<!--QuoteBegin--yesukai+July 02 2002,03:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (yesukai @ July 02 2002,03:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I dont like it. It really doesnt... oh wait, yeah, lets not try and #### people off for the sake of ####### people off...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> uhhhhhhhhhh.... ok?
Actually, alot of the lights in his map are inside recesses that are blocked by world-brush bars, creating harsh shafts of light coming out of the gaps in between. I think he uses light spots in some other locations, though.
True, the amount of poly cuts from world brushes would be immense... still, that's alot of entities used up on lighting effects, but hey, he made it work <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
i prefer the old one better <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
Comments
uhhhhhhhhhh.... ok?
I am pretty sure he did it by light_spots..