Ns_tdm_one
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">Teamdeathmatch's final one.</div> <b><a href='http://www.df5jz.de/Ollj/ns_tdm_one.zip' target='_blank'>ns_tdm_one</a></b> (1,5mb - 5mb unpacked)
Found a rare bug that happens everytime you pass the winning zone lately. "Lately" means less than 0.72 seconds before the arena gets cleaned!!! If you do such great timing everyone that joins this arena next time will die instantly. you could exploit this with a really good stop-watch, its just rare and anoying. I compile a fixed version.
<b><a href='http://www.df5jz.de/Ollj/ns_tdm_one2.zip' target='_blank'>ns_tdm_one2</a></b>
Fixed that bug and added one room.
<b>Fight each other in seperate Arenas to steal resnodes from the enemy.
When you loose your last resnode your base gets crunced, you get forced to F4 and a new game starts.</b>
With ns_tdm_one the teamdeathmatch-idea has reached <b>"final" status</b> !!!!!
(When you sart dreaming about editing maps you know you maped too much.)
I changed much since the last beta.
Find it out yourself and read the rules in the Readyroom.
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=507436' target='_blank'>This file describes whats important for Arenas - .map file included for sizes</a>
This map uses ~450 point entities and ~900 solid entities wich might exhaust a server like in a 2 hour game and might guarantee a crash on minespam more than in any other map.
There is still no problem with 15-30 mines exploding at the same time and the map is surprisingly stable. That pic shows 70 mines exploding at once. Beautifull eh?
But... this map ... could be REALLY laggy.
Found a rare bug that happens everytime you pass the winning zone lately. "Lately" means less than 0.72 seconds before the arena gets cleaned!!! If you do such great timing everyone that joins this arena next time will die instantly. you could exploit this with a really good stop-watch, its just rare and anoying. I compile a fixed version.
<b><a href='http://www.df5jz.de/Ollj/ns_tdm_one2.zip' target='_blank'>ns_tdm_one2</a></b>
Fixed that bug and added one room.
<b>Fight each other in seperate Arenas to steal resnodes from the enemy.
When you loose your last resnode your base gets crunced, you get forced to F4 and a new game starts.</b>
With ns_tdm_one the teamdeathmatch-idea has reached <b>"final" status</b> !!!!!
(When you sart dreaming about editing maps you know you maped too much.)
I changed much since the last beta.
Find it out yourself and read the rules in the Readyroom.
<a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=507436' target='_blank'>This file describes whats important for Arenas - .map file included for sizes</a>
This map uses ~450 point entities and ~900 solid entities wich might exhaust a server like in a 2 hour game and might guarantee a crash on minespam more than in any other map.
There is still no problem with 15-30 mines exploding at the same time and the map is surprisingly stable. That pic shows 70 mines exploding at once. Beautifull eh?
But... this map ... could be REALLY laggy.
Comments
The same shape all over gets boring.
.map file included for sizes.
This is NOT Spectator mode!!! (fps are low cus of exhausted PC)
I need 4 or 5 different themes of one group.
e.g.:
Elements (fire earth water air)
Continents (America Africa Europe Asia Australia)
Inner Planets (mercur venus earth mars)
Nintendo (SuperMario Donkeykong Zelda Pokemon)
Notice:
Just played with 2-3 players on each team and only one arena opened. Its was boring as hell.
Nothing new about NS being boring with less than 3 ppl but with only one arena its even worse, because u wait lonely for 40 seconds till an arena opens, and its empty sometimes. <b>open 2 arenas when ure only 3 ppl on each side.</b>
Just played on voogru with its plugins. Limited resources are evil but interestring on this map.
fixed one small, rare but anoying bug and added one room.