My Epyon Model
SkitZoFrenic
Join Date: 2003-02-08 Member: 13252Banned
OK...this is my 1st ever model...and the head/face kinda suck....but I'll leave that to the PFX Skinner <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://www.frailart.net/members/skitzofrenic/Epyon.jpg' border='0' alt='user posted image'>
<img src='http://www.frailart.net/members/skitzofrenic/Epyon2.jpg' border='0' alt='user posted image'>
<img src='http://www.frailart.net/members/skitzofrenic/Epyon3.jpg' border='0' alt='user posted image'>
Tell me what you think
<img src='http://www.frailart.net/members/skitzofrenic/Epyon.jpg' border='0' alt='user posted image'>
<img src='http://www.frailart.net/members/skitzofrenic/Epyon2.jpg' border='0' alt='user posted image'>
<img src='http://www.frailart.net/members/skitzofrenic/Epyon3.jpg' border='0' alt='user posted image'>
Tell me what you think
Comments
sorry, but yeah, for a first/second/hundreth,... it's good
great smoothing.
Rendering prog = 3DSM 5
Polys... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> 3472...
but thats only cuz i kept usin subdivide 4....but my next model with half 3 times as less polys, and twice the detail. I GUARANTEE!
Try making Wing Zero next (or the other name Gundam 01 not Gundam 0). That is some mighty fine work you have there but watch the episodes again to make sure that you have gotten everything correctly. Not a flame if you take it as one.
P.S. For those who don't know what series the Epyon is from it's from Gundam Wing. I haven't seen it in a while but I do remember alot of things about it.
lol...i thought everyone was just gonna say "it sucks" or something....
The NS forums are a HELL OF A LOT NICER than the ESF Forums <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
gj dude.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Rendering prog = 3DSM 5
Polys... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> 3472...
but thats only cuz i kept usin subdivide 4....but my next model with half 3 times as less polys, and twice the detail. I GUARANTEE! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
mhm... 3472.... that's A LOT OF POLYS for the HL engine... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
mhm btw... ever thought of using it for a HL?-mod or something like that? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> the HL?-Engine could handle that... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but yeah...way to many polys anyways...
but yeah...way to many polys anyways... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ah... I see <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Is there an Option in MS3D that lets u..."combine" verticies?
you know...so I could LOWER the poly count?
Well...I started makin an alien-like model...just for practice...but i couldnt get the torso to look right. Cuz of that though...i learned how to use most tools and stuff.
Thanks for the help....ok..so CTRL+N and CTRL+W eh? ok.
*EDIT*
OK..well...I Snapped/Welded as much as I could...and i got about...100 polys less <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> So I decided to redo hands....and whip. Im done redoin hands...(they dont looks NEARLY as good...) and now my polys count is....2766. The whip has about...500 polys..so if i cut that down by a bunch, I think the model will be good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The hands look horrible...but...ill try touching up. If i cant, then ill just leave it like this.
Thank you all for your help