Newbie Stuck

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">im stuck stuck damn it</div> Ive freshly installed Valve hammer and the zhlt compiling tools, no matter what i seem to do i cant even compile the siklly ns_sample map, ive followed the guides and i have octa-check that all of the command parametres are correct.

from what i understand the editor doesnt give the compiling tools the correct options or parametres so the map never builds, ofcourse i got no idea how to fix it, so ive come here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> any help would be much apprieciated.

here is the error log.








** Executing...
** Command: Change Directory
** Parameters: C:\games\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\ns_sample.map" "C:\games\Half-Life\ns\maps\ns_sample.map"


** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"

Unknown option "Editor\tools\hlcsg.exe"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile


** Executing...
** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"

Unknown option "Editor\tools\hlbsp.exe"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:\games\Half-Life\hl.exe
** Parameters: +map "ns_sample"


Thanks!

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    edited July 2003
    I don't use hammer, so I can't tell you exactly how to fix it, but I can explain the error it's giving you. "Unknown option "Editor\tools\hlcsg.exe"" Hammer is saying something like "*csg* Editor\tools\hlcsg.exe -whatever" and the hlcsg gets "Editor\tools\hlcsg.exe" and doesn't know what it means,so you need to remove that.
  • LowClimaxLowClimax Join Date: 2002-12-04 Member: 10461Members
    I couldn't use the latest zhlt merl's build with hammer, so I'm using the Batch Compiler and it works perfectly. Forget compiling through hammer, Batch Compiler is 400% faster, got more tools and is more accurate.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    and where does one get batch compiler from?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--QuoteBegin--Shadowics+Jul 4 2003, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Jul 4 2003, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't use hammer, so I can't tell you exactly how to fix it, but I can explain the error it's giving you. "Unknown option "Editor\tools\hlcsg.exe"" Hammer is saying something like "*csg* Editor\tools\hlcsg.exe -whatever" and the hlcsg gets "Editor\tools\hlcsg.exe" and doesn't know what it means,so you need to remove that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what do u use to makes with then?
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I use Quark. It's a matter of preferance rather than one being better than the other. There's a thread floating around here (used to be webbed) with all the info you need if you want to give it a try.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    schkorpio, I think your problem might be coming form the spaces in the path to the tools. When specifying the Build Programs in Tools->Options try putting the path in quotes "C:\program files\Valve Hammer Editor\tools\hlcsg.exe" or using the short filename version C:\PROGRA~1\ValveH~1\tools\hlcsg.exe

    Don't be tempted to the dark side, there are more tutorials and support for Hammer than for Quark. Compiling in Hammer is just as fast these days (providing your not short on memory).
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    The error he's getting is from hlcsg. So it's not spacing, he's got it in there twice. hlcsg is already running and then it gets ""Editor\tools\hlcsg.exe"" and doesn't know what that means.

    He's already fallen to the dark side. That there's more tutorials and whatnot for Hammer just goes to show that Hammer's harder to use than Quark <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    nah shads is right , its not because of the spaces or nothing, and the dark side is cooler, they pull the chicks, u just never see it , anyway

    could someone perhaps take a screenshot or tell me how to setup all of those commands in the compiler screen?

    it wont even compile normal maps let alone ns maps

    bah!

    otherwise quark it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Quark is less troublesome setting up the compile tools. It gives you 2 lines - one for the file, hlcsg.exe - and one for your command line options - so you can't get this sort of mix-up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    <!--QuoteBegin--schkorpio+Jul 3 2003, 08:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (schkorpio @ Jul 3 2003, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ** Executing...
    ** Command: C:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
    ** Parameters: "C:\games\Half-Life\ns\maps\ns_sample"

    Unknown option "Editor\tools\hlcsg.exe" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It <b>is</b> because of the spacing. Right now, it is executing the first part "C:\PROGRA~1\Valve" on the file "Hammer" with the parameter "Editor\tools\hlcsg.exe". This is all wrong, and should be fixed by putting quotes around the command (the program will be able to tell that it is all one command.) However I'm not sure how you can do this within Hammer, so either: Write your own batch file, or use a batch compiler.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    Externally compiling maps is the most effective, either through HLCC or batch compiler, its also very easy to set extra additional compile parameters on each of the compiler tools, i would highly suggest batch compiler to any mapper
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    It <b>is not</b> because of the spacing because if you'll look: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unknown option "Editor\tools\hlcsg.exe"
    hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hlcsg <b>is</b> running already when it gets the "Unknown option "Editor\tools\hlcsg.exe" " If it was a problem with the spacing it would not be able to run hlcsg.exe, it would try to run "C:\PROGRA~1\Valve Hammer " and spit out an error that it could not find the build program.
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