Newbie Stuck
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">im stuck stuck damn it</div> Ive freshly installed Valve hammer and the zhlt compiling tools, no matter what i seem to do i cant even compile the siklly ns_sample map, ive followed the guides and i have octa-check that all of the command parametres are correct.
from what i understand the editor doesnt give the compiling tools the correct options or parametres so the map never builds, ofcourse i got no idea how to fix it, so ive come here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> any help would be much apprieciated.
here is the error log.
** Executing...
** Command: Change Directory
** Parameters: C:\games\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\ns_sample.map" "C:\games\Half-Life\ns\maps\ns_sample.map"
** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"
Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"
Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: C:\games\Half-Life\hl.exe
** Parameters: +map "ns_sample"
Thanks!
from what i understand the editor doesnt give the compiling tools the correct options or parametres so the map never builds, ofcourse i got no idea how to fix it, so ive come here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> any help would be much apprieciated.
here is the error log.
** Executing...
** Command: Change Directory
** Parameters: C:\games\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\ns_sample.map" "C:\games\Half-Life\ns\maps\ns_sample.map"
** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"
Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"
Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: C:\games\Half-Life\hl.exe
** Parameters: +map "ns_sample"
Thanks!
Comments
what do u use to makes with then?
Don't be tempted to the dark side, there are more tutorials and support for Hammer than for Quark. Compiling in Hammer is just as fast these days (providing your not short on memory).
He's already fallen to the dark side. That there's more tutorials and whatnot for Hammer just goes to show that Hammer's harder to use than Quark <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
could someone perhaps take a screenshot or tell me how to setup all of those commands in the compiler screen?
it wont even compile normal maps let alone ns maps
bah!
otherwise quark it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"
Unknown option "Editor\tools\hlcsg.exe" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It <b>is</b> because of the spacing. Right now, it is executing the first part "C:\PROGRA~1\Valve" on the file "Hammer" with the parameter "Editor\tools\hlcsg.exe". This is all wrong, and should be fixed by putting quotes around the command (the program will be able to tell that it is all one command.) However I'm not sure how you can do this within Hammer, so either: Write your own batch file, or use a batch compiler.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hlcsg <b>is</b> running already when it gets the "Unknown option "Editor\tools\hlcsg.exe" " If it was a problem with the spacing it would not be able to run hlcsg.exe, it would try to run "C:\PROGRA~1\Valve Hammer " and spit out an error that it could not find the build program.