Marine tactics

LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
I've heard numerous stories and discussions about what eash alien class is good for, but i havent heard much in the way of marine tactics...

It just seems, and please forgive me and correct me if I'm wrong, but the Humans have to fight an uphill battle the whole way through the game...

Now I like challenge, and I have faith that the game will be balanced upon release, but If some of the playtesters could re-assure me that the Marines can and have kicked butt, it'd be greatly appriciated.

Legionnaired

Comments

  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    yeah awhile ago that same question was asked about the aliens. I guess the commander gives them extra power. And a fully upgraded marine with full armor should be able to defend himself without having to run.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    The game will defintly be balanced, with both sides have endless amounts of tactics to make how you play more effecient and wtc.  The weapons basically give them the edge, and there techs that come along with it.

    Most of the upgraded marine weapons are very strong, but the key to the marine success is teamwork.  You -REALLY- have to work together alot, like 2 shotgun troops, 2 Grenadiers, and some HMG support and stuff together can take down one hell of a load of aliens.

    If you try to single handly to take on everything, your NOT going to win, most the alien classes alone can take 2-3 marines if there skilled enough.

    Tactics? Well, any FPS has the same in general tactics, so i think thats the main point here.  Camping... this doesn't work in NS seeing as the aliens can own you faster then you can realize it.  Strafe jumping and stuff works, but to an extent, it really doesn't work, the aliens are faster.

    The main thing here is -TEAMWORK- without it, you won't win.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    In the <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=3406" target="_blank">tales from the frontline</a> there were various stories about marines kicking butt and shooting some aliens. Although i think you're right playing the marines well will surely be a bigger challenge than playing the aliens. But in the end both teams needs different abilities. The marine-players must communicate and plan tactics opposed to the aliens who must trust in their movement and attack-skills and they also must decide when to evolve...
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    marines can't survive on their own even on full upgrade
    If you want to play marine you must be willing to move in teams and follow the commander orders. wandering alone leads to certain death. The commander can choose to leave a "rambo" player witout HMG or shotty becouse Rambo players are a waste of resources they die always.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It's pretty much an even balance from the start on through... At the beginning of the game, Marines don't have many goodies, but aliens don't have access to their upgrades either.  It's difficult to take a turret-defended marine base in the early game.  Aliens can get one hive up pretty easily, which gives them some upgrades and ability to evolve into level4.  This is comparable to the marines getting shotguns and a few upgrades.

    Towards the late game, marines get additional goodies - motion sensors, siege turrets, more upgrades, and those nasty grenade launchers and heavy machine guns.  It stays balanced, don't worry.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--SmokeMasta+July 01 2002,14:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SmokeMasta @ July 01 2002,14:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Wandering alone leads to certain death. The commander can choose to leave a "rambo" player witout HMG or shotty becouse Rambo players are a waste of resources they die always.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Just keep in mind that sometimes a group of marines might get torn up by the aliens, leaving only one marine or a couple heading off in different directions. The commander should be careful not to confuse an abandoned marine trying to defend himself with a marine who purposely goes off looking for trouble on his own.
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