An Idea For The Low Poly Marine Weapons

VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
<div class="IPBDescription">Shamefully Ripped from TS2 and Goldeneye</div> Now the goal of Low Poly models is to have a good looking model with the lowest amount of polys. Now I'm not modeller so I'm not sure if this will work but I'll put it up anyway.

Now the basic idea comes from Timesplitters 2 and Goldeneye. In these games the guns seem "suspended" in mid-air (IE no arms or hands). Now this is good for one thing. No Hands/Arms. Which I suppose also means less polys.

No the other Idea taken from this is a modification of the reload. In Goldeneye and Timesplitters 2 the gun dissappears off the screen while you reload. Now if the model could do this. (And make sounds as its reloading just so you know where you are!) There would be no need for Hands/Arms and therefore less polys. (And less moving bits)

Now I'm no modeler but I'm sure removing the arms from thing like the Pistol/LMG/HMG/GL would be a good idea? The only exceptions being the HMG and welder where there the hands/arms aren't in view much.

If you've played Goldeneye or Timesplitters you will probably understand what I'm talking about. If not I recommend you play these games because you are missing out!

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Yes. I've been wanting to do this myself for a while, but had been thinking people would only complain about realism and such. However, it has two big advantages:

    (a) Cuts around 900 polys off the polycount (i.e. halves it for the average model)
    (b) Makes animation MUCH easier
  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    hehhehe
    that would look wierd
    then does that mean that when u play ns its going to be like doom2 or duke 3d ? but way smoother cause of less textures ?
  • smokingwreckagesmokingwreckage Join Date: 2003-02-10 Member: 13364Members
    edited July 2003
    Remove hands, remove reload anim., remove the totally decorative sight off the LMG! (Maybe remove the gorge weapon model altogether...) this idea is a good one. Me and everyone else with crappy FPS would love you for it.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    edited July 2003
    complain about realism ? there are aliens in this game, hows that real ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> i'd love to see the hands removed as does take loads of polys off and boosts fps and makes it easier to see.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    <!--QuoteBegin--smokingwreckage+Jul 10 2003, 05:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (smokingwreckage @ Jul 10 2003, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remove hands, remove reload anim., remove the totally decorative sight off the LMG! (Maybe remove the gorge weapon model altogether...) this idea is a good one. Me and everyone else with crappy FPS would love you for it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Remove the scope from the LMG and replace the knife with a scope. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Keep da hands.

    Please.
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