I have millions of ideas inside my head about creating an RPG or even a MMORPG. So are there any programs that let you do this? I can DL them off the internet for free.
I have no skills in modding or programming but I'd love to take NWN's tools and mod it into an RTS type of game. Possibly a contemporary War game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--{DoA}DrunkMonkey+Jun 28 2003, 07:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jun 28 2003, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they are called programming languages. i would reccomend c++ for making games.
and they are not free. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What Hudson probably wanted was a simple program to make RPGs with...
As for C++, it's free to use. The programs (like Visual C++) however, are not free.
RPG Maker 2000 is a good program to make some -squaresoft- like games. It has got a very simple graphic engine, so the games will look like good old Zelda or Final Fantasy 6. But its very easy to handle and has already a lot of artwork included.
Here are a few links:
<a href='http://www.enterbrain.co.jp/digifami/products/rpg2000/index.html' target='_blank'>http://www.enterbrain.co.jp/digifami/produ...2000/index.html</a> - official Site - Japanese !!!
<a href='http://www.rpg2knet.com/' target='_blank'>http://www.rpg2knet.com/</a> - english site, lots of tutorials and all the necessary files
<a href='http://www.rpg-maker.com/links.php' target='_blank'>http://www.rpg-maker.com/links.php</a> - german site
<!--QuoteBegin--H.U.D.S.O.N+Jun 28 2003, 04:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H.U.D.S.O.N @ Jun 28 2003, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have millions of ideas inside my head about creating an RPG or even a MMORPG. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If you want to create a single-player RPG: <a href='http://uaf.sourceforge.net/' target='_blank'>Dungeon Craft</a> <a href='http://www.spiderwebsoftware.com/blades/winBOE.html' target='_blank'>Blades of Exile</a> <a href='http://myweb.cableone.net/gmcnutt/' target='_blank'>Nazghul</a>
There's a great deal more to making an RPG than simply creating a few monster images and hero models. There's a <i>lot</i> of number crunching involved and lots of little details that will have to be worked out beforehand. The end-result images you see on the screen represent little more than a small fraction of the work you would have to do to make something like an RPG from the ground up.
Even if you <i>never</i> complete your project the first time, the initial design process you'd do now will greatly benefit any future designs. There's hundreds (or even thousands) of rather insignificant things many 'typical' gamers wouldn't think about, but game developers must still deal with. Sitting down and thinking every aspect through thoroughly while documenting your ideas will help make the actual creation process <i>much</i> easier.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited June 2003
Those RPG maker things are good, but what you should really do is make a mod for an easily moddable game, like NWN or Morrowind, it all depends on what kind of RPG you want, if your thinking of "immersive world" then go with Morrowind, if you want a "D&D style dungeon hack" then NWN is the way to go, as for a Final Fantasy style game, well, thats not even an rpg, but either game would do, if you can go without multiplayer support definitely go with Morrowind, if you simply cant live without multiplayer or have the most pathetic PC in existence then go with NWN.
There's a great deal more to making an RPG than simply creating a few monster images and hero models. There's a <i>lot</i> of number crunching involved and lots of little details that will have to be worked out beforehand. The end-result images you see on the screen represent little more than a small fraction of the work you would have to do to make something like an RPG from the ground up.
Even if you <i>never</i> complete your project the first time, the initial design process you'd do now will greatly benefit any future designs. There's hundreds (or even thousands) of rather insignificant things many 'typical' gamers wouldn't think about, but game developers must still deal with. Sitting down and thinking every aspect through thoroughly while documenting your ideas will help make the actual creation process <i>much</i> easier. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> you really ant saying much other than plan before hand....
<!--QuoteBegin--H.U.D.S.O.N+Jun 28 2003, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H.U.D.S.O.N @ Jun 28 2003, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have millions of ideas inside my head about creating an RPG or even a MMORPG. So are there any programs that let you do this? I can DL them off the internet for free.
Thanks <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, indeed there are. Microsoft Visual C++ is probably the most popular. And to learn to use it, start <a href='http://www.gamedev.net/reference/start_here/' target='_blank'>here</a>. Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you lack the knowledge to code, your best bet might be to contribute your ideas (and perhaps workforce) to a community effort like <a href='http://www.worldforge.org/' target='_blank'>WorldForge</a>.
Modding commercial games is quite easy, but also very restricting. Core elements like the combat system are often set in stone, and original artwork is either forbidden or very hard to create.
<!--QuoteBegin--acer r+Jun 29 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (acer r @ Jun 29 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you really ant saying much other than plan before hand.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Considering the amount of planning that would be required, I consider it to be pretty good advice. Once everything is down on paper and it all works out, <i>then</i> start actually creating it.
Game-generating software will only do so much for you, and would be good for a quick start. However, if you really want to learn and maybe even get into the gaming industry professionally, you'll find that a great deal of preperation will make the creation stage much easier.
The old saying of "an ounce of prevention is worth a pound of cure" would definetly apply here - eliminate all possible bugs during design and you'll have a much easier time during creation.
Besides, if you spend months designing the game, there might be better game generating software to play around with by the time the design stage is almost complete.
Comments
The 2D RPG makers are okay, but they often require quite a lot of work, and usually coding experience.
i would reccomend c++ for making games.
and they are not free.
i would reccomend c++ for making games.
and they are not free. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What Hudson probably wanted was a simple program to make RPGs with...
As for C++, it's free to use. The programs (like Visual C++) however, are not free.
It has got a very simple graphic engine, so the games will look like good old Zelda or Final Fantasy 6.
But its very easy to handle and has already a lot of artwork included.
Here are a few links:
<a href='http://www.enterbrain.co.jp/digifami/products/rpg2000/index.html' target='_blank'>http://www.enterbrain.co.jp/digifami/produ...2000/index.html</a> - official Site - Japanese !!!
<a href='http://www.rpg2knet.com/' target='_blank'>http://www.rpg2knet.com/</a> - english site, lots of tutorials and all the necessary files
<a href='http://www.rpg-maker.com/links.php' target='_blank'>http://www.rpg-maker.com/links.php</a> - german site
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you want to create a single-player RPG:
<a href='http://uaf.sourceforge.net/' target='_blank'>Dungeon Craft</a>
<a href='http://www.spiderwebsoftware.com/blades/winBOE.html' target='_blank'>Blades of Exile</a>
<a href='http://myweb.cableone.net/gmcnutt/' target='_blank'>Nazghul</a>
There's a great deal more to making an RPG than simply creating a few monster images and hero models. There's a <i>lot</i> of number crunching involved and lots of little details that will have to be worked out beforehand. The end-result images you see on the screen represent little more than a small fraction of the work you would have to do to make something like an RPG from the ground up.
Even if you <i>never</i> complete your project the first time, the initial design process you'd do now will greatly benefit any future designs. There's hundreds (or even thousands) of rather insignificant things many 'typical' gamers wouldn't think about, but game developers must still deal with. Sitting down and thinking every aspect through thoroughly while documenting your ideas will help make the actual creation process <i>much</i> easier.
There's a great deal more to making an RPG than simply creating a few monster images and hero models. There's a <i>lot</i> of number crunching involved and lots of little details that will have to be worked out beforehand. The end-result images you see on the screen represent little more than a small fraction of the work you would have to do to make something like an RPG from the ground up.
Even if you <i>never</i> complete your project the first time, the initial design process you'd do now will greatly benefit any future designs. There's hundreds (or even thousands) of rather insignificant things many 'typical' gamers wouldn't think about, but game developers must still deal with. Sitting down and thinking every aspect through thoroughly while documenting your ideas will help make the actual creation process <i>much</i> easier. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you really ant saying much other than plan before hand....
Thanks <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, indeed there are. Microsoft Visual C++ is probably the most popular. And to learn to use it, start <a href='http://www.gamedev.net/reference/start_here/' target='_blank'>here</a>. Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Modding commercial games is quite easy, but also very restricting. Core elements like the combat system are often set in stone, and original artwork is either forbidden or very hard to create.
Considering the amount of planning that would be required, I consider it to be pretty good advice. Once everything is down on paper and it all works out, <i>then</i> start actually creating it.
Game-generating software will only do so much for you, and would be good for a quick start. However, if you really want to learn and maybe even get into the gaming industry professionally, you'll find that a great deal of preperation will make the creation stage much easier.
The old saying of "an ounce of prevention is worth a pound of cure" would definetly apply here - eliminate all possible bugs during design and you'll have a much easier time during creation.
Besides, if you spend months designing the game, there might be better game generating software to play around with by the time the design stage is almost complete.