Ns Support For A Mapping Tool
FacTor
Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
<div class="IPBDescription">other than that piece of crap hammer</div> Well, for awhile I been mapping for Quake 3 mods and JK2, with something called GtK Radiant, and in one of the newest beta's, it includes half life support, now, I want to know, how to get Natural selection into it, because currently, it only has Counter-Strike stuff, and default Valve
Comments
I agree with you about Hammer though, That's why I use Quark.
we get into a habit of working with a specific editor.... we specialize
Im not sure why youre saying its crap. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
worldcraft is still the easiest to use editor and I never thought about working with another. and hl2 will have a similar editor to vhe of course <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In the past I have tried to make NS World's articles as editor neutral as I can. When you do get NS working in Radient would mind helping out with some Radient specific techniques for the QSG?
Having used both Hammer and GTK Radient in the past, I still find hammer to be easier to use and simply a more productive tool.
If you don't like it, guess what, new concept here, <b>don't use it!</b>
Belg
Hrm... Yes, QuArK is a nice editor, picked it up in 3 hours, and I still haven't figured out Hammer.. but neways... This thread begs the question, how hard is it to port the fqd (or fdq, or w/e it is) to a map editor?
and try it again... make a"line" with the block tool... the press ENTER..!! and the line will turn out to be a... block :-)
If you want Gtk support for NS I really don't recommend coming into a place where hammer is very popular and start bawlin' about hammer saying it's 'crap' straight off.
factor...
you dont even tried to lern about the "soul" of worldcraft! listen to this:
I started with worldcraft 1998 when hl was released and it took me 2 days to get this damn thing running! (no tutorials to this time and my english was pretty bad) but I dont wanted to quit it! I saw the hl maps and wanted to make similar kickass locations.
worldcraft is the easiest way to create 3d objects I know. you click, draw a box, rightclick and you have a finished solid. wow! worldcraft has a complete other purpose then 3d modeling programms. its more like "lego" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> and thats why it is hell of fun to create your own worlds. you dont need to create objects from the beginning (creating some lines, create a face out of it, assign solid properties to the skin...)
in my spare time I lerned some things about 3dmax. it was really complicated just to place some solids correct (related to each other). so dont say hammer is hard to lern...
btw: at the company Im working for I use the catia cad system, purpose is industrial design and modeling. THIS IS HARD STUFF! because this piece takes 1/2 year to lern it properly!!! with all its special items (points, lines, solids, volumes, faces, surfaces, arcs, curves, composite curves, skins, axis, planes, ...)
<!--QuoteBegin--Lt.Gravity+Jul 3 2003, 12:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jul 3 2003, 12:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->worldcraft is the easiest way to create 3d objects I know. you click, draw a box, rightclick and you have a finished solid. wow!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Guess what, in Quark you click, drag a box, and release, and you have a finished solid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That aside, some people like all the editors... I started out with WC, so i obviously love <b>hammer</b>. I've used <b>Gtk-Radiant</b> as well for a bit of Q3 editing, and i like it, even if it is a bit complicated. Good features. I tried <b>Tread3D</b>, which was alright. I stuck with hammer tho. Last night i decided to give <b>Quark </b>another try and found i understood it and can actually use it this time. And i've also learned that <b>Unreal Ed</b> is actually a really sweet editor. It's all about trying them again after a while. Take a break from the editor if you're so opposed to it and try it again after a few weeks. My friend and i had tried quark a month or two ago and decided it sucks. Now i'm changing my mind about that. I also think a lot of how well you interact with an editor depends on how you think.
Belg
This is my point exactly - if you want help with NS support for Gtk Radiant - don't start by cussing hammer.