To Commander In Beta Forum;

MavericMaveric Join Date: 2002-08-07 Member: 1101Members
edited June 2003 in NS General Discussion
<div class="IPBDescription">Its the marines</div> Read the thread "Commander" in the beta forum befor you respond here, first plz.

The possible reason why people just dont want to comm in NS is because no one likes units that can "talk back" and dont follow specific orders you give them. In fact i would estimate your heart rate increases to 80+ beats per minute because it is so stressful. (and not the "good" tension stress; im talking about "pull out your hair" stress.)

Another possible reason is the "Everybody, Somebody, and Nobody" story.
- Everybody thought Somebody would do the job, but Nobody did it because they all though that Somebody would do it. Since Everybody though this, Nobody did the job that was necessary; until Somebody else completes it.

One last reason i can give is that its borring. No one wants to sit in the chair because they'll sit in it for the rest of the game, possibly never having shot a alien; which really is quite borring when you think about it. All you do as commander is place buildings, attempt to control your chaotic marines, and place weapons while you watch, after 40 minutes, the only hive falls to the [whatever] attack you put out. "I wish i was one of those marines down there" some people will probably think. I know it's somewhat dramatic, but its the best one here. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

<b>-edit- what reasons can you think of that would make commanding borring?</b>
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Comments

  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    Actually I enjoy comm somewhat but I rarely do it.

    Currently I can't without having a splitting headache cause my vid card is going bad...when I hop into the chair it'll often clicker and scramble, making it hard to see and click things.

    Prior to that I hardly ever comm because i don't like the set up. It is, in my opinion, clunky and hard to use. I can not easily find my marines, I can't easily track their health and equipment, etc.

    However, when I am comm if the unit doesn't use the key to call for health he doesn't get it. When im comm things are done my way or not at all. They can argue with me all they want, if they do they won't be getting anything unless it suits me and my strategy.

    My favorite was when Wolverine was comm in hera. He told everyone to get to hera reception and he dropped 3 IP's there. The aliens killed two before we killed them....but in wasting their time to hit the IP's they were not after us.

    At any rate after the IP was up he gave out an armory and welder. We quickly welded the doors to close up some vents and welded our way into archiving...and their hive. This one guy spent most of the early game yelling at wolverine to drop an arms lab, drop a proto, grab this res node...and badgering him by calling him a moron and a noob.

    We, including wolverine, were all charging and attackign the hive while this noob was in the comm chair (stilling calling wolv a noob) and building up an armslab and basicly wasting time and energy. Finnally he tries to start giving orders and no ones listening...few moments later the alien hive was gone. Even after the sweeping win, he still thinks he was right. Heh.

    The point in all this is the comm can be a fun job...not everyone wants to point and shoot. Im looking forward to 1.1 and hoping its a better comm system. One thing the comm needs is the ability to get rid of a marine just as the marines can ditch the comm. If someone is disobeying and then grabs that jetpack without permission I wanna be able to kill/remove him.
  • GreeGree Join Date: 2003-05-18 Member: 16454Members
    The possibly most boring thing to do as a comm is waiting for res while new marines beg for things you dont have the tech for.

    I read in another post that RTS games would increase skill of comm, but actually it doesn't affect the abilites that much. The concepts are similar in comming NS and RTS but in RTS the units do somthin that marines in ns don't. That is, of course, the units in RTS will run headlong into 600 hmg equivalents and die just to act as a diversion and NS marines wont.
    Sorry for going off Topic.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    I didn't see you going O/T. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    but yeah, that diversion point is another reason why "units in NS wont follow your orders blindly"
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    The problem is really just the people...the lowly marines. No matter how well a comm does, theres always a dumb bass who likes to call the shots...even tho they chose NOT to be comm. Add that to the general whining/gimme-this/insults going comm's way, and you have THE most stressful and unrewarding gaming experience you can have in any HLmod.


    ps. one of the things that annoy me about the comm interface is that you cant give orders using the minimap. I think i heard that it was fixed/added for 1.1, so i might give the chair another whirl someday.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    MYself, i rarely comm, this is mainly for the fact i get really stressed quite a lot of the time. I find myself shouting and swearing at marines that won't follow orders, and about 40% of the time i say "f**k this, if you're not going to follow orders, i quit comming" and just wait for the complainers to either get in (usually doing a crap job) or wait to be begged back in. The former more than the latter however.

    But when things go right and people follow orders, the game progresses smoothly, time flies by and you are left with the warmest glowy feeling ever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The only downside to this, however, is if people see you win or comm a game well they beg you to comm the next game. And the next. And the one after that. And so on. Which is annoying, since i only ever like to comm about 1 game in every 4 at the MOST.

    It's usually better for everyone if i don't tbh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    Its boring cause right now its just too easy -- especially for a good commander.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    edited June 2003
    I definately enjoy being the man in the chair every now and again. I don't think I'm too bad at it, I just don't know some of the map specific strats that everyone expects you to know, so usually I cop abuse over it as I didn't do exactly as they say. I find that the best way to get through to thickheaded marines is via voicecomm. Using a firm, authorative voice to repeat your requests in a calm manner usually works. If they don't follow your orders the first time, simply keep repeating yourself to them a few times.. eg. 'Buttrapist: Will you please turn around and go to cargo. No, don't keep going forward. Turn around, and go to cargo. I'll say it one more time Buttrapist: Turn around and go to cargo. If you don't listen to me, you will get a waypoint on your face and no medpacks/ammo or weapons for the rest of the game. Do you understand?'

    This might sound fairly long winded, but usually when people realise you're talking to them personally it clicks and they follow orders. I know I do pretty much whatever the comm tells me to if it's humanly possible. Having your marines follow your explicit orders makes it so much easier to comm and is so very satisfying if you win due to your skill as a comm and your marines skill and teamwork. I only recently got a headset with a mic - trying to comm without voicecomm is quite a challenge to say the least, although if you're a fast typer it isn't that bad I guess. VC makes it so much easier though, especially if you don't have the voice of a 10 year old. If you do - theres no hope for you I'm afraid, you'll just have to wait a few years.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    A good team of marines command themselves. But I consider a competent player to be a dedicated comm the spams health at the right times and does a good build orders to be an intregral part of any marine team, both in clan and public games.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Heh, comming, stressful? Nahhhh lol
  • CobraChaosCobraChaos Join Date: 2003-06-19 Member: 17527Banned
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I like comming but yes it can be somewhat stressful while eyr trying to look over stuff watching alien movement and yer rines and them asking for stuff it can be hard.One of the things I try to do is get enough res without all the rines dying,base being obliterated is that I'll try to place comchairs allover the place maybe 5 or 6 all built hoping aliens don't find them and while all the other rines r fighting I'll try to buildup the other bases hop in the chair and give rines health,ammo,hmg's,jp's etc.

    Actually from playing NS for so long I know how it works and most of the time the strats I use of building(hiding) multiple bases are quite successful till they find us which is awhile.But if the aliens find us we move onto base 3,4,5,6 etc till we're dead.So try this out sometime and I think you'll find that it works hoping "some" r new then you shouldn't have a prob or use diversionary tactics,in other words "bait".

    One thing I must warn about lol a friend of mine who was recently temp suspended uses this "hiding" comchair strat alot and is good at it,and sometimes turn the game around for the rines and VERY good with a jetpack n welder.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i love it, and i am preaty good at it to
  • THAUTHAU Join Date: 2003-01-21 Member: 12551Members
    Voice Comm makes commanding a lot easier. Marines tend to follow orders if you tell them by name what they are meant to do.

    Give progress reports regularly on what you are researching and what your objectives are. If your marines don't know you have a plan they will lose confidence and do their own thing. You can also receive feedback from on the ground -> competent marines will tell you if it'll be tough to achieve your objective.


    And make sure you reward marines who do the right thing. If I have a marine who defends base for me he will receive a shotgun or jetpack or heavy armor for his efforts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    voice comm makes things 10 times easier.. and i know people that for some strange reason dont want to play NS for the FPS part... they love the commanding part for some reason :\ beats me but its life to some people
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    edited June 2003
    I think what hurts commanding currently is
    1.) Marines who try to dictate how the game should go. Good marines follow orders and give advice when appropriate, but they shouldn't under any circumstances refuse to follow the orders of the comm, no matter how bad they think they are.

    2.) A somewhat clunky interface. I can't count how many times I've dropped the wrong structure or weapon because I chose the wrong button.

    3.) The expectation that you must get jp/hmgs and lock 2 hives. Both of these make for extremely boring games. Once this has happened, the comm is diminished to telling marines "phase here to repulse the puny alien attack", "spam health and ammo," "click the upgrade button on the arms lab after so many seconds" and "drop jp/hmg." Instead of commanding a tactical scenario, you are an automated machine for the rest of the marines.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    If no one wants to comm Ill just do it to get the game rolling and then give it up to anyone who wants it. However If no one wants it I tell them that Im horrible at comm and if we lose dont hold me responsible and if anyone else wants to comm by all means you can have it.

    This usualy works 90% of the time. If you give it your best shot they wont bash you for it if you mess up. Besides they had their chance lol.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I've completly given up on commanding. It's not that the marines don't follow orders, or whine for equitment. It's because it's the same damn think over and over and over. If you do anything besides JP/HMG rush, everyone goes "OMGZORZ N00B COMMANDZOR EJECTF4EJECTF4EJECT!!!111oneoneone" So you can basically try something new and exciting, get deemed a noob and hated by the entire marine team, or do the exact same JP/HMG rush, for the 10^7340 time.

    Hopefully this is different in 1.1, as more tactics are available.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    I don't command because doing anything at all, let alone the most important job you can do as a marine, with morons whining left and right, is not the most enjoyable experience in the world when it is rendered at 2 frames per second, which is what I get when I command, couple that with the lack of voice comm and I've got one hell of an excuse.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    eye haet teh jethpak/haychmg rushz0r~?!!11eleven1!!1one1!1@@

    I can't stand it. If I jump in the chair, the first thing I tell my team is that jp/hmg rush will be an ultimate last resort. If the team doesn't like that, I'll probably retry and join aliens. I much prefer HA trains over the lamest of the lame - they're so much more fun. I'll try and convince any comm not to jp/hmg rush if I can too, and generally I have people agreeing with me. It's just so bloody boring.
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    im just a backup commander, command if i have to... dont when i dont want too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    and yes i do that all the time... it works EVERYTIME <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    I used to enjoy comming but not anymore. I got tired of getting yelled at the whole game. With a team that doesn't yell at you, it's a lot of fun, but I've come across VERY few of those in the time I've been playing.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    i dont like commanding as my first choice.... RTS isnt my genre at all.. lol... well i guess i have some type of mind power over the rines cause when i try HA/Welder rushes i aint callled a n00b... maybe cause they ph34r m3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • merC1merC1 Join Date: 2002-11-06 Member: 7345Members
    When you are playing with friends / clan mates, you do not give you a hard time and follow your orders, being commander is great and fun.

    But just jumping into a pub and having a bunch of morons scream at you isn't. And most of the players get the bad experience , especially when doing somethign new.

    I believe, that is what hurts commanding ; (
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--merC.+Jun 25 2003, 10:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (merC. @ Jun 25 2003, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And most of the players get the bad experience , especially when doing somethign new.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly. If you try something, and it fails, your entire team fails.

    In most games where no one will comm, it's because the role has been elevated to The Chair Of Blame™. You touch it, and everything becomes your fault. Usually this happens after several back-to-back marine losses.

    Of course, even though it's All His Fault, no one will eject the comm, because then they might inherit the Chair Of Blame™.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    I love comming, and even more on public servers. I find the variety of skill on the marine team definitely adds to my excitement ( or abject horror ). I follow 3 simple rules when I comm in pubs; no jetpacks first of all. I simply refuse to get them, as I think they reek of cheese. Secondly, always try every relocation spot at least once ( and not just the usual places either ). Finally, I comm to make a fun game ... and that does not necessarily involve winning. My preferred strategy is to use combined weapons teams of light marines ... LMGs, welders, shotguns and GL's ... with an occasional HMG. With a good combination of weapons, a competent marine <i>squad</i> with minimal comm support can do wonders. With the average pubbers in a squad ... they can still do damage but require a little coaching and significant health spammage. And many many times I have seen this fail ( often quite humorously too ) ... and I accept it. But in the end, the marines have a ball and the aliens don't feel like abused children. What I really wish to see and hope 1.1 will fix, is commanders trying wacky strats ... like my favorite. I'm sure many of you have done a welder rush, but how many of you have done it without HA? Be creative and play around a little. Remember, those marines are your ONLY toys ... so why not play with them? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Opt1musOpt1mus Join Date: 2003-06-02 Member: 16929Members
    i've started comming a bit more now and i'm really getting into it, I only play on pub servers (not in clan), and i really enjoy it. I too am interested in different strats and use jps as a LAST resort, i may hand out one or 2 to have as support units, but at all costs i avoid dishing out to the whole team as it encourages blatant ramboism (not a word? well it is now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    i don't mind a relocate, but generally reloc to a hive is *** as well, i prefer strategic locations on a map more (which doesn't necessarily mean processing <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> ).

    i just make it clear at the start where each marine should be: saying "you should all be at base or ~insert hive name here~", and stress that i won't be getting jp's, i don't even upgrade them unless i really want to as it annoys me as alien to be victim of the lame tactic

    so yeh, the trick, as comm is to make it NOT boring, use voice comm a lot, and tell your little rines what exactly you plan to do, if in the event you get ejected, well...just retry, go aliens, and tell everyone what the new comm's tactic is <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MoonMoon Join Date: 2002-11-16 Member: 8873Members
    Taking random players in a pub and essentially having them depend on a single individual for basic survival i.e. health/armor/weapons etc. is bound to cause problems.

    My experience is that while most do not actually want to Comm per se, they want a "puppet Comm" who will be willing to give them what they want and when they want it. In effect, they are Comming; it's just that now they have the added benefit of not being in the chair when the **** hits the fan and are thus immune from blame.

    I have yet to "have a good time" as a Comm. All my attempts have met with disaster in one form or another. Usually I'd end up taking the chair when nobody else would do so. Because I don't have a mic, it makes it nearly impossible to spell out plans in detail. And invariably more players would join during the course of the game, making it even more difficult to "get them up to speed" as to what is happening.

    Enough rambles though: I think it essentialy boils down to whether you have the personality that lends itself to leadership. Do you enjoy trying to herd a group of pubbers into a cohesive unit ? If you can inspire confidence and describe plans well they'll probably go along with you (assuming they're not just wankers). This will naturally lend itself to fun. If you don't have the inclination to lead or end up with a group of hard-headed guys then you're not going to have much fun. In fact you're in for alot of abuse.

    Another factor which I regard as secondary but still detrimental to the Comm experience:
    Comm-interface. Roll on 1.1 !! The old interface is just hopelessly inefficient.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    Opt1mus I've been under your command in a couple of games, and I have to say whether we won or not (I can't remember) the main thing is I had a good time. It's so much more interesting when the comm has an overall plan which can be adapted/changed as various events occur and can actually communicate to the team what this plan is.

    Communication is the key as commander and if your marines won't listen to you then you're in for a hard time. I enjoy comming, win or lose, as long as my team tried their best to follow whatever advice/orders/waypoints I gave them.

    Teamwork and communication go such a long way, which is why I love this game. It can be totally frustrating, but also very rewarding.
  • LazLaz Join Date: 2003-05-29 Member: 16819Members
    Yes the main problem is quite simple. And the cause is obvious. Because its not fun to be nagged at. Its not fun to be blamed for a loss, even if you do everything in your power, and more to prevent it. etc... all reasons people have suggested.

    Oh and because if you ever get out of the chair as com, some jerk almost always jumps in and builds a tfac in your main base... etc...

    I think fixing the mute feature could really help reduce the amount of negative stress on the commander. I mean, this has to be one of the biggest flaws of the game. I know there is a work-around for muting people, but thats just not good enough.

    Flayra please for the love of all that is good in this world, fix the mute feature.

    Another solution is to find a good server, preferably with a good admin, and respectful marines who obey orders, and treat the com with as much respect as they give thier marines.

    And if you arent prepared to deal with the stress dont get in the chair. I have learned over time to deal with the stress... I have realized that I cant win them all, no matter how well I com, and that there are always going to be loud, boisterous, blowhards. (verborum bombus)

    laz
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Another possible reason is the "Everybody, Somebody, and Nobody" story.
    - Everybody thought Somebody would do the job, but Nobody did it because they all though that Somebody would do it. Since Everybody though this, Nobody did the job that was necessary; until Somebody else completes it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is basically why sometimes everyone just stands there going: "So uhm whose going to command?" For myself, I feel I'm more needed as a field soldier so I can get the job done rather then make the orders. Also as a marine on the field I can actually play as a field commander somewhat and make sure the commander isn't failing to do something critical.
  • DenialDenial Join Date: 2003-01-08 Member: 12033Members
    edited June 2003
    I have two simple reasons not to comm:
    <ul>
    <li>my lack of voice comm
    <li>the crappy interface - it takes me half a second every time I need to decipher one of those bluish dots some seriously call buttons
    </ul>
    And one more complicated reason:
    <ul>
    <li>the impossibility of interaction with individual marines
    </ul>
    The latter has a number of reasons. First, I can't see the marine names all the time in this version. Second, I don't have a list of all marines with their current health, armor and equipment ready for reference in some corner of the screen. Third, the relationship of the marines and the comm (i.e. the question who is boss) is unclear and resolving this question involves a lot of frustration for the comm and a lot of wasted time and awareness for the team. Currently, certain more outspoken marines (let's call them whiners) can, and do, endlessly bother the comm with trying to control his actions. If some sort of mild punishment of marines by the commander was implemented - muting them and making them unable to move for 30 seconds or so - the struggle between the comm and the whiners would be settled and the comm would be free to do his actual job. Whiners would (hopefully) learn not to whine.
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