There are like thirty joints to assign! Plus I can't load two copies of Milkshape at once... It'll take forever to go back and forth -.-;;; I should stick to 2d art I think heh.
Okay, I think I have all the bones assigned properly. I exported it to marine_ref.smd with Milkshape, when exporting it asked "Reference or Sequence?" I clicked sequence. Note that I only only exported it to marine_ref and not marine_jetpack. I loaded the compiled model with HLMV and it doesn't show the vertices only the bones... What the hell did I do wrong?
I tried exporting it as reference, but I got a nice error when compiling the model so I went back an did it as sequence, no error that time while compiling.
Okay guys this is what I have soo far, can someone take it and edit it to work with marine_jetpack as well? Then compile it? Skinning is the last thing that needs to be fixed. Anyway here's the MilkShape file intact skeleton and all I'm sure.
model looks good so far our doing very good... me personally i stick to weapons and whatnot but im thinking of going to player modell's...havent released anything yet as im still new but anywhom great work and hope to see your model in the future <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yeah, I'm a guy Unreal Panther. And I really do need help with this. Maus was very very helpful when I started this thread, so was the modeling 101 thread which I believe he wrote. But as of late I think he has been ignoring me, I even sent a private message once or twice.
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(sorry perfection don't know your gender)