The Truth About Bunnyhopping
UnderMyBed
Join Date: 2003-03-26 Member: 14908Members, Constellation
Just so you guys know bunnyhopping was when you could jump again before you hit the grouind b/c you where turning. In HL that ment that you were gaining massive amounts of speed, but in NS you dont even in 1.04 there is a cap on how fast you can move b/c of jump that was put into HL back in 1.1.0.8. So please dont complain about bunny hopping but it does not exist to a large extent anymore. Yes the aliens can jump contantly and the marines have a speed cap that slows them down when they hit the ground(1.1s), but they aren't bunnyhopping its just plain old jumping.
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hop hop hop hop hop hop hop hop hop <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
It appears that you're trying to do something along the lines of denying the holocaust.
there's a speed cap
it doesn't hurt gameplay with that speedcap (IMO)
Imp3 out
So holding down your strafe key when you jump ?
what is wrong with that ?
there's a speed cap
it doesn't hurt gameplay with that speedcap (IMO)
Imp3 out <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I feel it does. It's infuriating as a skulk to rush a marine only to have them jump over you time and time again. It's infuriating because of ANY stretch of realism this wouldn't happen. This is why i'm glad they're implementing the anti-bhopping code in 1.1
WHOOOOOOOOOOOOOOOOOOOOOO!
Die.
Diediediediediediedie.
What made you think this was necessary? Or even worth the ten calories expended on keystrokes and mouse movements necessary to post it? I hope the government has been working on a solar power satellite that beams electricty back to earth in microwave form and they screw up and accidentally cook you where you sit, you <b>miserable butterbeast.</b>
WHOOOOOOOOOOOOOOOOOOOOOO!
Die.
Diediediediediediedie.
What made you think this was necessary? Or even worth the ten calories expended on keystrokes and mouse movements necessary to post it? I hope the government has been working on a solar power satellite that beams electricty back to earth in microwave form and they screw up and accidentally cook you where you sit, you <b>miserable butterbeast.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Christ, keep it civil, Read <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=36094' target='_blank'>this thread</a> and think about what you're posting.
In short, if you don't have anything nice to say, don't say anything.
This needs to be locked and I'm doing my part to turn it into a ridiculous dance of virulent idiocy so a mod (most likely the matronly Talesin) is <i>forced</i> to lock it.
It's just <b>too stupid to live.</b>
This needs to be locked and I'm doing my part to turn it into a ridiculous dance of virulent idiocy so a mod (most likely the matronly Talesin) is <i>forced</i> to lock it.
It's just <b>too stupid to live.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But if you continue in that way, you might find yourself banned or something. Which, i think you'd find, would suck.
If i were you, act a bit more maturely and just don't say anything. You're digging your own grave.
there's a speed cap
it doesn't hurt gameplay with that speedcap (IMO)
Imp3 out <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I feel it does. It's infuriating as a skulk to rush a marine only to have them jump over you time and time again. It's infuriating because of ANY stretch of realism this wouldn't happen. This is why i'm glad they're implementing the anti-bhopping code in 1.1 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A rine that jumps over a skulk is just a good player, not a bunnyhopper.
And Jumping over an skulk is still possible in 1.1 (I think) the only thing I see is outrunning a Skulk, but this is easy to counter: learn Bhop.
I luv Bhopping, in 1.1 I'll play Alien only <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Bunnyhopping has been discussed to death, and a decision has already been made regarding it, NS, and specifically NS 1.1. Therefore, this topic is unnecessary.