Ns Support For A Mapping Tool

FacTorFacTor Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
<div class="IPBDescription">other than that piece of crap hammer</div> Well, for awhile I been mapping for Quake 3 mods and JK2, with something called GtK Radiant, and in one of the newest beta's, it includes half life support, now, I want to know, how to get Natural selection into it, because currently, it only has Counter-Strike stuff, and default Valve

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Well, if Radiant only recently included support for HL and CS there probably isn't any support for NS yet. I haven't heard of anything anyway.

    I agree with you about Hammer though, That's why I use Quark.
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    its a state in the mind that says "omg only meh prog is teh best, anything else is teh suckeh!!!"

    we get into a habit of working with a specific editor.... we specialize
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Ive been using Worldcraft(Hammer) since way back (Q1), Ive never had a problem with it....

    Im not sure why youre saying its crap. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I think you should expect to get flamed for putting hammer down like that. It's darned easy, proven only by the huge number of people that use it.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    hammer is the easiest to use of all the map editors, its basically wysiwyg (yeah you cant see entity effects yet only boxes but you get the idea) ive tired most of them and hammer is imho the fastest and best, if you dont like hammer try tread its similar.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I work with worldcraft since hl was released (version <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> 2.1?) but I dont like vhe because of its bad hardware support. vhe 3.4 doesnt runs as good as wc 3.3 . but everyone that says the editor is crap: I have tried gtk radiant and I never saw a editor that is so extra complicated with thousands of complicated useless hotkeys that doenst allow proper texturew placement without spending hours in one wall.
    worldcraft is still the easiest to use editor and I never thought about working with another. and hl2 will have a similar editor to vhe of course <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I didn't really mean to say the Hammer is a bad editor. It can't be seeing as how so many people use it. But it got it first, and my friend too, and we read different help things and what not and still couldn't get it to work. The thing's so unintuitive to a beginner. (You make the polygon then you turn it in to an entity??) Quark was so to pick up and there's nothing hammer can do that Quark can't. It's mostly personal preferance and what you're used to.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    FacTor, it's probably best to contact the GTK Radient team and ask them how to configure radient for HL mods. As far as I know no-one here uses Radient to map for NS.

    In the past I have tried to make NS World's articles as editor neutral as I can. When you do get NS working in Radient would mind helping out with some Radient specific techniques for the QSG?

    Having used both Hammer and GTK Radient in the past, I still find hammer to be easier to use and simply a more productive tool.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Radient making a come back ? w00t! i dont no if its the same prog but i used to use it on Kingpin to make maps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    As with others, i used Woldcraft back in Quake 1, and i use Hammer now, it's easy to use, easy to set up and works like a charm.

    If you don't like it, guess what, new concept here, <b>don't use it!</b>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Mm... *nod nod* it took me a while to get WC to work for me.. as in, i couldn't figure it out. then i played with itmore and found a tutorial and eventually just started to get it. I've tried several eds. Like Tread3D... that one is a bit odd, but very similar to WC. I've also tried Gtk-Radiant. Weird ed, but in ways similar to WC as well. But it's kinda clumsy in my hands. I tried Quark too. That one i just can't get used to. The thing i discovered recently tho, is UEd... you know how easy it is to manipulate textures in that ed? Amazing.. simply amazing. You can edit tex's 10 times faster in UEd. gah...

    Belg
  • gooseticklergoosetickler Join Date: 2002-05-14 Member: 615Members
    There used to be a .map exporter floating around for some of the earlier versions of 3dsmax. While i have never tried this, or ever seen a HL map that was made this way. I guess you would make your geo in max, export into hammer and fix all the invalid faces, texture and add your entites in there. Doesnt really seem like its worthwhile.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    <!--QuoteBegin--Shadowics+Jul 2 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Jul 2 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't really mean to say the Hammer is a bad editor. It can't be seeing as how so many people use it. But it got it first, and my friend too, and we read different help things and what not and still couldn't get it to work. The thing's so unintuitive to a beginner. (You make the polygon then you turn it in to an entity??) Quark was so to pick up and there's nothing hammer can do that Quark can't. It's mostly personal preferance and what you're used to. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hrm... Yes, QuArK is a nice editor, picked it up in 3 hours, and I still haven't figured out Hammer.. but neways... This thread begs the question, how hard is it to port the fqd (or fdq, or w/e it is) to a map editor?
  • FacTorFacTor Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
    Ok, let me explain myself by saying Hammer is crap..., I downloaded hammer, heck i might even still have it, and i tried to use it, but its to much like modelling programs, making vertex's and ****, i have no knowledge of 3DS or Maya, im learning those, but i couldnt get anything in hammer to work, i made a line,a nd it just dissappeared. In GTK however..., its click and drag, and boom its there, you raise it however high you want, and hit hollow, and you got a room.., now to just fill it with objects, lighting, textures.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    *g*..... Hammer is absolutely NOT like a moddeling programm.....

    and try it again... make a"line" with the block tool... the press ENTER..!! and the line will turn out to be a... block :-)
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    FacTor it seems far more obvious that hammer isn't crap and that you just didn't get into it.

    If you want Gtk support for NS I really don't recommend coming into a place where hammer is very popular and start bawlin' about hammer saying it's 'crap' straight off.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, let me explain myself by saying Hammer is crap..., I downloaded hammer, heck i might even still have it, and i tried to use it, but its to much like modelling programs, making vertex's and ****, i have no knowledge of 3DS or Maya, im learning those, but i couldnt get anything in hammer to work, i made a line,a nd it just dissappeared. In GTK however..., its click and drag, and boom its there, you raise it however high you want, and hit hollow, and you got a room.., now to just fill it with objects, lighting, textures..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    factor...
    you dont even tried to lern about the "soul" of worldcraft! listen to this:
    I started with worldcraft 1998 when hl was released and it took me 2 days to get this damn thing running! (no tutorials to this time and my english was pretty bad) but I dont wanted to quit it! I saw the hl maps and wanted to make similar kickass locations.
    worldcraft is the easiest way to create 3d objects I know. you click, draw a box, rightclick and you have a finished solid. wow! worldcraft has a complete other purpose then 3d modeling programms. its more like "lego" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> and thats why it is hell of fun to create your own worlds. you dont need to create objects from the beginning (creating some lines, create a face out of it, assign solid properties to the skin...)
    in my spare time I lerned some things about 3dmax. it was really complicated just to place some solids correct (related to each other). so dont say hammer is hard to lern...
    btw: at the company Im working for I use the catia cad system, purpose is industrial design and modeling. THIS IS HARD STUFF! because this piece takes 1/2 year to lern it properly!!! with all its special items (points, lines, solids, volumes, faces, surfaces, arcs, curves, composite curves, skins, axis, planes, ...)
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    I remember learning WorldCraft (The version on the HL disc. Was it 2.2?) from the included tutorial in the help section. It's a shame they removed it in the newer versions.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    2.0 was the first version I tried to learn with. I can't even remember downloading it, it was just there...
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Have any of you tried Gtk or Quark. Or anything other than hammer? Or are you just assuming that since everyone seems to use hammer that's it's the best? I'm not going to say hammer is anything, because as far as I've heard that's really not much Quark can do that hammer can't. However, compared to hammer, Quark is much easier to use, at least for me.

    <!--QuoteBegin--Lt.Gravity+Jul 3 2003, 12:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jul 3 2003, 12:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->worldcraft is the easiest way to create 3d objects I know. you click, draw a box, rightclick and you have a finished solid. wow!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Guess what, in Quark you click, drag a box, and release, and you have a finished solid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Bwar... this thread should be renamed to "What do YOU think is the best editor in the world, and why all the rest are crap!" that's basically what this is turning out to be.

    That aside, some people like all the editors... I started out with WC, so i obviously love <b>hammer</b>. I've used <b>Gtk-Radiant</b> as well for a bit of Q3 editing, and i like it, even if it is a bit complicated. Good features. I tried <b>Tread3D</b>, which was alright. I stuck with hammer tho. Last night i decided to give <b>Quark </b>another try and found i understood it and can actually use it this time. And i've also learned that <b>Unreal Ed</b> is actually a really sweet editor. It's all about trying them again after a while. Take a break from the editor if you're so opposed to it and try it again after a few weeks. My friend and i had tried quark a month or two ago and decided it sucks. Now i'm changing my mind about that. I also think a lot of how well you interact with an editor depends on how you think.

    Belg
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bwar... this thread should be renamed to "What do YOU think is the best editor in the world, and why all the rest are crap!" that's basically what this is turning out to be.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is my point exactly - if you want help with NS support for Gtk Radiant - don't start by cussing hammer.
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