i was just wondering, did you build this off of the original sparky hook? and did you make that one? if so, and you didn't credit should be given where it is due....
<!--QuoteBegin--Sephiroth2k+Jun 25 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Jun 25 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i was just wondering, did you build this off of the original sparky hook? and did you make that one? if so, and you didn't credit should be given where it is due.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, I used the original sparky code. I don't take the credit from it. I only modified it to work better with natural-selection. Actually I'm not sure who made it but the old credits are still in the readme.txt. =)
btw. I'll post sparky-ns 0.62 to night. i'll have new triggers which are executed when you (player) enters or exists command console and when the player envolves. These can be used to create custom keybindings for cc and gorging mode <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
There will also be area file for ns_nothing and round timer has been fixed.
I already modified sparkys code into a hook for NS, I just never released it to the public :/ I think you should release the source, I want to see how you get %l working <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but that's a different story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Mercior+Jun 25 2003, 09:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mercior @ Jun 25 2003, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I already modified sparkys code into a hook for NS, I just never released it to the public :/ I think you should release the source, I want to see how you get %l working <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Oh. Have you managed to find where to get current resources or armory count?
And for the others: I quickly packed up the source code. It's now available in the www pages or here: <a href='http://lysosomi.persikka.com/sparky-ns/sparky-ns-0.62rc1-src.zip' target='_blank'>http://lysosomi.persikka.com/sparky-ns/spa...0.62rc1-src.zip</a> The source is for 0.62 Release Candidate 1. Sparky-NS 0.62final will come out later today (for me, tonight <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Nope, I couldnt find where to get resources or location from <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
n1 releasing the source, /me goes to have a look at it
I just released Sparky-NS 0.62. It's available at <a href='http://lysosomi.persikka.com/sparky-ns' target='_blank'>http://lysosomi.persikka.com/sparky-ns</a>
The main new features are the triggers. You can now (for example) create custom bindings for your commanding more, gorging mode and normal field soldier/kharaa mode and save them in different .cfg files and let sparky to execute them for you when they are needed.
There are also area location file for ns_nothing and some minor bugfixes (round timer now works, corrected typos in menu files etc)
Damn. I wish that vanilla ns could have even half of these features (triggers could be *wery* easy to implement, and proper say_team tags would be usefull <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
edit:
In order to use Sparky-NS WinAMP controll with new Winamp 3 you need to run Winamp 2x Plugin Manager (available at <a href='http://www.winamp.com/components3/detail.jhtml?componentId=118230' target='_blank'>http://www.winamp.com/components3/detail.j...ponentId=118230</a> )
<!--QuoteBegin--Birdy+Jun 25 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Jun 25 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you esuna from the db server? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Aye, the very same <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'd presume he'd not have a problem with it, except the winamp part, that would just become unnecisary spam in the end. I'm waiting until %a (armour) is implemented before i get it running since i already have binds for these things from different servers.
<!--QuoteBegin--Lazer+Jun 26 2003, 07:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Jun 26 2003, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone know how HLamp works? I think it might use a similar system, but its not picked up by anti-cheat programs if I remember correctly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm just checking it out. I'm not sure yet how does it work and what it actually do. anybody used this before?
Beautiful mod that is very usefull, especially in clan clan play. I'd love for this to be incorporated into NS vanilla. Now if you could only make it not be detected as a cheat....
"Extract zip contents (using directory paths) to the Half-Life folder. This is important as the hook won't work properly in any other location."
This does not work for me. Doing this, then running sparky.exe (with the proper switches) gets me into the "not really NS mode." You know the one, where you get the NS menu but see only HL maps?
Since I know this bug comes from not having a proper working directory, I instead unzipped sparky into the NS directory, and ran it from there. Viola, everything works.
Another thing: Changing the HUD color on Eclipse creates this square that overwrites chunks of the view. To see: Change the HUD color in marine start, look roughly towards the east exit, you'll see this colored square. Moving around gives you the sense that the square is BIG, but far away, maybe in the CC hive? Dunno, didn't feel like running over there.
EDIT: I broke down and ran around, the square appears to be under station access east, under the floor. Hard to tell, since it seems like it slides a bit. Limitations of a 2d viewpoint.
"Extract zip contents (using directory paths) to the Half-Life folder. This is important as the hook won't work properly in any other location."
This does not work for me. Doing this, then running sparky.exe (with the proper switches) gets me into the "not really NS mode." You know the one, where you get the NS menu but see only HL maps?
Since I know this bug comes from not having a proper working directory, I instead unzipped sparky into the NS directory, and ran it from there. Viola, everything works.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Thanks. I'll look on this issue. At least i'll create some kind of faq and add this problem/sollution into it =)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another thing: Changing the HUD color on Eclipse creates this square that overwrites chunks of the view. To see: Change the HUD color in marine start, look roughly towards the east exit, you'll see this colored square. Moving around gives you the sense that the square is BIG, but far away, maybe in the CC hive? Dunno, didn't feel like running over there.
EDIT: I broke down and ran around, the square appears to be under station access east, under the floor. Hard to tell, since it seems like it slides a bit. Limitations of a 2d viewpoint. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm. I haven't tested the hud change color stuff much but now I noticed that there is a similar white square which you described in ns_bast, just outside marinestart (anybody else noticed this)
I'll take a closer look on this as soon as I'm back home (at work atm <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I still haven't found any way to get current armory level. I know how to do it on the server side (looked some metamod plugins source code from Voogru) but the api differents from client to server side. Any ideas anybody?
I also added a feedback form to sparky-ns webpage. feel fee to send me anonymous feedback if you don't have account in this forum =)
<b>Jabba The Hunt:</b> thanks! I love to see that people actually like this tool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b>Squidget:</b> yes, I have also found some problems with sparky.cfg. I've been a bit busy so except next sparky-ns on tuesday.
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
regarding hlamp: It works fine even with cd running, only thing is, you may have to use the text menus in HLAmp\Text Menus\ I dont think there is another menu for ns, I don't know if it would work.. I dont have a clue how it works, I dont think I had to copy anything but the cfg's to my ns directroy
Comments
Yes, I used the original sparky code. I don't take the credit from it. I only modified it to work better with natural-selection. Actually I'm not sure who made it but the old credits are still in the readme.txt. =)
btw. I'll post sparky-ns 0.62 to night. i'll have new triggers which are executed when you (player) enters or exists command console and when the player envolves. These can be used to create custom keybindings for cc and gorging mode <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
There will also be area file for ns_nothing and round timer has been fixed.
- jtm
but that's a different story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh. Have you managed to find where to get current resources or armory count?
And for the others: I quickly packed up the source code. It's now available in the www pages or here: <a href='http://lysosomi.persikka.com/sparky-ns/sparky-ns-0.62rc1-src.zip' target='_blank'>http://lysosomi.persikka.com/sparky-ns/spa...0.62rc1-src.zip</a>
The source is for 0.62 Release Candidate 1. Sparky-NS 0.62final will come out later today (for me, tonight <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
- jtm
n1 releasing the source, /me goes to have a look at it
I just released Sparky-NS 0.62. It's available at <a href='http://lysosomi.persikka.com/sparky-ns' target='_blank'>http://lysosomi.persikka.com/sparky-ns</a>
The main new features are the triggers. You can now (for example) create custom bindings for your commanding more, gorging mode and normal field soldier/kharaa mode and save them in different .cfg files and let sparky to execute them for you when they are needed.
There are also area location file for ns_nothing and some minor bugfixes (round timer now works, corrected typos in menu files etc)
Damn. I wish that vanilla ns could have even half of these features (triggers could be *wery* easy to implement, and proper say_team tags would be usefull <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
edit:
In order to use Sparky-NS WinAMP controll with new Winamp 3 you need to run Winamp 2x Plugin Manager (available at <a href='http://www.winamp.com/components3/detail.jhtml?componentId=118230' target='_blank'>http://www.winamp.com/components3/detail.j...ponentId=118230</a> )
- jtm
Aye, the very same <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
You think Daddeh allows this clienthook?
I'm just checking it out. I'm not sure yet how does it work and what it actually do. anybody used this before?
- jtm
They got an faq, and I guess it's a little useful. Try emailing them about it maybe?
Oh, and it comes with the source code.
"Extract zip contents (using directory paths) to the Half-Life folder. This is important as
the hook won't work properly in any other location."
This does not work for me. Doing this, then running sparky.exe (with the proper switches) gets me into the "not really NS mode." You know the one, where you get the NS menu but see only HL maps?
Since I know this bug comes from not having a proper working directory, I instead unzipped sparky into the NS directory, and ran it from there. Viola, everything works.
Another thing: Changing the HUD color on Eclipse creates this square that overwrites chunks of the view. To see: Change the HUD color in marine start, look roughly towards the east exit, you'll see this colored square. Moving around gives you the sense that the square is BIG, but far away, maybe in the CC hive? Dunno, didn't feel like running over there.
EDIT: I broke down and ran around, the square appears to be under station access east, under the floor. Hard to tell, since it seems like it slides a bit. Limitations of a 2d viewpoint.
"Extract zip contents (using directory paths) to the Half-Life folder. This is important as
the hook won't work properly in any other location."
This does not work for me. Doing this, then running sparky.exe (with the proper switches) gets me into the "not really NS mode." You know the one, where you get the NS menu but see only HL maps?
Since I know this bug comes from not having a proper working directory, I instead unzipped sparky into the NS directory, and ran it from there. Viola, everything works.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thanks. I'll look on this issue. At least i'll create some kind of faq and add this problem/sollution into it =)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Another thing: Changing the HUD color on Eclipse creates this square that overwrites chunks of the view. To see: Change the HUD color in marine start, look roughly towards the east exit, you'll see this colored square. Moving around gives you the sense that the square is BIG, but far away, maybe in the CC hive? Dunno, didn't feel like running over there.
EDIT: I broke down and ran around, the square appears to be under station access east, under the floor. Hard to tell, since it seems like it slides a bit. Limitations of a 2d viewpoint.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm. I haven't tested the hud change color stuff much but now I noticed that there is a similar white square which you described in ns_bast, just outside marinestart (anybody else noticed this)
I'll take a closer look on this as soon as I'm back home (at work atm <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I still haven't found any way to get current armory level. I know how to do it on the server side (looked some metamod plugins source code from Voogru) but the api differents from client to server side. Any ideas anybody?
I also added a feedback form to sparky-ns webpage. feel fee to send me anonymous feedback if you don't have account in this forum =)
- jtm
I have another problem, so should I post there or here?
EDIT: I like trying new things, so I posted it to your your webpage.
(On second thought, that was silly, since you can't reach me except through here anyway. D'oh.)
<b>Jabba The Hunt:</b> thanks! I love to see that people actually like this tool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b>Squidget:</b> yes, I have also found some problems with sparky.cfg. I've been a bit busy so except next sparky-ns on tuesday.
- jtm
It works fine even with cd running, only thing is, you may have to use the text menus in HLAmp\Text Menus\
I dont think there is another menu for ns, I don't know if it would work.. I dont have a clue how it works, I dont think I had to copy anything but the cfg's to my ns directroy