Func_seethrough Crashing Ns
Shadowics
Join Date: 2002-11-07 Member: 7652Members
<div class="IPBDescription">bad bad bad</div> Whenever I try to "killtarget" a func_seethrough or func_seethroughdoor (that is, have a trigger set up so that it kills the func_seethrough) it crashes NS. Is there anyway to fix this? Or anyway around it?
I've been considering having it be a func_seethroughdoor that opens very fast instead, but that leaves the unlikely change of it hitting a player and getting screwed up.
I've been considering having it be a func_seethroughdoor that opens very fast instead, but that leaves the unlikely change of it hitting a player and getting screwed up.
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