Table Model

DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
<div class="IPBDescription">In need of a table model</div> Anyone have a good table model I could use in my map?

Comments

  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    What kind of table?
    I mgiht actually have a go at this if it's simple enough
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    would a brush not be easier?
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    edited June 2003
    I need a table for a mess hall. Something that looks and feels NS. I have tried doing it with a few brushes and I just dont like the way they turned out. Models always look so much better.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Want anything on it? coffee cup, donuts, skulk scratches?
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    skulk or fade scratches would be great. I plan on flipping a few of the tables over and on their sides. The room is gonna look ravaged. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    y dont u take the valve tables an reskin them? to look ns like i mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I havnet seen any valve tables. This might be be cause I have the retail version of counter-strike. Is there a link? Are you talking about reskinning models or brushes? If your talking about models I would have no idea how to do that but I will go dig around and try to learn if you would be so kind as to point me in the right direction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Models would be better, as others could use them! I'll probably have a use for these too...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Model tables always have the problem that skulks cant climb clip brushes, they are to unflexible (always look the same) and they behave different in lightning (looks beter if someone fires next to it, looks worse while idling).
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    mdling a table is no hard task, i'll do u 1, anything in mind?
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    put a half-life box on it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    <!--QuoteBegin--[DRS]Lt.S.Owen+Jun 22 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Jun 22 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->mdling a table is no hard task, i'll do u 1, anything in mind?
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--DFA Haplo Posted on Jun 22 2003+ 12:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo Posted on Jun 22 2003 @ 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I need a table for a mess hall. Something that looks and feels NS. I have tried doing it with a few brushes and I just dont like the way they turned out. Models always look so much better.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--DFA Haplo Posted on Jun 22 2003+ 02:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo Posted on Jun 22 2003 @ 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    skulk or fade scratches would be great. I plan on flipping a few of the tables over and on their sides. The room is gonna look ravaged. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That will about do it. I downloaded that milkshape3D program to try and have a go at it. I can make boxes and spheres but thats about it. Where is the poly subtraction button? How do I round the edges of the square? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> *Grumbles* <Uninstalls milkshape> Ill leave this modeling stuff to you pros.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Does anyone have a work in progress on this? I would really hate to ruin my map with brushes for tables.
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