Modified alien texture

Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
<div class="IPBDescription">Creamatorer wanted it?</div>I got your mess crematorer and made an adjustment to it but i was forced to cut mostly of the blue areas away as the one that did it from the begining used to much blur in the edges.
But its wath you wanted?
But it will not help if not the one in the ns wad gets replaced with it as the texture will be back the same when your map gets played with the distributed wad with ns?
Its up to flayra and cory.  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

Comments

  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    the texture
    right click on image and select save on disk to download.
    Yust convert to bmp
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    The ns.wad won't have to be updated. He could just put the texture in some other wad, and -wadinclude it.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Feel free to update any of these messed up alpha textures you want.  For some reason I have a hard time with the pure blue alpha when I create the textures.  With those alien infested ones I even copied a layer onto a black background so I could see all the blue edges and fix it.  Then, at the end, I zoomed all the way up on the final 256 bitmap and used the eyedropper tool in Photoshop to select EVERY blue pixel and make sure that they really were 255 blue.

    And yet, the end result still comes out looking wrong.  *sigh*
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    very nice...  i really appreciate it.  you did it a lot better than i did.
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