Marine tactics
Legionnaired
Join Date: 2002-04-30 Member: 552Members, Constellation
I've heard numerous stories and discussions about what eash alien class is good for, but i havent heard much in the way of marine tactics...
It just seems, and please forgive me and correct me if I'm wrong, but the Humans have to fight an uphill battle the whole way through the game...
Now I like challenge, and I have faith that the game will be balanced upon release, but If some of the playtesters could re-assure me that the Marines can and have kicked butt, it'd be greatly appriciated.
Legionnaired
It just seems, and please forgive me and correct me if I'm wrong, but the Humans have to fight an uphill battle the whole way through the game...
Now I like challenge, and I have faith that the game will be balanced upon release, but If some of the playtesters could re-assure me that the Marines can and have kicked butt, it'd be greatly appriciated.
Legionnaired
Comments
Most of the upgraded marine weapons are very strong, but the key to the marine success is teamwork. You -REALLY- have to work together alot, like 2 shotgun troops, 2 Grenadiers, and some HMG support and stuff together can take down one hell of a load of aliens.
If you try to single handly to take on everything, your NOT going to win, most the alien classes alone can take 2-3 marines if there skilled enough.
Tactics? Well, any FPS has the same in general tactics, so i think thats the main point here. Camping... this doesn't work in NS seeing as the aliens can own you faster then you can realize it. Strafe jumping and stuff works, but to an extent, it really doesn't work, the aliens are faster.
The main thing here is -TEAMWORK- without it, you won't win.
If you want to play marine you must be willing to move in teams and follow the commander orders. wandering alone leads to certain death. The commander can choose to leave a "rambo" player witout HMG or shotty becouse Rambo players are a waste of resources they die always.
Towards the late game, marines get additional goodies - motion sensors, siege turrets, more upgrades, and those nasty grenade launchers and heavy machine guns. It stays balanced, don't worry.
Just keep in mind that sometimes a group of marines might get torn up by the aliens, leaving only one marine or a couple heading off in different directions. The commander should be careful not to confuse an abandoned marine trying to defend himself with a marine who purposely goes off looking for trouble on his own.