Respawning Times
Jabba_The_Hunt
Join Date: 2003-01-05 Member: 11850Members
<div class="IPBDescription">Beta Discussion</div> I've seen in the beta forums that there has been a great problem with aliens respawn times. It can take over a min for the alien team to fully respawn after an early game rush.
The suggestion has been that the aliens are given a DoD like respawn system (and possibly the marines, but I think it should only apply to the aliens as this would make the teams even more different). This respawn system means that when one alien dies a respawn timer is started, when this timer runs out this person and everyone who has died since respawns.
I think this would make the aliens more responsive and add to the deversity between the different sides. It will also help stop hive camping.
well now I will open this up to comments and suggestions.
The suggestion has been that the aliens are given a DoD like respawn system (and possibly the marines, but I think it should only apply to the aliens as this would make the teams even more different). This respawn system means that when one alien dies a respawn timer is started, when this timer runs out this person and everyone who has died since respawns.
I think this would make the aliens more responsive and add to the deversity between the different sides. It will also help stop hive camping.
well now I will open this up to comments and suggestions.
Comments
Take away the whole IP system and implement the comm chair as the main "spawn" or make permanent spawn portals that can be damaged. Would prevent relocation probably (unless you went with the chair as the marines "hive"). There are up and downsides to this I'm sure but I'm too tired to figure them out right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
At any hand, implementing it now would need careful testing, tweaking, balancing, meaning it would take even longer time before 1.1 is released. This is, if at all, a feature for 1.2 or later versions.
Aliens spawn at 10 seconds again. Right now it is 8. Well looks like I'm gonna have to bring a book for those spare 2 seconds I'm gonna lose! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
It's also a HUGE HUGE probelm on large servers.
Grunts: "And what do we get in return ?"
Comm: "More leave ?"
Grunts: "Not good enough"
Comm: "Free dental plan ?"
Grunts: "Um, erm, nah!"
Comm: Wracks brain...
Comm: "Bacon, all the bacon you can eat!"
Grunts: "Bacon you say ? Hmm, bacon...Ok you've convinced us, back to action lads!"
Grunts: "And what do we get in return ?"
Comm: "More leave ?"
Grunts: "Not good enough"
Comm: "Free dental plan ?"
Grunts: "Um, erm, nah!"
Comm: Wracks brain...
Comm: "Bacon, all the bacon you can eat!"
Grunts: "Bacon you say ? Hmm, bacon...Ok you've convinced us, back to action lads!"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So it's actually not "beacon" but "emergency bacon"?
If all the marines are dead, you gotta hit up the bacon.
I really do think the aliens need something thats like the distress bacon if the dod like system isn't put in.
So just to restate that:
For every hive, you can respawn a la the DoD system, but only for 2 aliens max.
At the stage one hive, aliens would spawn in two times as fast as they do now, and getting more hives = many more spawns.
Also like the idea by Lura where you start off as a babbler because its a step in the right direction to balance the spawn times. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The biggest issue here would of course be that in large games, you are basically FORCED to go MC to increase spawn capacity.