I need a table for a mess hall. Something that looks and feels NS. I have tried doing it with a few brushes and I just dont like the way they turned out. Models always look so much better.
skulk or fade scratches would be great. I plan on flipping a few of the tables over and on their sides. The room is gonna look ravaged. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
y dont u take the valve tables an reskin them? to look ns like i mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I havnet seen any valve tables. This might be be cause I have the retail version of counter-strike. Is there a link? Are you talking about reskinning models or brushes? If your talking about models I would have no idea how to do that but I will go dig around and try to learn if you would be so kind as to point me in the right direction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Model tables always have the problem that skulks cant climb clip brushes, they are to unflexible (always look the same) and they behave different in lightning (looks beter if someone fires next to it, looks worse while idling).
mdling a table is no hard task, i'll do u 1, anything in mind? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
put a half-life box on it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--[DRS]Lt.S.Owen+Jun 22 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Jun 22 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->mdling a table is no hard task, i'll do u 1, anything in mind? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--DFA Haplo Posted on Jun 22 2003+ 12:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo Posted on Jun 22 2003 @ 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need a table for a mess hall. Something that looks and feels NS. I have tried doing it with a few brushes and I just dont like the way they turned out. Models always look so much better. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--DFA Haplo Posted on Jun 22 2003+ 02:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo Posted on Jun 22 2003 @ 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> skulk or fade scratches would be great. I plan on flipping a few of the tables over and on their sides. The room is gonna look ravaged. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That will about do it. I downloaded that milkshape3D program to try and have a go at it. I can make boxes and spheres but thats about it. Where is the poly subtraction button? How do I round the edges of the square? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> *Grumbles* <Uninstalls milkshape> Ill leave this modeling stuff to you pros.
Comments
I mgiht actually have a go at this if it's simple enough
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<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--DFA Haplo Posted on Jun 22 2003+ 12:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo Posted on Jun 22 2003 @ 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I need a table for a mess hall. Something that looks and feels NS. I have tried doing it with a few brushes and I just dont like the way they turned out. Models always look so much better. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--DFA Haplo Posted on Jun 22 2003+ 02:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo Posted on Jun 22 2003 @ 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
skulk or fade scratches would be great. I plan on flipping a few of the tables over and on their sides. The room is gonna look ravaged. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That will about do it. I downloaded that milkshape3D program to try and have a go at it. I can make boxes and spheres but thats about it. Where is the poly subtraction button? How do I round the edges of the square? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> *Grumbles* <Uninstalls milkshape> Ill leave this modeling stuff to you pros.