New Map Layout

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
edited July 2003 in Mapping Forum
<div class="IPBDescription">Feedback please</div> Here's the layout of my new map ns_justice. I haven't added any details to the map yet, so there's plenty of room to change any layout issues that you find.

The green bits are vents

Feedback please

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    hives are too easy to defend.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Need more ways to get into the hives, the left and right ones enterances lead to the same chokepoint, so if might be too easy to defend, also it looks quite small, maby more complexity.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    The RT-placement doesn't look fair. If the aliens start in the middle hive they have to walk halfway to the marine base to be able to build any resource towers(if they don't use the vent, but then the gorge need boost, and that's always extra job, especially on a public server where the other players isn't always that helpful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ), but if they start in the right or left hive, they have two free resource towers, that's also easy to defend...doesn't look fair to me.
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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