the body will orientate itself perpendicular to the surface its on, if its not on a surface i assume it will orientate perpendicular to gravitys action.
Click on this link, <a href='http://www.unknownworlds.com/forums/index.php?act=Attach&type=post&id=387324' target='_blank'>http://www.unknownworlds.com/forums/in...=post&id=387324</a>.
<!--QuoteBegin--XCan+Jul 8 2003, 01:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jul 8 2003, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will your screen turn like it does in AvP?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It doesn't, thank God. I heard a <u>rumour</u> that such a feature is planned for a later release, but according to that rumour it would be optional. Thank GOD. I wonder though, if I huddle into a corner, will the model orient itself to the wall, floor, or inbetween both (as if it were on a 45° slope)?
avp maps have a special hull for wallclimb-rotation so that it doesnt go crazy that fast on small objects and pipes. NS Maps dont have that. seeing a skulk with rapidly changing orientation is ok but not beeing it.
<!--QuoteBegin--lolfighter+Jul 8 2003, 11:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jul 8 2003, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder though, if I huddle into a corner, will the model orient itself to the wall, floor, or inbetween both (as if it were on a 45° slope)? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> if youre on the floor, i reckon itll align to the floor, if you edge up onto either of the walls, itll align to that (i think)
with vents i cant see why it wouldnt orient to whichever surface youre crawling along.
imagine being a marine in a vent and seeing skulks run upside down towards you and then leap at you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->:D:D:D:D:D cant wait
I think it could help Skulks dodge machine gun fire a little. All that extra movement will be a distraction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin--CaL_FiN+Jul 8 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jul 8 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it could help Skulks dodge machine gun fire a little. All that extra movement will be a distraction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Insane+Jul 8 2003, 05:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 8 2003, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaL_FiN+Jul 8 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jul 8 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it could help Skulks dodge machine gun fire a little. All that extra movement will be a distraction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yeah, it's hard to aim while one hand is picking up your jaw from the floor the first time you see a skulk do a barrel roll right into your head.
<!--QuoteBegin--lolfighter+Jul 8 2003, 06:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jul 8 2003, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder though, if I huddle into a corner, will the model orient itself to the wall, floor, or inbetween both (as if it were on a 45° slope)? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yep
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> and they said that the video isnt as good as the in-game is... hmmm i cannot wait and it will look soo cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah, it's hard to aim while one hand is picking up your jaw from the floor the first time you see a skulk do a barrel roll right into your head.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
<!--QuoteBegin--Insane+Jul 8 2003, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 8 2003, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaL_FiN+Jul 8 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jul 8 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it could help Skulks dodge machine gun fire a little. All that extra movement will be a distraction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hmmm
Well I'm principally against mingling in this sort of thing, let's face it, we don't know how it works, we haven't experienced it yet.
But I don't think it will affect incoming fire all too much, afaik the hitboxes are big enough to compensate. As for the surface "adaption", it'll work out just fine, Flayra and his team will make it work, just have faith, in the end it will be just the way it should be, otherwise he'd have taken it out imo.
Yet again, I know Jack <<<colourfull metafore for doo-doo>>>, haven't experienced it, soooooo let's wait another couple of nights for 2.0 to reveal all of it's mysteries to us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Frikk+Jul 8 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frikk @ Jul 8 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Insane+Jul 8 2003, 05:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 8 2003, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaL_FiN+Jul 8 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jul 8 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it could help Skulks dodge machine gun fire a little. All that extra movement will be a distraction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yeah, it's hard to aim while one hand is picking up your jaw from the floor the first time you see a skulk do a barrel roll right into your head. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yeah so kick your jaw up with your feet .... better yet leave it down there .... its easier to breathe with an open mouth
Comments
It's a video showing the skulk in action.
It doesn't, thank God. I heard a <u>rumour</u> that such a feature is planned for a later release, but according to that rumour it would be optional. Thank GOD.
I wonder though, if I huddle into a corner, will the model orient itself to the wall, floor, or inbetween both (as if it were on a 45° slope)?
NS Maps dont have that.
seeing a skulk with rapidly changing orientation is ok but not beeing it.
if youre on the floor, i reckon itll align to the floor, if you edge up onto either of the walls, itll align to that (i think)
and that skulk video is damn sexy.
imagine being a marine in a vent and seeing skulks run upside down towards you and then leap at you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->:D:D:D:D:D cant wait
I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, it's hard to aim while one hand is picking up your jaw from the floor the first time you see a skulk do a barrel roll right into your head.
yep
That is so true.
It was too cumbersome
I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmmm
Well I'm principally against mingling in this sort of thing, let's face it, we don't know how it works, we haven't experienced it yet.
But I don't think it will affect incoming fire all too much, afaik the hitboxes are big enough to compensate.
As for the surface "adaption", it'll work out just fine, Flayra and his team will make it work, just have faith, in the end it will be just the way it should be, otherwise he'd have taken it out imo.
Yet again, I know Jack <<<colourfull metafore for doo-doo>>>, haven't experienced it, soooooo let's wait another couple of nights for 2.0 to reveal all of it's mysteries to us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Cheers
I believe it makes quite a difference. Apparently the Vet's and PT's had some difficulty adjusting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, it's hard to aim while one hand is picking up your jaw from the floor the first time you see a skulk do a barrel roll right into your head. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah so kick your jaw up with your feet .... better yet leave it down there .... its easier to breathe with an open mouth