Sky

XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
Does anyone have a list of "skies" i can use?
How do i insert a sky in the map (besides using the sky texture)

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Put in the texture, then in the worldspawn entity define the cl_skyname (i think it's called that) to the name of the sky texture, for example "space".

    You'll have to do a search for the list of Half-Life's default skyboxes however. But that's how you do it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Esuna's right. Here's a list of the skies that come with HL.<ul><li>2desert
    <li>alien1
    <li>alien2
    <li>alien3
    <li>black
    <li>city
    <li>cliffe
    <li>desert
    <li>dusk
    <li>morning
    <li>neb1
    <li>neb6
    <li>neb7
    <li>night
    <li>space
    <li>xen10
    <li>xen8
    <li>xen9
    </ul>
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    edited July 2003
    Is there anyway to use the ones already in NS? If so, how?

    I tried adding a sky, but it has an error saying that it couldn't find/load it and it adds rt after the file name...
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    All of the skies that came with HL can be used in NS, just put name as I listed it in the field in worldspawn. There are some skies that came with NS though I would recomend you ask the mappers who made the skies if you could use it. They are :<ul><li>eclipse_
    <li>lost_
    <li>mars_env
    <li>mars2
    <li>mars
    <li>td2
    <li>uwat_
    </ul>
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