The Truth About Bunnyhopping

UnderMyBedUnderMyBed Join Date: 2003-03-26 Member: 14908Members, Constellation
Just so you guys know bunnyhopping was when you could jump again before you hit the grouind b/c you where turning. In HL that ment that you were gaining massive amounts of speed, but in NS you dont even in 1.04 there is a cap on how fast you can move b/c of jump that was put into HL back in 1.1.0.8. So please dont complain about bunny hopping but it does not exist to a large extent anymore. Yes the aliens can jump contantly and the marines have a speed cap that slows them down when they hit the ground(1.1s), but they aren't bunnyhopping its just plain old jumping.

Comments

  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Eh, Strafe Jumping still excists.
  • policeunit7policeunit7 Join Date: 2003-06-12 Member: 17303Members
    edited June 2003
    I like bunnies......... <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->





    hop hop hop hop hop hop hop hop hop <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Bunnyhopping is still as rife now as it ever has been.

    It appears that you're trying to do something along the lines of denying the holocaust.
  • Imp3Imp3 Join Date: 2003-01-22 Member: 12588Members
    Bunnyhopping still exists

    there's a speed cap

    it doesn't hurt gameplay with that speedcap (IMO)

    Imp3 out
  • merC1merC1 Join Date: 2002-11-06 Member: 7345Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Eh, Strafe Jumping still excists. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So holding down your strafe key when you jump ?
    what is wrong with that ?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Imp3+Jun 25 2003, 01:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Imp3 @ Jun 25 2003, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bunnyhopping still exists

    there's a speed cap

    it doesn't hurt gameplay with that speedcap (IMO)

    Imp3 out <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I feel it does. It's infuriating as a skulk to rush a marine only to have them jump over you time and time again. It's infuriating because of ANY stretch of realism this wouldn't happen. This is why i'm glad they're implementing the anti-bhopping code in 1.1
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    HAY GUYS LET'S MAKE ANOTHER RETARDED BHOP THREAD!
    WHOOOOOOOOOOOOOOOOOOOOOO!

    Die.
    Diediediediediediedie.

    What made you think this was necessary? Or even worth the ten calories expended on keystrokes and mouse movements necessary to post it? I hope the government has been working on a solar power satellite that beams electricty back to earth in microwave form and they screw up and accidentally cook you where you sit, you <b>miserable butterbeast.</b>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--kavasa+Jun 25 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Jun 25 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HAY GUYS LET'S MAKE ANOTHER RETARDED BHOP THREAD!
    WHOOOOOOOOOOOOOOOOOOOOOO!

    Die.
    Diediediediediediedie.

    What made you think this was necessary? Or even worth the ten calories expended on keystrokes and mouse movements necessary to post it? I hope the government has been working on a solar power satellite that beams electricty back to earth in microwave form and they screw up and accidentally cook you where you sit, you <b>miserable butterbeast.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Christ, keep it civil, Read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=36094' target='_blank'>this thread</a> and think about what you're posting.

    In short, if you don't have anything nice to say, don't say anything.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    No.
    This needs to be locked and I'm doing my part to turn it into a ridiculous dance of virulent idiocy so a mod (most likely the matronly Talesin) is <i>forced</i> to lock it.

    It's just <b>too stupid to live.</b>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--kavasa+Jun 25 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Jun 25 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.
    This needs to be locked and I'm doing my part to turn it into a ridiculous dance of virulent idiocy so a mod (most likely the matronly Talesin) is <i>forced</i> to lock it.

    It's just <b>too stupid to live.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But if you continue in that way, you might find yourself banned or something. Which, i think you'd find, would suck.

    If i were you, act a bit more maturely and just don't say anything. You're digging your own grave.
  • Imp3Imp3 Join Date: 2003-01-22 Member: 12588Members
    edited June 2003
    <!--QuoteBegin--::esuna::+Jun 25 2003, 01:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Jun 25 2003, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Imp3+Jun 25 2003, 01:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Imp3 @ Jun 25 2003, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bunnyhopping still exists

    there's a speed cap

    it doesn't hurt gameplay with that speedcap (IMO)

    Imp3 out <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I feel it does. It's infuriating as a skulk to rush a marine only to have them jump over you time and time again. It's infuriating because of ANY stretch of realism this wouldn't happen. This is why i'm glad they're implementing the anti-bhopping code in 1.1 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A rine that jumps over a skulk is just a good player, not a bunnyhopper.

    And Jumping over an skulk is still possible in 1.1 (I think) the only thing I see is outrunning a Skulk, but this is easy to counter: learn Bhop.

    I luv Bhopping, in 1.1 I'll play Alien only <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    kavasa, you're out of line. You're correct, but you're out of line. Please take a more civil approach in the future.

    Bunnyhopping has been discussed to death, and a decision has already been made regarding it, NS, and specifically NS 1.1. Therefore, this topic is unnecessary.
This discussion has been closed.