Ns_impunity
Integrate
Join Date: 2002-02-22 Member: 236Members
sorry for my absence. i offer no excuses. I regret missing the submission deadline but i'm not giving up on the map. more media next compile <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
accessway to main command center
accessway to main command center
Comments
Looks great!
<!--EDIT|ken20banks|July 01 2002,18:46-->
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mantis: this is the marine sector, alien infestation will be a-plenty =)
thanks for all your suggestions, keep em coming
some more areas:
maintenance access to marine corridor
Just...nice.
(as you can tell, I'm at a loss of words <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> )
In that first pic(with your new post) is there steam comming out of the pipes or drips, either will add a very nice effect. Very good work once again and make sure you have the right sounds to make it just perfect! Keep it up I want more <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
one bit of a suggestion is that in the broken door, try to make it feel more froken, i know its hard (i've tried) but carving with triangles jsut doesnt cut it
(now a flame, just saying that its annoying how a lot of people are so happy with the new NS emoticon thingies that they feel they need to put at least 4 in every post, its getting kinda annoying) <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> <!--emo&:turret:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt=':turret:'><!--endemo--> <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
(Actually, I don't think I've ever used them before just now; an occasional smiley is enough for me.)
Pie confuses me.
Anyway, Integrate, I don't think I've said this yet, but great job so far. If this plays as well as it looks, it should.... um.... play really damn well <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
Cyon: bah
i don't really like that teal light texture either but i'll leave it there for now until i make my own texture for that.
here's a rough map I made of the layout, it's missing all the vents and its not meant to be identical to the actual shape of the rooms/map. it's just for me to get a rough idea of what to put where.
2. i don't really like that teal light texture either but i'll leave it there for now until i make my own texture for that.
3. here's a rough map I made of the layout, it's missing all the vents and its not meant to be identical to the actual shape of the rooms/map. it's just for me to get a rough idea of what to put where.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
In reply to part 1:
I wasn't complaining about the door, just mentioning it for Interfector's sake. The way you have it set up as a multi-part weldable sounds cool, too.
In reply to part 2:
Just a suggestion, but I like the teal color, tho the circles dont seem right; maybe you could make/find a texture that has a square gridwork of lights or something, or one that actually fits that specific opening.
In reply to part 3: Layout looks good; it makes me wonder if my layout is too big <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->.
I may be mistaken, but I think those are just areas called "Command Center". I'd guess that he plopped the CC somewhere in near the landing pad.
the command center rooms are the actual station-management areas on the base. they contain resource nozzles
primary command center:
where marines spawn rite?
here's the background story for ns_impunity:
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Station 0234 codename “IMPUNITY”, a TSA fringe base on the outer rim of Omega Epsilon sector, failed to relay its bimonthly status report to HQ due last week. 3 days ago, the station's location beacon went offline. This, as you know, is highly suspicious behavior since it is imperative according to TSA regulation that location beacons are functional and on at all times in case of emergency. Our repeated communication attempts went unanswered and we have received no signals from the station since that point. You and your men will be transported via the TSA Monolith to Omega Epsilon sector. There, an Alpha-class TSA dropship will bring you to Station Impunity. Board the station with your Marines and conduct full infrastructure, personnel, equipment, station-integrity checks. Due to recent infestation anomalies reported on outskirt bases and ships, you will be given full personnel-level firepower. You are operating under wartime rules of engagement. Watch your head and maintain control of the situation at all times. This mission will proceed at 0900. Good luck and godspeed.
End briefing.
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But i do not see any screenshots!
Everyone is talking good about the map!
But i currently can't tell you anything!
:/