Light And Doors
KazaQ
Join Date: 2003-06-24 Member: 17667Members
<div class="IPBDescription">IT FLOODS!</div> I make a door and have lights on either side. One side uses red lights and one uses blue lights. The problem is that the red lights go threw the door and destroy the look of the blue and the blue go threw the door and kill the red. Both look neat when I delete the other lights. But this leaves a room unlit.
Is there a way to make a see threw walk threw object that blocks light?
Is there a way to make a see threw walk threw object that blocks light?
Comments
You can use the latest fgd`s (with ZHLTlightflags) and ZHLT compilers that support that shaddow casting for brush entities BUT this just makes sense on entities that dont move (crates) because that shadow is static.
This makes it essential to make the lights near boths sides of a door equal.
Alternatives are buing Doom3 or mapping for UT.
the xp-cagey thread has more info.