n00b (both types) friendly, I think the game would need a complete makeover, and it would definitely end up looking like something similar to CS (that's why it's so popular, I can show a friend 30 minutes of CS, then watch over him for the next 2 hours, and he can get very decent at the game).
As for the CS example, yeah CS doesn't require you much thinking but it's hard to get used to ecause if the weapon recoil and such. You will never get decent after 2 hours.
And if you want to enjoy playing CS you just need to find a good server and stick to it.
I have great respect for the playtesyters and their efforts, but I think there is a VAST group of online gamers that is being missed in the balance strategy testing. That of the MORON or First Time Player (not synonamous)
Have any of these great clan players tested out the game when confronted with some idiot who hops in the chair and spams TFs or CCs? When the comm tells a team to go attack a hive and two or three marines sit at base yelling for shotguns and HA how does that effect the 1.1 gameplay? How about when your gorge decides to quit the game with 65 res, crippling your side? Or when half the alien team sits at the hive waiting for res or asking how to become those other cool creatures they see?
OK, so this is mostly a joke, but I would like to know how 1.1 balances the teamplayers and the stone idiots who dont have a clue, other than 2+ gorges becoming a viable option now
/me zips up asbestos vest <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that has nothing to do with the game itself. Even if NS becomes perfectly balanced, there will always be the idiots to ruin the game. In the end, after-all it will be the player-base that holds the future of NS in its hands.
I wont be mentioning any names, but other modifications have been totally ruined thanks to bad player-bases, even though the game itself, is well made.
They should throw another 50-100 people into the test (or whatever number is a small percent)
I had the impression that Talesin took care of the nub part. MonsE and Nem generate/demonstrate the idiot-factor by arguing in the Kharaa spawn if there should be gun control for marines and not playing the game.
I have repect for the PTs because they put a lot of effort into even getting the game as far as it has come. I had freinds on the original PT team for NS, and it was an effort, even tho it was fun too. Most rewarding things are.
I just felt like addressing the absence of a decent percent of gamers into the PT mix (I know the developers want nothing to do with that, they have enough headaches) When you get a small segment of the community (mostly the vets and the leet) testing balance, you seem to generate a lot of the same conclusions, and then are a little surprised when it gets introduced to the GP and some wildly different games come out of it.
Solution: Vets playtest with tournament mode, and a differnt group playtests pug style.
Although I do like the "They with the greatest teamwork will win" factor and truely hope that can be accomplished. but no matter what 1.1 is going to be a ton-O-fun!!
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that would be me whenever i hop in comm
weeee
j/k
j/k <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
rofl
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that would be me whenever i hop in comm
weeee <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
we dont need anymore "stupid" pts with ReD playing all the time
So with the multiple gorge, if a gorge leaves with his many resources the resources stay in the game?
Thank you for your replies, but 'the idiot factor is supplied by 'so-and-so' posts are unneccessary, I'm sure they feel your love without the pokes at them.
Thank god. You wouldn't believe it, but for a short times, the marines spent averagely more time on the ground than in the air <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comm jumps in chair, plops down as many CC's as he can, GG! That's definatly an f4 situation!
<b>Once you make something idiot-proof, mother nature creates a better idiot.</b>
What this boils down to is that you can't make things idiot-proof, at worst, the idiots will just use THAT to llama. I'll make an example, Counter-Strike: On some CS servers, friendly fire is turned off to prevent llamas from hurting their own team. Guess what? If the map only offers a few exits from the spawn, the llamas will use their bodies to block the team from leaving! A perfect example is cs_siege, where two terrorists can block off the T spawn by standing in the vent and doorway. If FF is off, the terrorist team can do NOTHING except wait until the counter-terrorist team comes and kills the llamas, at which point the terrorists can play normally but are two men short and are placed in a bad position, effectively losing them the game. It requires two llamas, but it seems they <b>travel in packs!</b> I have experienced it myself, unless there is an admin present, <b>nothing</b> can be done. Llamas WILL prevail without watchful admins, that's the bottom line.
What's the point in this? Test the game with INTELLIGENT people, or test the game with Kyo-O. Now, everyone playing on the german UO servers knows this guy, I know him personally, and that's as far as I will go. If I tell you where he lives SOMEONE will go kill him, and I'd feel guilty. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Anyways, GET THIS GUY TO PLAYTEST! He is THE expert llama (and I can't deny watching over his shoulder is hilarious), and he won't rest until he's llama'ed so badly that the game becomes unplayable. Every bug, every hack, EVERYTHING this guy will do to spoil your game. He is THAT bad. Only problem is that the game will remain in testing forever, since he ALWAYS prevails. But I digress.
Test the game with the current playtesters, and have them try to break the game with "teh evil strats" (such as jp/hmg rush). If you can eliminate THAT, you've come a long way, the admins of the individual servers will have to do the rest. And should the admin be a llama, tough luck, go play somewhere else.
Oh yeah, and make a Demo of it. And release it. For fun.
Oh yeah, and make a Demo of it. And release it. For fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Fifteen minutes of marines running around like beheaded chickens, getting eaten? FUN?? Well, your definition, not mine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->