Tons Of Hl2 Information

MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
edited June 2003 in Off-Topic
<div class="IPBDescription">From the source of the Source</div> (As mentioned at <a href='http://www.planethalflife.com' target='_blank'>http://www.planethalflife.com</a>)

<a href='http://www.halflife2.net/forums/showthread.php?s=&threadid=1298' target='_blank'>http://www.halflife2.net/forums/showthread...=&threadid=1298</a>

Go there and read. Go. Go now!!! As always, when dealing with the internet, bring along a fair amount of scepticism. Some of the tastier excerpts...

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry to bother you again. But could you please tell me when we would get new media for Half-Life 2 (i.e. screenshots and videos)?

<b>The E3 movies will release in the next day or so.</b>

Also will the game be simultaneously (wrong spelling probably) released on Steam and in retail stores or will Steam users get it quicker?

<b>Half-Life 2 will be released worldwide on Steam simultaneous with the US retail release.</b>
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<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. When is the SDK coming out

<b>it will be staged; some people have it already</b>
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<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, in the video Gordon drops his shotgun in order to pick up the RPG. Does this mean we would only be able to carry a certain amount of weapons at the same time?

<b>We're tinkering with inventory and weapon management</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->--------------------------------------------------------------------------------
The physical interactions look perfect, but some sequences felt a little strange. Frame-by-frame analysis of the e3 videos showed exactly what: objects were reacting to impacts prior to the actual, visual impacts. For instance: there's a splash before a box hits the water, boards break before the crowbar reaches them, soldiers start flying away from a girder before it actually contacts them.
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<b>The physics behaviors you point out are an interpolation artifact during demo playback, not of the physics system. They aren't there when you play. It didn't really occur to us that people would be doing a frame-by-frame analysis of shaky cam video of demo playback. Demo playback is NOT even vaguely pixel or frame accurate to actual gameplay - if you want that you need to make a movie instead and be really careful about how you manage time in your production pipeline (and you will have to ignore pixel and motion artifacts introduced by your compressor). The current demo playback behavior is good enough for our uses.</b>
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<span style='font-size:8pt;line-height:100%'><span style='color:orange'>Edited the PHL link so it will actually work. MonsE capable of human error? Impossible!</span></span>

Comments

  • marksman_not_newbiemarksman_not_newbie Join Date: 2003-05-02 Member: 16009Members
    heheh I beat u to this monse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I posted it on the best halflife mods thread yesterday. BUT i got no responce. Nice to know though aint it, tomorrow is the day. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    MonsE, could you put a space before the ")" in the first link please
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    OMG PWN. Somethign i dont understand is, since characters will have emotion, will mod makers be able to program emotion into their characters? Mayby determin how they will react/say to certain things/situations? If so whats to stop somone from making a NGE mod or some other anime (well besides copyright) where the characters actually act realistic and do what you would expect them to do in the anime?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    What... whine, sulk and complain? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    <!--QuoteBegin--Talesin+Jun 30 2003, 12:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jun 30 2003, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What... whine, sulk and complain? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no jump in big robots with skimpy clothes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    If the guy is made of water, he splashes when shot. Well then, you know what that means? There is gonna be an amazing Terminator mod where the guys are made of liquid metal and when you shoot them th go all like blown up aluminum can like and EHIOWHS*). Brain hurts from excitement, need aspirin me do.
  • marksman_not_newbiemarksman_not_newbie Join Date: 2003-05-02 Member: 16009Members
    edited June 2003
    Ahem, i am working on a terminator mod with a gud team right now, Ahem

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> sorry couldent resist

    EDIT: only it probably wont have that liquid metal guy in. Doesent suit the mod. But there is alot of other cool stuff dont u worry
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    I found myself wondering yesterday whether HL2 will have voicecomm.

    Seems like a guaranteed thing, but who knows.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited June 2003
    <!--QuoteBegin--Marik_Steele+Jun 30 2003, 06:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jun 30 2003, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:8pt;line-height:100%'><span style='color:orange'>Edited the PHL link so it will actually work.  MonsE capable of human error?  Impossible!</span></span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are you inferring MonsE isn't human ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Seems like I have to buy a new Computer to play this game because it looks sweeter everyday.

    *crosses fingers and hopes that HL2 will fail miserably and thus saving big €€€*
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--Dread+Jun 30 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ Jun 30 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*crosses fingers and hopes that HL2 will fail miserably and thus saving big €€€*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aaah! Sacrilege!

    And before someone beats me to it...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here's a copy of an e-mail that was forwarded to me. (I was the one joking about this with a few other people.)

    E-mailed to Gabe:
    Okay, my friends want to know (not me, honest!) whether or not the HL2 physics engine will be applied to the finer parts of the fairer sex -- that is, will the boobies jiggle realistically?
    Granted, I think they were joking when they asked, but I said I'd send you an email, so here it is

    Thanks for your time,
    -Luke, a.k.a. Rabid Llama

    Gabe's responce:
    We aren't going to do this. I think we'd do cloth and hair before worrying about physics based model deformation.

    If someone were doing a fighting game MOD and wanted to replicate DOA style breast movement, it would be pretty simple to do this with Source.
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    Hehehee.

    Good information. I'm still a bit confused about how the whole dynamic physics thing works. I haven't read all the information for the past few months, but with what he was saying about a table collapsing when you jumped on it and an entire building reacting when you shoot out the supports...I assume that objects can be assigned a "modifiable" value, or else you could shoot walls down and stuff. If it's really as impressive as it seems, though, this could make for some pretty interesting gameplay possibilities, like if you could shoot down hanging bars on the ceiling and stuff.
  • InfinityXInfinityX Join Date: 2003-04-07 Member: 15275Members
    edited June 2003
    This makes me wonder if you'll be able to pick something reasonably heavy up with the manipulator and slam it repeatedly into a wall to make a hole <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Edit: got carried away, forgot good grammar <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • marksman_not_newbiemarksman_not_newbie Join Date: 2003-05-02 Member: 16009Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> yeh Vyvn i think i can answer this. I read it somewhere but it works by giveing objects physical values according to there texture.

    For example texture "wood1" would behave with the physical values assigned to that texture. Simpler than first thought eh
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    hrm... imagine a giant robot fighting game on hl2
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--QuoteBegin--Duff-Man+Jun 30 2003, 08:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duff-Man @ Jun 30 2003, 08:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I found myself wondering yesterday whether HL2 will have voicecomm.

    Seems like a guaranteed thing, but who knows. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If not than thats a really bad thing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • InfinityXInfinityX Join Date: 2003-04-07 Member: 15275Members
    Well they say the netcode's a big improvement over HL1 so they should be able to fit it in.
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Speaking of which...
    Will NS be on HL2?
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    YES, I KNOW THAT THIS TOPIC HAS BEEN BEATEN INTO THE GROUND. THE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> FACE INDICATES I'M BEING FACETIOUS.

    HL2 is gonna blow Doom 3 away. Some guy (actually, the head of...) www.realcombat.com is saying how Doom 3 might be ported over to Source cause its so much better. Hah. But HL2 will pwn. Doom 3 will be good too though.
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