Func_seethrough Crashing Ns

ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
<div class="IPBDescription">bad bad bad</div> Whenever I try to "killtarget" a func_seethrough or func_seethroughdoor (that is, have a trigger set up so that it kills the func_seethrough) it crashes NS. Is there anyway to fix this? Or anyway around it?

I've been considering having it be a func_seethroughdoor that opens very fast instead, but that leaves the unlikely change of it hitting a player and getting screwed up.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    instead of func seetrough u could use func_illusionary with "invisible from topdown" flag and an invisible func_wall_toggle to block stuff.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Yeah, thanks, that'll work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It'll mean 2 entities for ever seethru though and that's going to add up to quite a few entities...
Sign In or Register to comment.