1.1 Features

WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">vs what we thought was "allowed"</div> HA blocks spores?

Was it just me or did the all of the moderator+ groups agree that that was a no-no? The FAQ says no gas masks for combatting spore, the spore isn't a poison gas, it's a corrosive gas, its a item to negate an entire weapon...

I ask, will there be a parasite removal tool? Something you can buy that immediately counteracts Stomp? How about something that stops fades from blinking or metabolizing?

Where is the coherence here? We assume, nay, assert one thing in S&I, and it gets contradicted in changelogs.

Stick to the story and the FAQ! Or else they have no relevance!

Comments

  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    Things change...

    Bear in mind that Spores is now available MUCH earlier (IIRC it's a Hive 1 ability), and so is much more common... and everyone has been crying out for counters (both hard and soft).

    I havent heard any complaints about this on the beta forums, so it seems balanced, and Flay knows what he's doing. I say wait 'til 1.1 is out, then assess it yourself.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Seraph has it - Lerks will be seen much more often now, and Spores is a Hive 1 ability. These necessitated a counter on the marine side.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    The last time I checked, lerk was 17 res in 1.1. Is this still true? I've only recently come to appreciate the little guy, it'll be great to be able to take him for a spin more often.
  • ReDDeanReDDean Join Date: 2003-01-11 Member: 12185Members
    1.1 spores arn't nearly as powerful as 1.04 spores. Takes a while for the marine to die. As for the HA blocking spores...I think its a good idea.
  • ApplicatorApplicator Join Date: 2002-12-06 Member: 10515Members
    <!--QuoteBegin--Snidely+Jun 26 2003, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 26 2003, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The last time I checked, lerk was 17 res in 1.1. Is this still true? I've only recently come to appreciate the little guy, it'll be great to be able to take him for a spin more often. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nope, the lerk costs 30 resources.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Down with the FAQ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ReDDeanReDDean Join Date: 2003-01-11 Member: 12185Members
    <!--QuoteBegin--Applicator+Jun 26 2003, 03:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Applicator @ Jun 26 2003, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Snidely+Jun 26 2003, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 26 2003, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The last time I checked, lerk was 17 res in 1.1. Is this still true? I've only recently come to appreciate the little guy, it'll be great to be able to take him for a spin more often. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nope, the lerk costs 30 resources. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't know if it still exists because i don't pay attention...but in 1.1 you start with more res then in 1.04, enabling u to evolve into mr.spiker faster <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--[ReD]Dean+Jun 26 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ReD]Dean @ Jun 26 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.1 spores arn't nearly as powerful as 1.04 spores. Takes a while for the marine to die. As for the HA blocking spores...I think its a good idea. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good idea? Why, so people will want bite back? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I think it's good HA counters spores. I don't like spores anyway, because it's a spam weapon like the GL except used against players. I'd hate to see 5 lerks spamming spores to marine base and see every marine die no matter what. Or see some hit-n-run lerks toss a spore other side of a corridor and then move for cover without fear of the slow HA catching him...
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    If I remember right, the faq said something to the extent of "Do not suggest gasmasks to stop spore because its been discussed to death". Not so much "We will never ever ever do this".
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--KaiserRoll+Jun 26 2003, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaiserRoll @ Jun 26 2003, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I remember right, the faq said something to the extent of "Do not suggest gasmasks to stop spore because its been discussed to death". Not so much "We will never ever ever do this". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly.


    Most of the stuff in the FAQ was put there to avoid conversations about it, simply because it had already been talked about, and everyone realized that sure it's an idea, will we use it now or later is the question.


    Flayra ISN'T RETARDED. He doesn't need to be reminded about some old idea every day on the S&I forums. The FAQ is mostly created to help avoid conversations on dead and discussed subjects, so that things may progress more smoothly rather than rehash over and over again on one good idea.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Ugh, I say lock the topic before it turns into a future flame war.
  • DoppleDopple Join Date: 2002-12-31 Member: 11698Members
    <!--QuoteBegin--Xzilen+Jun 26 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 26 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh, I say lock the topic before it turns into a future flame war. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If we did that, we'd have to lock every post on the S&I forums.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    <!--QuoteBegin--Xzilen+Jun 26 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 26 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh, I say lock the topic before it turns into a future flame war. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Didn't you watch Minority Report? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    edited June 2003
    <span style='color:white'>No swearfilter avoiding, nor flaming.</span>
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    No, I wrote the FAQ based on what I thought were the universal maxims regarding ideas, and gameplay-- notably, gameplay dynamics in terms of "hard counters." I dont believe in hard counters, especially SUPER hard counters that literally negate an enemy tactic. IN this case HA LITERALLY negates spores. I dont think that should be; HA blocks 98% of spores and they were even weakened in 1.1; isn't that enough?

    No technology should actually make void another technology. It just doesn't work that way. It could make the other technology weaker, but not totally stop it. (HA already makes it weaker, it doesn't need to stop it anyway.)

    I just felt it was a fundamental that more options in any game were better; having one technology literally negate an enemy technology takes away options, and I think that is bad.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Windelkron+Jun 26 2003, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Jun 26 2003, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IN this case HA LITERALLY negates spores.  I dont think that should be; HA blocks 98% of spores and they were even weakened in 1.1; isn't that enough?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Let's not forget that HA only negates spores <b>for those wearing HA</b>. How is this different from aliens paying resources to get upgrades? Aliens also get "negation", like umbra, and cloak/stealth, etc. Spores is way too powerful in 1.04, and there is no real counter currently. Besides all the other problems, it is really lame that one lerk can just spore spam a whole marine team to death regardless.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--KaiserRoll+Jun 26 2003, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaiserRoll @ Jun 26 2003, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I remember right, the faq said something to the extent of "Do not suggest gasmasks to stop spore because its been discussed to death".  Not so much "We will never ever ever do this".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually it's listed under "Things that have been discussed and will <i>not</i> be going into NS for gameplay or story reasons", <i>not</i> under "Ideas we already know about (use search)".
  • RevrenRevren Join Date: 2003-05-21 Member: 16585Members
    Well, it depends on what spores were originally designed to do. To me spores arn't a way to wipe out a group of marines but instread cause a group of marines to disperse and break away from each other. In the tendance for the player to avoid damage the lerk can aim for critical buildings such as an armory or phase gate, thus causing the player to add a consequence to using the specific place.

    That being said, I do agree that one counter should not negate a plan 100% and that HA's shouldn't be so efectivly immune to spores. The spores should be 70% less effective to a HA than a non-HA marine.
    By doing this it helps derive away from a linear path of simple counters where there is an absolute solution to the other team which IMO helps to discourrage teamwork instead of imbrace it.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Aaron+Jun 26 2003, 11:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Jun 26 2003, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides all the other problems, it is really lame that one lerk can just spore spam a whole marine team to death regardless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't see how a lerk could do that, considering that the marines can simply walk out of the spore cloud.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    <!--QuoteBegin--Windelkron+Jun 26 2003, 10:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Jun 26 2003, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, I wrote the FAQ based on what I thought were the universal maxims regarding ideas, and gameplay-- notably, gameplay dynamics in terms of "hard counters." I dont believe in hard counters, especially SUPER hard counters that literally negate an enemy tactic. IN this case HA LITERALLY negates spores. I dont think that should be; HA blocks 98% of spores and they were even weakened in 1.1; isn't that enough?

    No technology should actually make void another technology. It just doesn't work that way. It could make the other technology weaker, but not totally stop it. (HA already makes it weaker, it doesn't need to stop it anyway.)

    I just felt it was a fundamental that more options in any game were better; having one technology literally negate an enemy technology takes away options, and I think that is bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually Spores do MORE damage to a HA because they are so slow that it takes them much longer to get out compared to a LA marine.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    The large armor points of the HA negates more damage than the LA's armor.
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