Opening Doors

RiddicRiddic Join Date: 2003-05-18 Member: 16431Members
Hi, I am not new to the game its just that I' m not a commander very much and there are still things I need to learn. I wanted to ask this question how do you open/close doors, or bring up/down elevators as a com?

Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    edited July 2003
    You right click on the door's switch (I think). As for the lift you just right click on it. I rarely see it getting used anyway.
  • RevrenRevren Join Date: 2003-05-21 Member: 16585Members
    Not sure if it works, tried so many times but nota <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Would be nice to open the door to mess hall when it's been blocked off.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Took me a while to figure it out, for some reason clicking on thre switch rarely works but clicking on the lift/door almost always makes it operate.
    Impresses marines too, or wakes them up... most marines dont expect a door to go unless there's a skulk on the other side <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    Yeah, it only works on certain entities. I guess it's up to the map designer.

    If you are having trouble getting it to work anywhere, try ns_bast. You can rotate the huge STBD airlock by clicking on it. Actually, bast has a TON of doors and lifts you can play with.
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    Hopefully, the comm opening doors thing will work alot better in v2. it gets up my **** when you cant tell if a door does or doesnt work, sometimes I click it then I click the switch, it opens, sometimes i click it it dont opn but sometimes it does... it's irratitngly unpredictable.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    I actually found out quite a good way of working this u type +use in the consule as commander and press and hold right click over the door on the minimap and move it around alittle this normally opens it very easy altho it would be wise to have +use and -use bound to keys.

    Thier is also a pickup weapon i hear but have never done it nor seen it done.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Jasp+Jul 3 2003, 01:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Jul 3 2003, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I actually found out quite a good way of working this u type +use in the consule as commander and press and hold right click over the door on the minimap and move it around alittle this normally opens it very easy altho it would be wise to have +use and -use bound to keys. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Pressing and holding your use key should have the same effect as typing '+use' in console.
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    I MUST try that one...

    might have sometihng to do with the fact that you have to use doors to open them?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--a civilian+Jul 3 2003, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jul 3 2003, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Jasp+Jul 3 2003, 01:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Jul 3 2003, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I actually found out quite a good way of working this u type +use in the consule as commander and press and hold right click over the door on the minimap and move it around alittle this normally opens it very easy altho it would be wise to have +use and -use bound to keys. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Pressing and holding your use key should have the same effect as typing '+use' in console. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Also, this is actually a bug (have a look at the 2.0 changelog). Commanders aren't meant to be able to use their use key, as it (apparently) means they can build structures.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Yes, since the commander is actually floating around above the map, he can build structures if they're high enough up.
    I'd love to see door-opening by the commander be used more. Things like opening doors with OCs on the other side so that the marines can shoot the chambers at range instead of having to open the door themselves and get hit. Or bringing slow lifts up to meet the marines so they don't have to waste time waiting for them (quadlift comes to mind).
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    lol fighter your not meant to tell the new people the bugs in the game lol
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    The marine door opening with ocs on the other side is a problem? Meh, the best places to hide from them is right up at them in a corner or really far away. I never was able to open doors as comm, I'll try it now with this new info (It's new to me okay?)
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    To finaly clear this up, and it may be hard to understand if you dont have any mapping knowledge, but here goes.

    To open a door with a button or switch, the door has to have a name, the mapper gives it one. Then the button that "targets" the door knows which door to open by its name. These doors CANNOT be opend by the commander.

    A door that opens by hitting your "use" key or just by getting close to it dosnt need a name, since no button or anything else will "target" that door. These doors CAN be opend by a commander.

    Hence, a door that needs a button or switch to activate it cannot be opend by the commander. Doors that open with just the "use" key or by being near it can be opened by the commander.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    i know you can open doors that require using buttons normally so that cant be right.

    And also, in tanith in the reseach labs room by waste handling there is a green thing you can push that shoots out electricity. My friends went aliens and sat by it unharmed but i though it was cool. anyone know if there anyuses for this??
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    never knew you could open doors and lift up elevators as a comm, but now i know u can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    hendrickson, I noticed the green thing too! I think its MEANT to do damge to enemies who are running by, but doesnt, mabye it has some other purpose? It should create some new entrance to waste hive...
  • Blu3beretBlu3beret Join Date: 2003-07-01 Member: 17854Members
    I saw a similiar thing occur on a level (forget which one) but the COMM turned off some lights on the level and I wondered how he did it. I started a LAN game to figure out how he did it, but I never found out. Anyone know how he turned off the lights? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    If I remember correctly I double-click on the doors/elevators to make them open/move.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    The trick with the doors is to click on the part of the door you could see if you were a normal player.

    So for example in ns_bast, below the elevator from marine base there is some doors. When you open them you can see lots of the door outside the visible area for normal players. Clicking on that part of the door will do nothing. You have to click on the tiny part of the door that is visible as a normal player.

    As far as I can tell if there is a trigger_relay or multimanager between a func_button and a func_door then the commander hacks don't work. i.e. ns_caged doors left from marine start, and ns_bast elevator in marine start.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    the green thing was meant for eye-candy

    and also check in ns_bast,try shooting those pipe-thingys in STeam Generatiopn,they pretty much explode,but they dont harm you

    and some doors....well....lets say they dont open to comms but most do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Try left-clicking once or twice,or a lot....depends on your PC.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    that makes so much more sence to me now.
    I started to think that some maps were bugged or had ghosts in them. Doors opening before I got to them and nothing on the other side, Lifts moving, things being built when no one is around! Call Ghost Busters! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    BTW the only lvl were ive seen the lights go out is NS bast as u can shoot em out at marine start. Thier them 2 stand up ones.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=30917&hl=double,and,click,and,hera' target='_blank'>http://www.unknownworlds.com/forums/in...,click,and,hera</a>

    Read this topic, same question. I outlined what can and can't be done for doors/switches. Actually... I'll just repost it here.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Easiest way is to double click.
    This is what I've got to work so far:

    Map: Bast, the wide door below the lift at marine spawn is easy. I've yet to get the lift to work. The rotating door works. The lift that runs parallel to tram tunnel works, the door to engine hive works, the lift between water treatment and main aft works. The little hatch door next to the res node that aliens start with in refinery will open, but I can't get it to close (can't remember if I have succeeded or not).

    Tanith: the lift between chem transport and acidic solution works. The doors to cargo can also be opened by double clicking.

    Hera: After welding, you can open/close the security doors near reception. Cargo lift works. Unsure on the doors around cargo, but I believe they work.

    Nancy: I have yet to get ANY door to open on nancy, regardless of switch or just the need to be "used" to open

    Nothing: quadlift, the lift next to it, and the lift in generator all can be raised/lowered by the comm. Also, I believe the 2 doors near powersilo can be opened/ closed as well as the door near generator.

    Eclipse: Nothing can be opened or closed.

    Caged: Shipping tunnel door can be opened/closed. Good to test if gorge has blocked it. I believe the door airlock style doors can be opened, but I'm not 100%. I usually don't use it when commanding. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sign In or Register to comment.