Game_text

homer0homer0 Join Date: 2003-06-28 Member: 17756Members, Constellation
<div class="IPBDescription">How do you use it in ns?</div> I've been working on my map and i've been wanting to make a counter that will display how long until a door opens. I was using game_text entity and some triggers to start them to try this but it doesnt seem to work in ns. Can anyone tell me how to fix this or why it doesnt work? Any help would be appreciated. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its a game_text, it has a name to aim on and a "text to display" and the text can only be seen with
    cl_autohelp 1
  • homer0homer0 Join Date: 2003-06-28 Member: 17756Members, Constellation
    thx for the reply, I was wondering why it didnt work, on my comp cl_autohelp was set to 0. Thank you very much ollj! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    since cl_autohelp will be 0 for most people I don't know if this feature will be useful at all <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> good idea though
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    cl_autohelp is fixed in 2.0. Hopefully, that includes game text....?
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