Do Marines Need A "hive Sight"?
Little_Hunter
Join Date: 2003-01-26 Member: 12793Members, Constellation
NS is a big game, and a lot can be happening at one time. For the alien, they can look around and see where their teammates are, and if they or their buildings are under attack. The marine on the other hand, require just as much teamwork as the aliens (if not more) yet they have no such way to tell where their teammates are, or if their buildings are under attack. True, the commander gets a nice little message saying "your base is getting killed" yet the comm has enough to do, without having to relay these messages to his marines. It would really help marines who were trying to work together if they could see where their teamates were, and if their res towers or other buildings were being attacked.
Comments
Giving marines hive sight will make them too autonomous, which imo is bad. Also i feel ns is special for keeping the 2 teams different.
If marines could see eachother it makes the teams too similar. The two teams are balanced. If you gave the marines the same radar type thing as aliens, it would unbalance things.
yay...
Do the marines need a hive sight?
Hell no.
This would entirely throw off all balance to the game. Not to mention make the teams similar.
The entire concept of the marine team is to rely on the commander...
If it's too much to deal with as a comm, deal with it and get better; also 1.1 promises a better command interface.
So something like this is worthless.
just an idea but with the 1.1 version the comms will be able to command and organise their troops a lot better so this problem should disappear, if not be greatly decreased.
lets just hope that the **** lamma vote is removed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so run Khara run!!
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
aliens have hive sight.
go figure it out then come back and tell us why this is pointless anyway.
...
thats what i do anyway.
short answer: no
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yet the comm has enough to do, without having to relay these messages to his marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
not really...this is one of the comm's primary tasks, due to the lack of hivesight, he is able to provide the overview of the game
when i comm i always tell my team what is under attack, whether backup is needed and how urgent it is, just to give them a picture of the progress of stuff going on
but yes...just a short range blip on the minimap showing nearby teammates will be enough, i never look at it as it is, frankly i forgot it was there until it was mentioned in this thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
No. Part of being a good commander is co-ordinating your team properly. Part of being a good marine is to follow orders even if you don't know what else is going on, or why you're been given the orders you've been given. I'll get easier to manage marines with th enew interface in 1.1. Marine "hivesight" or equivalent would detract from the game too much (inho, movement tracking already does detract from the game) and it would mean that marines are more autonomous - that's not a good thing.
I'm sure its a real temptation to always be tacking on "new goodies" as a game ages. But you do that each time at the risk of upsetting the reason for its success. Seems to me that is exactly why 1.1 has been in beta as long as it has been. They can't shoot for all the huge changes they want and just expect the game to still have the original dynamic. One "tiny" modification like giving marines their version of hivesight can so easily destroy it all.
or in other words: no