Help With Model Types

fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
edited June 2003 in NS Customization
<div class="IPBDescription">What do I do with *t.mdl?</div> I reskinned the medpack and I want to release it but what do I do with the *t model? I tried it out in game with the reskinned w_health.mdl but with the default w_healtht.mdl. I was wondering if I need to put the w_healtht (which I havent thouched) with the w_health (reskinned). The original w_healtht has textures of the Half-Life medkit. So what do I do?

EDIT: Picture sucks, its GIF

EDIT (again): <b>Released</b> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

Download Link (Right Click>Copy Shortcut/Paste in browser address window)
<a href='http://ahanoob.netfirms.com/mywork/FA_RustedMedpack.zip' target='_blank'>http://ahanoob.netfirms.com/mywork/FA_Rust...stedMedpack.zip</a>

Yeah Yeah, I'm cheap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    the T extention means Texture. when you added the new skin (i assume via HLMV) it automatically replaces the T model, so i'd suggest addind the T model to any zips you make for it. Plus, where did you get the Matrix font?
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    <!--QuoteBegin--Mr. Headcrab+Jun 22 2003, 01:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Headcrab @ Jun 22 2003, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the T extention means Texture. when you added the new skin (i assume via HLMV) it automatically replaces the T model, so i'd suggest addind the T model to any zips you make for it. Plus, where did you get the Matrix font? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I know T means texture <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> , but thanks for the scoop, I will do. The Matrix font...hmmm I'm trying to remember...
    A-ha! Here we go:
    <a href='http://www.1001fonts.com/font_details.html?font_id=714' target='_blank'>http://www.1001fonts.com/font_details.html?font_id=714</a>
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    edited June 2003
    D/L Link at top <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    Looks like bad milk to me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    The texture uses most of the models filesize.
    In HL you have the ability to store the texture of a model in a second ...t model.
    This makes it easier to replace only the model or the texture just by changing files withoput recompiling.
    When your model replacement includes its orn texture stored in itself the ...t model gets ignored.
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    <!--QuoteBegin--Icejelly+Jun 25 2003, 03:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Icejelly @ Jun 25 2003, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like bad milk to me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
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