Metal Gear Solid 3 Interview
<a href='http://forums.gaming-age.com/showthread.php?s=&threadid=45003' target='_blank'>http://forums.gaming-age.com/showthread.ph...&threadid=45003</a>
From the PSM interview with Hideo Kojima:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q. Will Snake's basic control setup change for MGS3? How about the inventory system?
A. The control system will not change, the overall game system will evolve. You will be able to enjoy survival in addition to stealth. The inventory system will will look the same, however, since the game is about the survival, there may be a limit to how many things you can carry around.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q. The knife is a new addition. Will you be able to use it for anything other than attacking?
A. Obviously, you can cut leaves, branches and stuff. You can also grab someone and point the knife at his neck. Using the analog button feature, if you press it all the way, you'll cut the guy's throat. But if you push it gradually, you'll threaten the guy and interrogate him. So you can get a lot of information from the enemies</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q. Some gamers have criticized MGS2's story as being too complicated. Has your approach to plotting changed for MGS3?
A. The structure of MGS3 will focus on the game's tempo and storytelling, instead of the unfolding of mysteries and multiple twistes. There will be less cinemas, and you won't simply be watching them - we are adding a new element to them</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>As for the grand theme, story-wise, the themes from all three games will become one.
During the night, animals and plants will change, and so will the temperature
Snake won't have a codec anymore, but he'll have a simillar radio to talk to his people. Like, there will be a guy that you'll want to consult every time you want to try eating a new mushroom or something, or tell you if a type of the snake is poisonous.
In films and novels, dogs lose track of whom they are chasing when that person goes across a river. In reality, I have been told that it's not the case. At this point, I'm still contemplating whether I want to make it realistic or keep the fictional flavor</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Seem to be very good. Can't wait. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
From the PSM interview with Hideo Kojima:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q. Will Snake's basic control setup change for MGS3? How about the inventory system?
A. The control system will not change, the overall game system will evolve. You will be able to enjoy survival in addition to stealth. The inventory system will will look the same, however, since the game is about the survival, there may be a limit to how many things you can carry around.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q. The knife is a new addition. Will you be able to use it for anything other than attacking?
A. Obviously, you can cut leaves, branches and stuff. You can also grab someone and point the knife at his neck. Using the analog button feature, if you press it all the way, you'll cut the guy's throat. But if you push it gradually, you'll threaten the guy and interrogate him. So you can get a lot of information from the enemies</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q. Some gamers have criticized MGS2's story as being too complicated. Has your approach to plotting changed for MGS3?
A. The structure of MGS3 will focus on the game's tempo and storytelling, instead of the unfolding of mysteries and multiple twistes. There will be less cinemas, and you won't simply be watching them - we are adding a new element to them</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>As for the grand theme, story-wise, the themes from all three games will become one.
During the night, animals and plants will change, and so will the temperature
Snake won't have a codec anymore, but he'll have a simillar radio to talk to his people. Like, there will be a guy that you'll want to consult every time you want to try eating a new mushroom or something, or tell you if a type of the snake is poisonous.
In films and novels, dogs lose track of whom they are chasing when that person goes across a river. In reality, I have been told that it's not the case. At this point, I'm still contemplating whether I want to make it realistic or keep the fictional flavor</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Seem to be very good. Can't wait. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Snake Eater..
I saw a programme about snipers the other night, and this sniper in Vietnam was nick named "Snake Eater". If i recall correctly.
Cant be bothered to play MGS3... MGS2 took long enough..
Dont worry. No more Raiden... only Big Boss... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://w1.480.telia.com/~u48019256/snakeisback.jpg' border='0' alt='user posted image'>
oh I mean sex with women kicks ****.