More Awesome Source Engine Info

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
edited July 2003 in Off-Topic
VERC has posted a <a href='http://collective.valve-erc.com/index.php?go=source_mod_faq' target='_blank'>Source engine FAQ</a> list w/ some new specifics about the engine and the tools with which content is gonna be made. Modellers and mappers will definately not want to miss the info contained within, but its still cool stuff for anybody who is interested.

Here is but a sample of the great info within:

Modellers:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>What is the polygon budget for models?</b>

We target between 3000 polygons (i.e.: headcrabs) and 7500 polygons (i.e. Alyx, the Gman) for characters and monsters, depending on function and how many we hope to have on-screen simultaneously, and we have several stages of LOD (level of detail) models with drastically reduced polygon counts for when things get smaller in screen space (further away). We're targeting around 2000 polygons for our viewmodels, which of course do not LOD.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Mappers:<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>What is the ratio of map units to real-life units?</b>

Unlike in Half-Life 1, things in Half-Life 2 will look proper when created at a scale of 1:1 (1 unit = 1 inch). It will be much easier to reproduce real-world environments in Half-Life 2. Gordon currently still requires 33 units of clearance to pass through a space (though this also may be subject to change).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Also for those that aren't checking it daily, the <a href='http://www.halflife2.net/forums/showthread.php?s=&threadid=1298' target='_blank'>halflife2.net forum post with email reponses from Valve</a> is still being updated daily with great new info.

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