Binary Explained

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  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Short answer? they don't, all they see is 0 and 1, that's it.

    all a computer can do is add 1+1 really, really, really fast. Technically it can't even subtract (just adds multiplicitive inverse).
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    All a computer can understand is "on" and "off" (or yes/no, passing/not passing, whatever/not whatever) because it uses some sort of switches that block the current or block it. Depending on whether the current passes or not, each "switch" reads either a 1 or 0
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    <!--QuoteBegin--Mr. Headcrab+Jul 2 2003, 11:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Headcrab @ Jul 2 2003, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there are 10 types of people: those who understand binary and those who dont... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who had that as their sig once?
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin--dr.d+Jul 2 2003, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Jul 2 2003, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01100100 01101111 01101111 01101101 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01100001 01110100 00100000 01101000 01100101 01101100 01110000 01100110 01110101 01101100 00100000 01110100 01110101 01110100 01101111 01110010 01101001 01100001 01101100

    yes it does say something.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thank you doom for that helpful tutorial...

    that is what he said....

    this is very fun stuff to me.. i actually enjoy binary... anyone here have to do Logic? like Logic gates and such?
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Why is metric base 10 anyway? American measurment was meant to be retarded I thnk. But metrics was actually thought out scientifically, so why base10? base8 makes more sense because dividing by 2 doesent go into fractions of numbers until you divide below 1 and even then, the math is much more simplified.

    starting with 8 (wich is now 10 mind you) and dividing by 2...
    10 > 4 > 2 > 1 > 0.4 > 0.2 > 0.1 > 0.04 > 0.02 > 0.01 ....and so on ito infinity

    as opposed to...
    10 > 5 > 2.5 > 1.25 > 0.625 > 0.3125 > 0.15625 > 0.078125 > 0.0390625 > 0.01953125 ...and blah blah blah

    well...thats my stupid thought for the day <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--[p4]Samwise+Jul 3 2003, 03:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Jul 3 2003, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What did you use for digits?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    We used the normal decimal system, but placed commas between the digits.
    One million would be 4,37,46,40.
    See if you can figure out what 22,17 is.

    And now you've made my brain bleed again.
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    edited July 2003
    0100100100100000011001000110111101101110001001110111010000100000011001110110010101110100001
    0000001101001011101000010110000100000011100110110111100100000010010010010011101101100011011
    0000100000011010100111010101110011011101000010000001110101011100110110010100100000011011010
    1111001001000000111001101110101011100000110010101110010001000000110001001101001011011100110
    0001011100100111100100100000011101000111001001100001011011100111001101101100011000010111010
    0011001010111001000100001001000010010000100100001001100010110111101101110011001010110111101
    1011100110010100100001011001010110110001100101011101100110010101101110
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    we have to learn all binary, adding, subtracting, 2`s complinamnet and bit sign all in binary.

    but at least me all undertsand it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited July 2003
    Easiest way to think about Base-X counting systems (binary = base 2; hexadecimal = base 16, octal = base 8, decimal = base 10) is that whatever X is, that number is now 10. Additionally, "X" does not exist as X in that numbering system! For instance, you will never write "8" in octal - you will write 6, 7, 10, 11. You do write "16" in hexadecimal, but 16 in hex = 22 in decimal.

    Binary: 00, 01, 10. 10 = 2.
    Octal: 0, 1, 2, 3, 4, 5, 6, 7, 10. 10 = 8.
    Decimal: 0 1 2 3 4 5 6 7 8 9 10. 10 = 10.
    Hex: 0 1 2 3 4 5 6 7 8 9 A B C D E F 10. 10 = 16.

    Don't think of 10 as a number, but as two place values. In any numbering system, you can break down each place value into an exponent.

    In binary, 1010 = 1x2^3 + 0x2^2 + 1x2^1 + 0x2^0
    translation: 8+0+2+0 = 10. 1010 in binary = 10 in decimal.

    In hex, 3A8 = 3x16^2 + 10x16^1+8x16^0
    (remember, A = 10 in decimal)
    translation: 768+160+8 (because 16^0 = 1) = 936.

    Now, look at decimal, which is base 10.

    6384 = 6x10^3 + 3x10^2 + 8x10^1 + 4x10^0
    translation: 6000 + 300 + 80 + 4... hmm... looks pretty familiar! 6384, which is exactly what we started with (since we were "converting" decimal to decimal!).
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Parasite+Jul 3 2003, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Jul 3 2003, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> American measurment was meant to be retarded I thnk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey, bucko, we didn't invent it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Don't blame us.

    Anyway. It's really fun to do the whole "base greater than 10" thing when you're creating your own language and symbols. Not that I've ever spent time doing that. Nope, no reason I'd be doing anything like that at all. *whistles innocently, wondering if that last bit will go unnoticed*
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Just wondering, since I study computer engineering, that is there different binary codecs for, say; microchips and other hardware? In another words: does the software binary differ from hardware binary? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--[WoLF]+Jul 3 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ Jul 3 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--dr.d+Jul 2 2003, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Jul 2 2003, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 01110100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01100100 01101111 01101111 01101101 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01100001 01110100 00100000 01101000 01100101 01101100 01110000 01100110 01110101 01101100 00100000 01110100 01110101 01110100 01101111 01110010 01101001 01100001 01101100

    yes it does say something.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thank you doom for that helpful tutorial...

    that is what he said....

    this is very fun stuff to me.. i actually enjoy binary... anyone here have to do Logic? like Logic gates and such? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, sort of. Well, we covered it in Foundations of Computer Science 151, but we aren't making chips or anything.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Parasite+Jul 3 2003, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Jul 3 2003, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so why base10? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh I dunno, maybe cause we have 10 fingers?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited July 2003
    Righhhhhhhht. I DEFINITELY get this.



    What the hell.....

    I wanna be able to comprehend too! Seems like the popular thing to do <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Tails+Jul 3 2003, 08:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Jul 3 2003, 08:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just wondering, since I study computer engineering, that is there different binary codecs for, say; microchips and other hardware? In another words: does the software binary differ from hardware binary? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The beauty of software is that layers of abstraction are easy to pile on. Machine code has to speak the same language as the hardware it's running on (ie, the bits in the machine code match up with things that the CPU is hardwired to know how to process), but anything higher-level doesn't need to bother with binary. When you're writing C code, for example, you don't need to worry about how a floating-point number is represented by the hardware - you just type "float pi = 3.14" and your compiler turns it into the appropriate machine code representation. It's magic!

    Or is that not what you meant by "binary codecs"? I haven't studied hardware that much...
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--[p4]Samwise+Jul 3 2003, 02:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Jul 3 2003, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The beauty of software is that layers of abstraction are easy to pile on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Indeed.

    I think what Dubbilex was asking was if for different CPU architectures whether different instructions are called by the cpu, and the answer would be yes.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    DOOManiac, do something useful and host us a DOOM server, ja?
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--Pjofsky+Jul 3 2003, 11:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Jul 3 2003, 11:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DOOManiac, do something useful and host us a DOOM server, ja?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What, you don't think a thorough explanation of something as truly geek-oriented as conversing in binary is useful? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Sadly, I'll probably never escape binary as I rarely get the luxury of being able to code in a nice language like C/C++.

    Programming a microcontroller, for example, is typically done at the machine/assembly-language level. Electronics design is the same way - there's only two states a contact can have (<i>well three, if you want to be really picky</i>).

    While you <i>can</i> do microcontroller programming in C and then use a translator, it's basically the same thing as doing a website with Dreamweaver - it gets the job done, but there's an insane amount of bloated code that takes up far too much space.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    :O

    I do not envy your job Sycophant. Though I hope for your sake you get big bucks to compensate for such mind shattering work :)
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Ugh... My brain hurts...
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    For a long time, assembly was my favorite language.

    You still don't really need to deal with binary, though, do you? I mean, doesn't the assembler handle most of those details?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    That IS what assembly was invented for...
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    edited July 2003
    <!--QuoteBegin--[p4]Samwise+Jul 4 2003, 03:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Jul 4 2003, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For a long time, assembly was my favorite language.

    You still don't really need to deal with binary, though, do you?  I mean, doesn't the assembler handle most of those details? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's typically assembly for the instructions, and binary for configuring the control registers.

    Of course, if anything goes wrong (and it typically does), it's sometimes necessary to get a bitstream output, and then troubleshoot the code <i>in binary</i>. This, as I'm sure you can imagine, is the most tedious and frustrating part of the job. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    "Frustrating." I'd say boring as hell. If our class has to do a few more lab exams like that.... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    010100010010100001001001110000100110100 tell me what that says plz <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Whoever can explain the differences between signed and unsigned binary (as well as the different methods used to represent signed binary) gets a cewkie and a cool point in my book. I'd do it, but I can't remember and I don't want to go hunting for my CSII book.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    That's the part I always found a little confusing. Something about if there's a 1 in the very front...
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited July 2003
    It's done with two's compliment (might vary with implementation, of course). We had to know how to do two's compliment binary addition for Foundations of Computer Science 151. It's very simple. To convert from normal to two's compliment:

    1: Flip all the bits. Make all the 1s 0s and all the 0s 1s. (One's compliment)
    2: Add one.

    Two's compliment of the number is its negative version, so then you just add the numbers. Voila, subtraction. It actually works, too.

    8 - 5 = 3

    8 = 1000
    5 = 0101

    One's compliment of 5:
    1010

    Two's compliment of 5 (add one):
    1011

    Now add them (ignore the carry out):
    ..1000
    +1011
    =0011

    And guess what? 0011 is 3.

    That's just for integers. IEEE floating point stores negative numbers differently. But this is how subtraction is actually computed, no matter how the information is actually stored.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    <!--QuoteBegin--KungFuSquirrel+Jul 3 2003, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jul 3 2003, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Parasite+Jul 3 2003, 04:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasite @ Jul 3 2003, 04:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> American measurment was meant to be retarded I thnk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hey, bucko, we didn't invent it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Don't blame us.

    Anyway. It's really fun to do the whole "base greater than 10" thing when you're creating your own language and symbols. Not that I've ever spent time doing that. Nope, no reason I'd be doing anything like that at all. *whistles innocently, wondering if that last bit will go unnoticed* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NOPE yer caught...and dun worry, Im a Yank also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I have done that....sad really heheh, but fun nerd stuff. Anyway my language and the numbers are one in the same and its all base8 (Or Octal as Coil clarified <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) I also thought up a magic system, construction style, hierarchy and government system for the race that created created the language...yes...I am the uber dork. The truly ironic thing is that I dont read books and dont play D&D...just video games and movies.
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