Help With Model Types
fat_al
Join Date: 2003-01-03 Member: 11759Members
<div class="IPBDescription">What do I do with *t.mdl?</div> I reskinned the medpack and I want to release it but what do I do with the *t model? I tried it out in game with the reskinned w_health.mdl but with the default w_healtht.mdl. I was wondering if I need to put the w_healtht (which I havent thouched) with the w_health (reskinned). The original w_healtht has textures of the Half-Life medkit. So what do I do?
EDIT: Picture sucks, its GIF
EDIT (again): <b>Released</b> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Download Link (Right Click>Copy Shortcut/Paste in browser address window)
<a href='http://ahanoob.netfirms.com/mywork/FA_RustedMedpack.zip' target='_blank'>http://ahanoob.netfirms.com/mywork/FA_Rust...stedMedpack.zip</a>
Yeah Yeah, I'm cheap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT: Picture sucks, its GIF
EDIT (again): <b>Released</b> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Download Link (Right Click>Copy Shortcut/Paste in browser address window)
<a href='http://ahanoob.netfirms.com/mywork/FA_RustedMedpack.zip' target='_blank'>http://ahanoob.netfirms.com/mywork/FA_Rust...stedMedpack.zip</a>
Yeah Yeah, I'm cheap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
I know T means texture <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> , but thanks for the scoop, I will do. The Matrix font...hmmm I'm trying to remember...
A-ha! Here we go:
<a href='http://www.1001fonts.com/font_details.html?font_id=714' target='_blank'>http://www.1001fonts.com/font_details.html?font_id=714</a>
In HL you have the ability to store the texture of a model in a second ...t model.
This makes it easier to replace only the model or the texture just by changing files withoput recompiling.
When your model replacement includes its orn texture stored in itself the ...t model gets ignored.
lol